Difference between revisions of "Star Trek: The Next Generation - Klingon Honor Guard"
From PCGamingWiki, the wiki about fixing PC games
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|60 fps notes = | |60 fps notes = | ||
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− | |120 fps notes = Framerate higher than 120 affects the gameplay. Recommended max. fps cap - 144.<ref>{{refcheck|user= | + | |120 fps notes = Framerate higher than 120 affects the gameplay. Recommended max. fps cap - 144.<ref>{{refcheck|user=Suicide machine|date=August 13, 2016|comment=See [[User:Suicide machine/Research bunker#Player speed / performance|test results]]}}</ref> |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = |
Revision as of 00:19, 6 February 2018
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Developers | |
---|---|
MicroProse | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 9, 1998 |
Mac OS (Classic) | 1999 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Save game data location
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | The only method of connecting to online games. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | Added in 1.1 patch. |
OpenGL | 1.1 | |
Glide | 2 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium MMX 166 MHz | Intel Pentium II 266 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 2 MB of VRAM | 3dfx Voodoo2 |