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Difference between revisions of "Tom Clancy's Splinter Cell: Pandora Tomorrow"

From PCGamingWiki, the wiki about fixing PC games
m
(adjusted FOV widescreen and moved pre-made fixes)
Line 18: Line 18:
 
'''Key points'''
 
'''Key points'''
 
{{--}} The game is not digitally available.
 
{{--}} The game is not digitally available.
{{--}} Getting to work not 4:3 resolution is quite tricky.{{CN}}
+
{{--}} Getting to work [[#Widescreen resolution|not 4:3 resolution]] is quite tricky.
 
{{--}} Shadows and spotlights do not render on modern hardware.
 
{{--}} Shadows and spotlights do not render on modern hardware.
  
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===Patches===
 
===Patches===
 
Last patch for your version is automatically downloaded by [ftp://ftp.ubi.com/emea/scpt/patches/SCPT_UpgradeLauncher_setup.exe SC:PT Updater Launcher].
 
Last patch for your version is automatically downloaded by [ftp://ftp.ubi.com/emea/scpt/patches/SCPT_UpgradeLauncher_setup.exe SC:PT Updater Launcher].
 
===Easy Resolution Fix===
 
A Steam [http://steamcommunity.com/id/punisher186 user] posted an easier way [http://steamcommunity.com/app/13560/discussions/0/864975026903473055/ to enable 1680x1050 and 1920x1080 resolutions].
 
  
 
==Game data==
 
==Game data==
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|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= Stretched HUD. See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = Stretched HUD. See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor notes        = Stretched HUD. See [[#Widescreen resolution|Widescreen resolution]].
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===[[Widescreen resolution]]===
 
===[[Widescreen resolution]]===
 +
{{ii}}Pre-patched files for 1680x1080 and 1920x1080 resolutions are [http://steamcommunity.com/app/13560/discussions/0/864975026903473055/ available].
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Brace yourself|ref=<ref name=WSGF>[http://www.wsgf.org/dr/splinter-cell-pandora-tomorrow Splinter Cell: Pandora Tomorrow | WSGF]</ref>}}
 
{{Fixbox/fix|Brace yourself|ref=<ref name=WSGF>[http://www.wsgf.org/dr/splinter-cell-pandora-tomorrow Splinter Cell: Pandora Tomorrow | WSGF]</ref>}}
Line 97: Line 95:
 
# Find string <code>74 5A 81 BD 98 F1 FF FF '''40 06''' 00 00 75 0C 81 BD 9C F1 FF FF '''B0 04''' 00 00</code>
 
# Find string <code>74 5A 81 BD 98 F1 FF FF '''40 06''' 00 00 75 0C 81 BD 9C F1 FF FF '''B0 04''' 00 00</code>
 
# Change the blocks of bytes in bold, according to "Formatted Value" column [http://www.wsgf.org/article/common-hex-values here]  
 
# Change the blocks of bytes in bold, according to "Formatted Value" column [http://www.wsgf.org/article/common-hex-values here]  
# Save changes
+
# Save the changes
 
# Open {{file|SplinterCell2.ini}} (same folder) with a text editor
 
# Open {{file|SplinterCell2.ini}} (same folder) with a text editor
 
# Put your desired resolution in the following fields
 
# Put your desired resolution in the following fields
 
#: <code>WindowedViewportX=</code>
 
#: <code>WindowedViewportX=</code>
 
#: <code>WindowedViewportY=</code>
 
#: <code>WindowedViewportY=</code>
 +
# Save the changes
 
# Open <code>{{p|game}}\Pandora.ini</code> with a text editor
 
# Open <code>{{p|game}}\Pandora.ini</code> with a text editor
 
# Put your desired resolution in the following entries
 
# Put your desired resolution in the following entries
 
#: <code>WindowedViewportX=</code>
 
#: <code>WindowedViewportX=</code>
 
#: <code>WindowedViewportY=</code>
 
#: <code>WindowedViewportY=</code>
# Adjust your [[#Field of view (FOV)|FoV]]
+
# Save the changes
 +
'''Notes'''
 +
{{ii}} Adjusting [[#Field of view (FOV)|FoV]] is recommended
 
}}
 
}}
  
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# Open {{file|SplinterCell2User.ini}} with a text editor.
 
# Open {{file|SplinterCell2User.ini}} with a text editor.
 
# Find <code>[Engine.PlayerController]</code> section.
 
# Find <code>[Engine.PlayerController]</code> section.
# Adjust the following values (91.3154482287 is recommended for 16:9)(85.2812718522 is recommended for 16:10)
+
# Adjust the following values (<small>91.3154482287</small> is advised for 16:9 displays and <small>85.2812718522</small> for 16:10 ones)
 
#: <code>DesiredFOV=75.0</code>
 
#: <code>DesiredFOV=75.0</code>
 
#: <code>DefaultFOV=75.0</code>
 
#: <code>DefaultFOV=75.0</code>
Line 121: Line 122:
  
 
'''Notes:'''
 
'''Notes:'''
{{ii}} You must apply this fix '''before''' creating a new profile. Otherwise, prior careers will exhibit your custom FoV (and Hor+ behavior) ''only'' during cutscenes.
+
{{ii}} Custom FoV and Hor+ work ''only'' if applied '''before''' creating a new profile/career
 
}}
 
}}
  
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|mute on focus lost notes    =  
 
|mute on focus lost notes    =  
 
|eax support                = true
 
|eax support                = true
|eax support notes          = EAX 3 <ref>[http://web.archive.org/web/20050308183411/http://soundblaster.com/resources/read.asp?articleid=117 Deadly Hide & Seek in Tom Clancy’s Splinter Cell® Pandora Tomorrow™ - Soundblaster.com]</ref>
+
|eax support notes          = EAX 3 <ref>[http://web.archive.org/web/20050308183411/http://soundblaster.com/resources/read.asp?articleid=117 Deadly Hide & Seek in Tom Clancy’s Splinter Cell® Pandora Tomorrow™ - SoundBlaster.com]</ref>
 
}}
 
}}
  

Revision as of 16:04, 2 February 2014

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell: Pandora Tomorrow cover
Developers
Ubisoft Shanghai
Publishers
Ubisoft
Engines
Unreal Engine 2
Release dates
Windows March 23, 2004
Tom Clancy's Splinter Cell: Pandora Tomorrow on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Key points

The game is not digitally available.
Getting to work not 4:3 resolution is quite tricky.
Shadows and spotlights do not render on modern hardware.

General information

Steam Users' Forums for game series

Availability

Template:Availability Table

Essential improvements

Patches

Last patch for your version is automatically downloaded by SC:PT Updater Launcher.

Game data

Configuration files location

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video settings

Template:Video settings

Widescreen resolution

Pre-patched files for 1680x1080 and 1920x1080 resolutions are available.
Instructions

Field of view (FOV)

Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Pentium III 1 GHz or AMD Athlon
System memory (RAM)
Hard disk drive (HDD) 2 GB
Video card (GPU) ATI 8500
Geforce 3
64 MB of VRAM

References