Difference between revisions of "Murdered: Soul Suspect"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
Icelovetizer (talk | contribs) |
||
Line 396: | Line 396: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = PhysX | + | |physics = PhysX<br>APEX |
− | |physics notes = | + | |physics notes = 2.8.4.6<br>1.1.0.1 |
|audio = | |audio = | ||
|audio notes = | |audio notes = | ||
Line 405: | Line 405: | ||
|input notes = | |input notes = | ||
|cutscenes = Bink Video | |cutscenes = Bink Video | ||
− | |cutscenes notes = | + | |cutscenes notes = 1.993d |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= |
Revision as of 12:04, 28 July 2020
Developers | |
---|---|
Airtight Games | |
Publishers | |
Square Enix | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | June 3, 2014 |
Reception | |
Metacritic | 59 |
OpenCritic | 60 |
IGDB | 61 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Realistic |
Themes | Contemporary, Detective/mystery, North America, Supernatural |
Key points
- In-game Vsync caps frame rate at 30 FPS.[1] Forcing VSync via GPU control panel is recommended.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Publisher website | ||||
Amazon.com | ||||
Amazon.co.uk | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Launch game with -nostartupmovies parameter[citation needed]
|
---|
Disable Chromatic Aberration
Modify FateSystemSettings.ini[citation needed] |
---|
"ChromaticUVNudge=0.000000" "ChromaticBlendExp=0.000000" |
Improve Asset/Texture Streaming
Modify FateSystemSettings.ini[citation needed] |
---|
,NumStreamedMips=0 Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Murdered Soul Suspect\FateGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/233290/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>/userdata/<user-id>/233290/remote/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/233290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use Flawless Widescreen. | ||
Ultra-widescreen | Cutscenes and the menu are in 16:9 | ||
4K Ultra HD | |||
Field of view (FOV) | Use Flawless Widescreen. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | FXAA, up to 4x MSAA and EQAA. | ||
Vertical sync (Vsync) | Enabling caps frame rate at 30 FPS.[1] Disable in-game and force with GPU control panel. | ||
60 FPS and 120+ FPS | Disable in-game vsync to remove 30 FPS cap.[1] Cutscenes are always 30 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
- If controller is present at first launch game defaults into it which disables keyboard and mouse controls. Either simply unplug it for first launch or navigate into game options with controller and switch to keyboard there.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | limited adjustment range | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only ability to switch sticks between each other. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse smoothing
Disable mouse smoothing[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, music, VO and SFX. | |
Surround sound | Up to 7.1 output[2] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: Murdered: Soul Suspect. | ||
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues fixed
"Get Back to Joy" graveyard glitch
- In the Graveyard stage when the "Get Back To Joy" objective appears, Joy will occasionally fail to spawn at the beginning of the level, and proceeding across the bridge will replay cutscenes from earlier in the stage.
Proceed anyway[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | DirectX 9 only available via '-DX9' argument. DirectX 10/10.1 compatibility provided by DirectX 11. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX APEX |
2.8.4.6 1.1.0.1 |
Interface | Autodesk Scaleform | |
Cutscenes | Bink Video | 1.993d |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista with Platform Update | 7, 8 |
Processor (CPU) | High-Performance Dual Core CPU or Quad Core CPU | AMD FX-8000 series Intel Quad Core i7 CPU |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 12 GB | 12 GB |
Video card (GPU) | AMD Radeon HD 3870 Nvidia GeForce 8800GT 512 MB of VRAM DirectX 10 compatible | AMD Radeon TM R9 270 Nvidia GeForce GTX 660 series DirectX 11 compatible |
- 64-bit only.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/233290/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (233290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.