Difference between revisions of "Tom Clancy's Splinter Cell: Pandora Tomorrow"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 10:23, 6 February 2014
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Ubisoft Shanghai | |
Publishers | |
Ubisoft | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | March 23, 2004 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Key points
- The game is not digitally available.
- Getting to work not 4:3 resolution is quite tricky.
- Shadows and spotlights do not render on modern hardware.
General information
- Steam Users' Forums for game series
Availability
Essential improvements
Patches
Last patch for your version is automatically downloaded by SC:PT Updater Launcher.
Game data
Configuration files location
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Widescreen resolution
- Pre-patched files for 1680x1080 and 1920x1080 resolutions are available.
Instructions |
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Field of view (FOV)
Instructions |
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Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | XP |
Processor (CPU) | Pentium III 1 GHz or AMD Athlon | Pentium IV 1.8 GHz |
System memory (RAM) | ||
Hard disk drive (HDD) | 2 GB | 2.5 GB |
Video card (GPU) | ATI 8500 Geforce 3 64 MB of VRAM | ATI 9800 Geforce FX 128 MB of VRAM |