Difference between revisions of "Star Wars: Jedi Knight II - Jedi Outcast"
From PCGamingWiki, the wiki about fixing PC games
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The demo version of the game features a level, "Mission at Alzoc III", that is not included in the main game. | The demo version of the game features a level, "Mission at Alzoc III", that is not included in the main game. | ||
− | {{Fixbox| | + | {{Fixbox|description=Play demo level with full game|ref={{cn|date=July 2017}}|fix= |
− | |||
# Download the [http://games.softpedia.com/get/Games-Demo/Star-Wars-Jedi-Knight-II-Jedi-Outcast.shtml Windows] or [https://community.pcgamingwiki.com/files/file/801-star-wars-jedi-knight-ii-%E2%80%93-jedi-outcast-demo-mac-os/ OS X] version of the demo. | # Download the [http://games.softpedia.com/get/Games-Demo/Star-Wars-Jedi-Knight-II-Jedi-Outcast.shtml Windows] or [https://community.pcgamingwiki.com/files/file/801-star-wars-jedi-knight-ii-%E2%80%93-jedi-outcast-demo-mac-os/ OS X] version of the demo. | ||
# Open it with [http://www.7-zip.org/ 7-Zip] and extract the <code>Disk1\Gamedata\demo</code> folder to your <code>Gamedata</code> folder. | # Open it with [http://www.7-zip.org/ 7-Zip] and extract the <code>Disk1\Gamedata\demo</code> folder to your <code>Gamedata</code> folder. | ||
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===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Use intro skip|fix= |
− | |||
Use the [https://community.pcgamingwiki.com/files/file/827-star-wars-jedi-knight-ii-%E2%80%93-jedi-outcast-intro-skip/ Jedi Outcast intro skip]. | Use the [https://community.pcgamingwiki.com/files/file/827-star-wars-jedi-knight-ii-%E2%80%93-jedi-outcast-intro-skip/ Jedi Outcast intro skip]. | ||
}} | }} | ||
===Enable full dismemberment=== | ===Enable full dismemberment=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Configuration Files|ref={{cn|date=July 2016}}|fix= |
− | |||
:1 Navigate to <code>{{p|game}}\GameData\base</code> and open {{file|jk2config.cfg}} with a text editor. | :1 Navigate to <code>{{p|game}}\GameData\base</code> and open {{file|jk2config.cfg}} with a text editor. | ||
:2 Change the following lines to these values. | :2 Change the following lines to these values. | ||
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===Crosshair improvements=== | ===Crosshair improvements=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit configuration files|ref={{cn|date=July 2016}}|fix= |
− | |||
# Go to <code>{{p|game}}\GameData\base</code>. | # Go to <code>{{p|game}}\GameData\base</code>. | ||
# Create a file called {{file|autoexec.cfg}}. | # Create a file called {{file|autoexec.cfg}}. | ||
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{{ii}} Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality. | {{ii}} Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality. | ||
− | {{Fixbox| | + | {{Fixbox|description=Use console command|ref={{cn|date=July 2017}}|fix= |
− | |||
# Start the console with {{key|Shift|~}}. | # Start the console with {{key|Shift|~}}. | ||
# Type <code>s_kHz 44</code> to restore full playback quality. | # Type <code>s_kHz 44</code> to restore full playback quality. | ||
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===Full EAX for Creative Sound Cards=== | ===Full EAX for Creative Sound Cards=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Rename the OpenAL DLL|ref=<ref>https://web.archive.org/web/20130602090134/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx</ref>|fix= |
− | |||
# Go to the installation folder. | # Go to the installation folder. | ||
# Rename {{file|openal32.dll}} to {{file|openal32.dll.bak}}. | # Rename {{file|openal32.dll}} to {{file|openal32.dll.bak}}. | ||
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===High resolution loading screens=== | ===High resolution loading screens=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Use HD Loading Screens pack|ref={{cn|date=July 2017}}|fix= |
− | |||
