Difference between revisions of "Medal of Honor: Airborne"
From PCGamingWiki, the wiki about fixing PC games
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− | {{ | + | {{stub}} |
{{Infobox game | {{Infobox game | ||
|cover = Medal of Honor Airborne cover.jpg | |cover = Medal of Honor Airborne cover.jpg | ||
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# Go to <code>{{p|game}}\UnrealEngine3\MOHAGame\CookedMovies\</code> | # Go to <code>{{p|game}}\UnrealEngine3\MOHAGame\CookedMovies\</code> | ||
# Delete or rename <code>MOHA_Shell_EAID.vp6</code>. | # Delete or rename <code>MOHA_Shell_EAID.vp6</code>. | ||
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}} | }} | ||
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|fov notes = Vert-. See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = Vert-. See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Toggle with {{key|Alt|Enter}} or use the <code>-windowed</code> [[Glossary:Command line arguments|parameter]]. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Force in the graphics card control panel. |
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts NVIDIA Profile Inspector] flag: <code>0x00000045</code>.<ref>http://forums.guru3d.com/showthread.php?t=357956</ref> | |antialiasing notes = [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts NVIDIA Profile Inspector] flag: <code>0x00000045</code>.<ref>http://forums.guru3d.com/showthread.php?t=357956</ref> | ||
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|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |color blind = | + | |color blind = unknown |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Custom FOV|ref={{cn|date=August 2017}}}} |
− | {{ | + | # Download [https://www.mediafire.com/file/cf6du9fn2nbf6hh/MOHA%20FOV.rar Custom sprint and iron sights FOV]. |
+ | # Extract the desired FOV files to the [[#Game data|configuration file(s) location]]. | ||
+ | # Run the game with the <code>-enableconsole</code> [[Glossary:Command line arguments|command line argument]]. | ||
+ | # Press {{key|~}} and type in <code>fov x</code> in the console to set hipfire/regular FOV. | ||
+ | #* Change <code>x</code> to 90, 105, or 120 (only if higher than 75). | ||
+ | }} | ||
− | + | ===Graphics tweaks=== | |
− | + | {{Fixbox|1= | |
− | + | {{Fixbox/fix|Graphics tweaks|ref={{cn|date=July 2016}}}} | |
− | + | # Launch game at least once and configure your controls | |
− | + | # Open <code>{{p|userprofile}}\Documents\EA Games\Medal of Honor Airborne(tm)\Config\MOHASettings.ini</code> | |
− | + | # In section <code>[MOHAGame.MOHAScalabilityOptions]</code> you can turn on and off several graphical settings like bloom, depth of field, motion blur, shadows and more. | |
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}} | }} | ||
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==Input settings== | ==Input settings== | ||
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = hackable |
− | |acceleration option notes = | + | |acceleration option notes = See [[#Mouse acceleration|Mouse acceleration]]. |
|mouse sensitivity = unknown | |mouse sensitivity = unknown | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
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}} | }} | ||
− | === | + | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== |
− | When aiming down sights, even the smallest of mouse movements will cause the crosshair to "skip" several dozen pixels, interfering with the ability to aim precisely at small targets. This can be addressed in the following ways: | + | {{Fixbox|1= |
+ | {{Fixbox/fix|Disable mouse acceleration|ref={{cn|date=August 2017}}}} | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>MOHAInput.ini</code>. | ||
+ | # Change <code>bUseViewAcceleration=true</code> to <code>bUseViewAcceleration=false</code>. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
+ | {{ii}} When aiming down sights, even the smallest of mouse movements will cause the crosshair to "skip" several dozen pixels, interfering with the ability to aim precisely at small targets. This can be addressed in the following ways: | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Change iron sights and scope sensitivity|ref={{cn|date=July 2016}}}} |
− | # Launch game at least once and configure your controls | + | # Launch game at least once and configure your controls. |
− | # Open <code> | + | # Go to the [[#Game data|configuration file(s) location]]. |
+ | # Open <code>MOHAWeapon.ini</code>. | ||
