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Difference between revisions of "Glossary:Meta"

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(Added controllers)
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===Tracking===
 
===Tracking===
Allows for seated play with one Oculus Sensor Camera, standing support with two Oculus Sensors and room-scale tracking support with three Oculus Sensors
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Uses the Oculus Sensor camera to track the headset and Touch controllers positionall vi Constellation tracking. Allows for seated play with one sensor, standing with touch with two Oculus Sensors and room-scale tracking with three Oculus Sensors
  
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==Controllers==
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{{Image|Oculus Touch.jpg|Oculus Touch}}
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===Oculus Remote===
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Comes in the box, can be used to play simple movies and experiences that don't require interaction or gameplay.
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===Xbox One Controller===
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Comes with a wireless [[Controller:Xbox One Controller|Xbox One Controller]] and Xbox Wireless Controller Adapter for Windows.
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===Oculus Touch===
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Oculus Touch Come with an additional Oculus Sensor, and can be either be bought separately from the Oculus rift, or brought together in the Oculus Rift + Touch bundle. they use positional tracking , and have a thumbstick, trigger, grip analogue, two face buttons and a system button. The thumb and the index finger are positionally tracked.
  
 
==Oculus Rift Development Kit 2==
 
==Oculus Rift Development Kit 2==

Revision as of 16:19, 30 November 2017

Oculus Rift CV1
Oculus Rift CV1 cover
Predecessor
Oculus Rift Development Kit 2
Meta on Wikipedia

For a list of games, see List of VR games.

Key points

Base Oculus Rift includes the headset, 1x Xbox One Controller 1x Oculus Sensor.
Oculus Rift + Touch includes the headset, 1x Xbox One Controller, 2x Oculus Touch controllers and 2x Oculus Sensor.
Additional Third Oculus sensor needed for room-scale tracking
Playing games from outside the Oculus Store requires enabling Unknown Sources.
Some games may only support Rift DK1 or DK2, and not support the Consumer Version of the Oculus Rift.

General information

Oculus Store
Oculus Website
Oculus Forums
Oculus Rift on Reddit
Oculus on Twitter

Features

3D

Stereoscopic 3D.

Display

1080 x 1200 per eye. Total resolution of 2160 x 1200.
90Hz Low Persistence OLED. 110° FOV.

Tracking

Uses the Oculus Sensor camera to track the headset and Touch controllers positionall vi Constellation tracking. Allows for seated play with one sensor, standing with touch with two Oculus Sensors and room-scale tracking with three Oculus Sensors

Controllers

Oculus Touch
Oculus Touch

Oculus Remote

Comes in the box, can be used to play simple movies and experiences that don't require interaction or gameplay.

Xbox One Controller

Comes with a wireless Xbox One Controller and Xbox Wireless Controller Adapter for Windows.

Oculus Touch

Oculus Touch Come with an additional Oculus Sensor, and can be either be bought separately from the Oculus rift, or brought together in the Oculus Rift + Touch bundle. they use positional tracking , and have a thumbstick, trigger, grip analogue, two face buttons and a system button. The thumb and the index finger are positionally tracked.

Oculus Rift Development Kit 2

Oculus Rift Development Kit 2
Oculus Rift Development Kit 2

Oculus Rift Development Kit 2 aka DK2 was the second release of the headset for developers. Supports seated and standing positional tracking. It is still supported within Oculus Store, and can be used with an Xbox One Controller to play non- touch controller games.

Some games on Steam will only support the Oculus Rift Development Kit 2, and will not work with the Consumer Version Oculus Rift.

Display

960 × 1080 per eye. Total resolution of 1920 x 1080.
75Hz Low Persistence OLED. 100° FOV.

Tracking

Positional tracking with Oculus DK2 IR Camera via Constellation tracking.

Oculus Rift Development Kit 1

Oculus Rift Development Kit 1
Oculus Rift Development Kit 1

Oculus Rift Development Kit 1 aka DK1 was Oculus' first release of a headset. It only supports rotational tracking, o positional tracking, thus it can only be used for seated and a few standing rotational experiences. It not supported by the Oculus Store.

Some games on Steam will only support the Oculus Rift Development Kit 1, but will not work with the Consumer Version Oculus Rift or Oculus Rift Development Kit 2.

Display

640 x 800 per eye. Total resolution of 1280 x 800.
60Hz High Persistence LCD. 110° FOV.

Tracking

Rotational tracking only, using Gyroscope, Accelerometer and Magnetometer.

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1
Processor (CPU) Intel i3-6100
AMD FX4350
System memory (RAM) 8 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GTX 1050 Ti
AMD Radeon RX 470
Nvidia GTX 960 4GB
Other 1x USB 3.0 and 2x USB 2.0
HDMI 1.3


References