Difference between revisions of "Template:Video"
(made FOV, AA, and AF mandatory; made HDR and color blind placeholders mandatory (still hidden if unknown)) |
(updated DOS var check) |
||
Line 63: | Line 63: | ||
{{#switch: {{lc:{{{windowed|}}}}}|true|yes|hackable= | {{#switch: {{lc:{{{windowed|}}}}}|true|yes|hackable= | ||
{{#ifeq: {{{borderless windowed}}}|false| | {{#ifeq: {{{borderless windowed}}}|false| | ||
− | {{#if: {{#var:DOS}} | | ''See the [[Glossary:Borderless fullscreen windowed|glossary page]] for potential workarounds.''}} | + | {{#if: {{#var:DOS}}{{#var:Booter}} | | ''See the [[Glossary:Borderless fullscreen windowed|glossary page]] for potential workarounds.''}} |
}} | }} | ||
}} | }} | ||
Line 73: | Line 73: | ||
<th scope="row">[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]</th> | <th scope="row">[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]</th> | ||
<td>{{Tickcross-na|{{{anisotropic|}}}|Anisotropic filtering (AF)|section=Video}}</td> | <td>{{Tickcross-na|{{{anisotropic|}}}|Anisotropic filtering (AF)|section=Video}}</td> | ||
− | <td colspan="2">{{#if: {{{anisotropic notes|}}} | {{{anisotropic notes|}}} | {{#ifeq: {{lc:{{{anisotropic|}}}}} | false | {{#if: {{#var:DOS}} | | ''See the [[Glossary:Anisotropic filtering (AF)|glossary page]] for potential workarounds.''}}}}}}</td> | + | <td colspan="2">{{#if: {{{anisotropic notes|}}} | {{{anisotropic notes|}}} | {{#ifeq: {{lc:{{{anisotropic|}}}}} | false | {{#if: {{#var:DOS}}{{#var:Booter}} | | ''See the [[Glossary:Anisotropic filtering (AF)|glossary page]] for potential workarounds.''}}}}}}</td> |
</tr> | </tr> | ||
Line 80: | Line 80: | ||
<th scope="row">[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]</th> | <th scope="row">[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]</th> | ||
<td>{{Tickcross-na|{{{antialiasing|}}}|Anti-aliasing (AA)|section=Video}}</td> | <td>{{Tickcross-na|{{{antialiasing|}}}|Anti-aliasing (AA)|section=Video}}</td> | ||
− | <td colspan="2">{{#if: {{{antialiasing notes|}}} | {{{antialiasing notes|}}} | {{#ifeq: {{lc:{{{antialiasing|}}}}} | false | {{#if: {{#var:DOS}} | | ''See the [[Glossary:Anti-aliasing (AA)|glossary page]] for potential workarounds.''}}}}}}</td> | + | <td colspan="2">{{#if: {{{antialiasing notes|}}} | {{{antialiasing notes|}}} | {{#ifeq: {{lc:{{{antialiasing|}}}}} | false | {{#if: {{#var:DOS}}{{#var:Booter}} | | ''See the [[Glossary:Anti-aliasing (AA)|glossary page]] for potential workarounds.''}}}}}}</td> |
</tr> | </tr> | ||
Line 87: | Line 87: | ||
<th scope="row">[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]</th> | <th scope="row">[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]</th> | ||
<td>{{Tickcross|{{{vsync}}}|Vertical sync (Vsync)|section=Video}}</td> | <td>{{Tickcross|{{{vsync}}}|Vertical sync (Vsync)|section=Video}}</td> | ||
− | <td colspan="2">{{#if: {{{vsync notes|}}} | {{{vsync notes|}}} | {{#ifeq: {{lc:{{{vsync|}}}}} | false | {{#if: {{#var:DOS}} | ''For DOSBox use an [[DOSBox#Unofficial builds|unofficial build]] (see the [[Glossary:Vertical sync (Vsync)|glossary page]] for other workarounds).'' | ''See the [[Glossary:Vertical sync (Vsync)|glossary page]] for potential workarounds.'' }}}}}}</td> | + | <td colspan="2">{{#if: {{{vsync notes|}}} | {{{vsync notes|}}} | {{#ifeq: {{lc:{{{vsync|}}}}} | false | {{#if: {{#var:DOS}}{{#var:Booter}} | ''For DOSBox use an [[DOSBox#Unofficial builds|unofficial build]] (see the [[Glossary:Vertical sync (Vsync)|glossary page]] for other workarounds).'' | ''See the [[Glossary:Vertical sync (Vsync)|glossary page]] for potential workarounds.'' }}}}}}</td> |
</tr> | </tr> | ||
Line 109: | Line 109: | ||
<!-- HDR support --> | <!-- HDR support --> | ||
− | {{#ifeq: {{lc:{{{hdr|}}}}} | unknown || | + | {{#ifeq: {{lc:{{{hdr|}}}}}{{{hdr notes|}}} | unknown || |
<tr class="template-infotable-body"> | <tr class="template-infotable-body"> | ||
