Difference between revisions of "The Elder Scrolls V: Skyrim Special Edition"
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Skyrim Special Edition\}} |
}} | }} | ||
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{{++}} [[The Elder Scrolls V: Skyrim#Save game data location|Save data from the original game]] "should transfer" over to this version.<ref>{{Refurl|url=https://twitter.com/DCDeacon/status/743170497752371200|title=Pete Hines on Twitter: "Chatting w Todd just now, able to confirm on Skyrim SE for PC: 64-bit Saves should transfer Separate creation kit to upload mods to Bnet"|date=2016-6-16}}</ref> | {{++}} [[The Elder Scrolls V: Skyrim#Save game data location|Save data from the original game]] "should transfer" over to this version.<ref>{{Refurl|url=https://twitter.com/DCDeacon/status/743170497752371200|title=Pete Hines on Twitter: "Chatting w Todd just now, able to confirm on Skyrim SE for PC: 64-bit Saves should transfer Separate creation kit to upload mods to Bnet"|date=2016-6-16}}</ref> | ||
Revision as of 00:49, 28 October 2016
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Developers | |
---|---|
Bethesda Game Studios | |
Publishers | |
Bethesda Softworks | |
Engines | |
Creation Engine | |
Release dates | |
Windows | October 27, 2016 |
Key points
- Remastered version of The Elder Scrolls V: Skyrim. Improvements include higher-quality textures, built-in modding, engine optimization, full 64-bit support and a wide variety of new graphical and lighting effects.
- Free to those who own the original game and all its DLC on or before October 28, 2016.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/489830/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/489830/pfx/[Note 1] |
- Save data from the original game "should transfer" over to this version.[2]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- 64-bit OS is required
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5-750 AMD Phenom II X4 945 |
Intel Core i5-2400 AMD FX-8320 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce GTX 470 AMD Radeon HD 7870 1-2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 780 AMD Radeon R9 290 3-4 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/489830/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (489830) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Skyrim Special Edition is 1 week away! - last accessed on 2016-10-21
- ↑ Pete Hines on Twitter: "Chatting w Todd just now, able to confirm on Skyrim SE for PC: 64-bit Saves should transfer Separate creation kit to upload mods to Bnet" - last accessed on 2016-6-16