# Locate section <code>[MOHAGame.WeaponTrueTriggerComponent]</code> and tweak these cvars: | # Locate section <code>[MOHAGame.WeaponTrueTriggerComponent]</code> and tweak these cvars: | ||
<pre>ScopeMovementSensitivityMultiplierMin=0.8 | <pre>ScopeMovementSensitivityMultiplierMin=0.8 | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Enhanced OpenGL render|ref={{cn|date=April 2017}}}} | {{Fixbox/fix|Enhanced OpenGL render|ref={{cn|date=April 2017}}}} | ||
− | + | Download and install the [http://www.cwdohnal.com/utglr/ enhanced OpenGL render] to smooth out the significant crosshair "skipping" when trying to aim with sights. | |
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}} | }} | ||
− | ===Toggle | + | ===Toggle aim down sights=== |
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Toggle | + | {{Fixbox/fix|Toggle aim down sights|ref={{cn|date=September 2016}}}} |
Open a new AutoHotkey script & insert the following. | Open a new AutoHotkey script & insert the following. | ||
<pre>RButton:: | <pre>RButton:: | ||
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'''Notes''' | '''Notes''' | ||
− | {{ii}} If you prefer to use | + | {{ii}} If you prefer to use middle mouse button replace all instances of <code>RButton</code> with <code>MButton</code>. |
}} | }} | ||
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|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
+ | }} | ||
+ | |||
+ | ===Enable console=== | ||
+ | {{ii}} These steps enable the console (accessed with {{key|~}}). | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Use -enableconsole parameter|ref=<ref>http://www.modtheater.com/threads/how-to-enable-console-moha-console-commands.35416/</ref>}} | ||
+ | Use the <code>-enableconsole</code> [[Glossary:Command line arguments|command line argument]]. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|If all above fails|ref={{cn|date=September 2016}}}} | ||
+ | :1 Go to the [[#Game data|configuration file(s) location]]. | ||
+ | :2 Open <code>MOHAInput.ini</code>. | ||
+ | :3. Search for section <code>[Engine.Console]</code> and edit it so it look like this: | ||
+ | <pre>[Engine.Console] | ||
+ | ConsoleKey=Tilde | ||
+ | TypeKey=Tab | ||
+ | MaxScrollbackSize=1024 | ||
+ | HistoryBot=-1 | ||
+ | bEnableUI=True</pre> | ||
+ | :4. Launch the game | ||
+ | :5. Once in game press TAB key | ||
+ | :6. Go to options / misc change the scoreboard bind with the button above the tab key. | ||
}} | }} | ||
Revision as of 12:51, 7 August 2017
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
EA Los Angeles | |
Multiplayer | Demiurge Studios[1] |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | September 4, 2007 |
Key points
- Requires the NVIDIA PhysX Legacy System Software.[2][3]
General information
Availability
- A demo version is available (featuring tutorial and first campaign mission).
Essential improvements
Patches
- Latest version is 1.3. You need to install 1.2 first, then 1.3.
- French edition users requires different patches (1.2, 1.3)
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/24840/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/24840/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Graphics tweaks
Instructions |
---|
Input settings
Mouse acceleration
Instructions |
---|
Mouse sensitivity
- When aiming down sights, even the smallest of mouse movements will cause the crosshair to "skip" several dozen pixels, interfering with the ability to aim precisely at small targets. This can be addressed in the following ways:
Instructions |
---|
Instructions |
---|
Toggle aim down sights
Instructions |
---|
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Dedicated Server software is available. | |
Direct IP |
Issues fixed
Medal of Honor: Airborne requires PhysX to be installed in order to run properly
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | Requires the NVIDIA PhysX Legacy System Software. |
Enable console
- These steps enable the console (accessed with ~).
Instructions |
---|
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel 2.8 GHz AMD Athlon 2800+ |
Intel 3.0 GHz AMD Athlon 3800+ |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | ATI Radeon X1300 Pro Nvidia GeForce 6600 GT 128 MB of VRAM Shader model 3.0 support |
- Nvidia GeForce 6800XT/LE, 7100GS, 7200GS/LE, 7300 GS/GT are not supported. Nvidia SLI and ATI/AMD Crossfire modes are not supported.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (24840) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.