<th scope="row">[[Glossary:High dynamic range (HDR)|<abbr title="Game supports expanded color space on HDR-compatible displays">High dynamic range display (HDR)</abbr>]]</th> | <th scope="row">[[Glossary:High dynamic range (HDR)|<abbr title="Game supports expanded color space on HDR-compatible displays">High dynamic range display (HDR)</abbr>]]</th> | ||
Line 118: | Line 118: | ||
<!-- Colour blind mode --> | <!-- Colour blind mode --> | ||
− | {{#ifeq: {{lc:{{{color blind|}}}}} | unknown || | + | {{#ifeq: {{lc:{{{color blind|}}}}}{{{color blind notes|}}} | unknown || |
<tr class="template-infotable-body"> | <tr class="template-infotable-body"> | ||
<th scope="row">[[Glossary:Color blind mode|Color blind mode]]</th> | <th scope="row">[[Glossary:Color blind mode|Color blind mode]]</th> |
Revision as of 07:31, 24 August 2018
- Description
This table is meant to contain all information relating to video settings and features. If a setting is hackable
or requires additional notes, add the information below the table in a header like so:
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== Fixbox here ...
and make note of it in the table in the following fashion See [[#Field of view (FOV)|Field of view (FOV)]].
. Any smaller notes can and should be included directly in the table.
Below is a more thorough explanation of each of the possible arguments. Apart from the WSGF-related arguments, each can be appended with notes
to fill in the information in the Notes column.
All of the arguments may be set to: true, false, unknown, hackable and n/a (not applicable). Some rows will be however hidden from view in that case.
- Arguments
wsgf link
- link to the WSGF page.widescreen wsgf award
- WSGF award for widescreen support.multimonitor wsgf award
- WSGF award for multi-monitor support.ultrawidescreen wsgf award
- WSGF award for ultra-widescreen support.4k ultra hd wsgf award
- WSGF award for 4K Ultra HD support.widescreen resolution
- whether the game can be played in a widescreen resolution.multimonitor
- whether the game can spread across multiple monitors.ultrawidescreen
- whether the game works in ultra-widescreen resolutions.4k ultra hd
- whether the game works in 4K Ultra HD resolutions.fov
- whether the game has modifiable field of view (FOV).windowed
- whether the game has a Windowed mode.borderless windowed
- whether the game has the option to run, or can be run, in borderless fullscreen windowed mode.anisotropic
- whether the game has anisotropic filtering (AF). Only applies to 3D games.antialiasing
- whether the game has anti-aliasing (AA) support.upscaling
- whether the game has high-fidelity upscaling support.vsync
- whether the game has some form of vertical sync (Vsync).60 fps
- whether the game supports 60 FPS.120 fps
- whether the game supports 120+ FPS.hdr
- whether the game supports High dynamic range (HDR).ray tracing
- whether the game implements ray tracing.color blind
- whether the game has a color blind mode.
- Syntax
{{Video |wsgf link = |widescreen wsgf award = |multimonitor wsgf award = |ultrawidescreen wsgf award = |4k ultra hd wsgf award = |widescreen resolution = |widescreen resolution notes= |multimonitor = |multimonitor notes = |ultrawidescreen = |ultrawidescreen notes = |4k ultra hd = |4k ultra hd notes = |fov = |fov notes = |windowed = |windowed notes = |borderless windowed = |borderless windowed notes = |anisotropic = |anisotropic notes = |antialiasing = |antialiasing notes = |upscaling = |upscaling tech = |upscaling notes = |vsync = |vsync notes = |60 fps = |60 fps notes = |120 fps = |120 fps notes = |hdr = |hdr notes = |ray tracing = |ray tracing notes = |color blind = |color blind notes = }}
- VR only titles
The following parameters are hidden automatically if the game is flagged as being a VR only title and the parameters are empty or set to false
or unknown
and their accompanied note is empty as well.
- widescreen resolution
- multimonitor
- ultrawidescreen
- 4k ultra hd
- fov
- windowed
- borderless windowed
- hdr