# Download the [https://community.pcgamingwiki.com/files/file/920-jedi-outcast-hd-loading-screens/ HD Loading Screens pack]. | # Download the [https://community.pcgamingwiki.com/files/file/920-jedi-outcast-hd-loading-screens/ HD Loading Screens pack]. | ||
# Extract the file <code>Jedi_Outcast_HD_loading_screens.pk3</code> and copy it to <code>{{p|game}}\GameData\base\</code>. | # Extract the file <code>Jedi_Outcast_HD_loading_screens.pk3</code> and copy it to <code>{{p|game}}\GameData\base\</code>. | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Running the game in widescreen resolution|ref=<ref>[http://www.wsgf.org/dr/star-wars-jedi-knight-ii-jedi-outcast Star Wars Jedi Knight II: Jedi Outcast | WSGF]</ref>|fix= |
− | |||
# Go to <code>{{p|game}}\GameData\base\</code>. | # Go to <code>{{p|game}}\GameData\base\</code>. | ||
# Create and open <code>autoexec.cfg</code>. | # Create and open <code>autoexec.cfg</code>. | ||
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===Toggle crouch=== | ===Toggle crouch=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Add lines to config|ref={{cn|date=July 2016}}|fix= |
− | |||
# Open <code>{{p|game}}\GameData\base\autoexec.cfg</code> with a text editor. | # Open <code>{{p|game}}\GameData\base\autoexec.cfg</code> with a text editor. | ||
# Add the following lines (change {{key|c}} to whatever you want). | # Add the following lines (change {{key|c}} to whatever you want). | ||
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==Issues fixed== | ==Issues fixed== | ||
===Game is too dark or desktop/Steam overlay is too bright=== | ===Game is too dark or desktop/Steam overlay is too bright=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Config edit|ref={{cn|date=July 2016}}|fix= |
− | |||
# Open <code>{{P|game}}\GameData\base\jk2config.cfg</code> | # Open <code>{{P|game}}\GameData\base\jk2config.cfg</code> | ||
# Find <code>seta r_ignorehwgamma "0"</code> line and set it to 1 | # Find <code>seta r_ignorehwgamma "0"</code> line and set it to 1 | ||
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===Crash on launch on Intel Atom SoCs=== | ===Crash on launch on Intel Atom SoCs=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Replace the OpenGL file|ref={{cn|date=October 2016}}|fix= |
− | |||
# Download [https://sourceforge.net/projects/gldirect/ GLDirect]. | # Download [https://sourceforge.net/projects/gldirect/ GLDirect]. | ||
# Copy <code>gldirect5\bin\release\opengl32.dll</code> to <code>{{p|game}}/GameData</code>. | # Copy <code>gldirect5\bin\release\opengl32.dll</code> to <code>{{p|game}}/GameData</code>. | ||
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===Mouse Drift=== | ===Mouse Drift=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Replace the OpenGL file|ref={{cn|date=October 2016}}|fix= |
− | |||
# Download [https://sourceforge.net/projects/gldirect/ GLDirect]. | # Download [https://sourceforge.net/projects/gldirect/ GLDirect]. | ||
# Copy <code>gldirect5\bin\release\opengl32.dll</code> to <code>{{p|game}}/GameData</code>. | # Copy <code>gldirect5\bin\release\opengl32.dll</code> to <code>{{p|game}}/GameData</code>. | ||
}} | }} | ||
− | {{Fixbox| | + | {{Fixbox|description=Disable display scaling|ref=<ref>https://steamcommunity.com/app/6030/discussions/0/492378806378021937/#c458604254420400667</ref>|fix= |
− | |||
# Go to <code>{{p|game}}/GameData</code>. | # Go to <code>{{p|game}}/GameData</code>. | ||
# Open the properties of {{file|jk2sp.exe}}. | # Open the properties of {{file|jk2sp.exe}}. |
Revision as of 02:11, 23 November 2017
Template:Infobox game/row/macporterTemplate:Infobox game/row/osxporter
Developers | |
---|---|
Raven Software | |
Publishers | |
LucasArts | |
Activision | |
Disney Interactive Studios | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | March 26, 2002 |
Mac OS (Classic) | November 5, 2002 |
macOS (OS X) | November 5, 2002 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Key points
- Jedi Outcast's source code was initially released in 2013, however it was quickly pulled off by Raven Software.
- A mirror of the source code is available.
General information
- Wookieepedia - A huge wiki dedicated to the Star Wars universe
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Requires CD in disk drive to run Singleplayer. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam |
- The digital releases (excluding the GOG.com version) do not include a manual; digital scans can be downloaded from ReplacementDocs.
Essential improvements
Patches
Windows Patch 1.04
- For retail release only. Includes multiplayer bug fixes and corrects balance issues. Digital re-releases are already patched.
OS X Patch 1.04
- It is included in the Steam and Mac App Store versions, and is required in order to run the OS X version on modern Macs.
Demo exclusive level
The demo version of the game features a level, "Mission at Alzoc III", that is not included in the main game.
Play demo level with full game[citation needed] |
---|
|
Skip intro videos
Use intro skip |
---|
Use the Jedi Outcast intro skip. |
Enable full dismemberment
Configuration Files[citation needed] |
---|
seta g_saberRealisticCombat "3" seta g_dismemberment "3" seta g_dismemberProbabilities "3"
seta g_saberRealisticCombat "1" helpusobi "1" |
Crosshair improvements
Edit configuration files[citation needed] |
---|
cg_dynamicCrosshair "0" # Disables auto-aim (the crosshair "jumping" onto enemies) cg_crosshairSize "12" # Makes crosshair half default size. Lower to 2 for just a dot. cg_crosshairX "3" # Moves crosshair slightly right to line up with where weapon fire actually hits cg_crosshairY "5" # Moves crosshair slightly down to line up with where weapon fire actually hits cg_crosshairIdentifyTarget "0" # Disables crosshair turning red on enemies and green on friendlies cg_crosshairForceHint "0" # Disables hints to use a force power on the targeted enemy |
Higher quality music and sound effects
- Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Use console command[citation needed] |
---|
--or-- seta s_kHz "44" |
Full EAX for Creative Sound Cards
Rename the OpenAL DLL[1] |
---|
|
High resolution loading screens
Use HD Loading Screens pack[citation needed] |
---|
|
OpenJK
- Alternative open-source engine.
- Aims to improve stability and availability on other platforms such as OS X and Linux.
- OpenJK is in development so bugs should be expected, do not use if official version works.
- Jedi Outcast is poorly supported. Single player should be considered heavily work in progress. No support for multiplayer.
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6030/pfx/[Note 1] |
-
jk2config.cfg
contains single player settings. -
jk2mpconfig.cfg
contains multiplayer settings.
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6030/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
Running the game in widescreen resolution[2] |
---|
Notes
|
Input settings
Toggle crouch
Add lines to config[citation needed] |
---|
set duck "+movedown; set crouchToggle vstr stand; echo ^3Crouching...^7" set stand "-movedown; set crouchToggle vstr duck; echo ^2Standing...^7" set crouchToggle "vstr duck" bind c "vstr crouchToggle" |
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Traditional Chinese | Mistakenly labeled as "Japanese" in the game's Steam properties menu. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Dedicated server software is available for Windows and Linux. | |
Self-hosting | ||
Direct IP | Via New Favorite option in server browser. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 28060, 28061, 28062, 28070-28081 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game is too dark or desktop/Steam overlay is too bright
Config edit[citation needed] |
---|
|
Crash on launch on Intel Atom SoCs
Replace the OpenGL file[citation needed] |
---|
|
Mouse Drift
Replace the OpenGL file[citation needed] |
---|
|
Disable display scaling[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 | [citation needed] |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Input | Immersion Foundation Classes (IFC) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2, 2000 | |
Processor (CPU) | Intel Pentium II 350 MHz AMD Athlon 350 MHz |
Intel Pentium III 500 MHz AMD Athlon 500 MHz |
System memory (RAM) | 64 MB 128 MB for 2000 |
128 MB |
Hard disk drive (HDD) | 620 MB | 820 MB |
Video card (GPU) | 16 MB of VRAM OpenGL 1.1 compatible DirectX 8.0a compatible | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 1.8 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 665 MB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 Intel HD 3000 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/6030/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (6030) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- Mac OS
- OS X
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Pages needing references
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)