Difference between revisions of "Teardown"
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(changed information for Steam Input API to confirmed that it uses Steam Input's own button prompt system. also moved the Button remapping to it's own session in addition re-wording the button remapping portions as SIAPI uses "Game Actions" rebinding and not "Keyboard/Mouse" rebinding.) |
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|120 fps = true | |120 fps = true | ||
|120 fps notes = Physics locked to 60hz | |120 fps notes = Physics locked to 60hz | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
Line 160: | Line 160: | ||
|controller support = limited | |controller support = limited | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = unknown |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Uses [[Steam Input|Steam Input configuration]] to handle button remapping |
|controller sensitivity = unknown | |controller sensitivity = unknown | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
Line 201: | Line 201: | ||
|steam hook input notes = | |steam hook input notes = | ||
|steam input presets = true | |steam input presets = true | ||
− | |steam input presets notes = | + | |steam input presets notes = DualShock 4, DualSense, Xbox One Controller, Steam Deck |
|steam controller prompts = true | |steam controller prompts = true | ||
|steam controller prompts notes = Uses Steam Input API's Button prompt detection systems. | |steam controller prompts notes = Uses Steam Input API's Button prompt detection systems. |
Latest revision as of 21:07, 19 May 2024
Developers | |
---|---|
Tuxedo Labs | |
Publishers | |
Saber Interactive | |
Release dates | |
Windows | April 21, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Simulation |
Art styles | Voxel art |
Teardown is a singleplayer first-person simulation game.
Key points
- Users can create mods using MagicaVoxel, devs have an official guide here
- Performance on AMD GPUs has been improved as of the 0.5.5 update, bringing them more in line with equivalent NVIDIA GPUs.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Deluxe Edition and Ultimate Edition also available |
Version differences
- The Deluxe Edition contains the main game, Time Campers and Folk Race DLC.
- The Ultimate Edition contains the main game, Time Campers, Folk Race, DLC 3, DLC 4, and Quilez R0113R Robot DLC.
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | Part of Ultimate Edition | |
Time Campers | Part of Season Pass, Deluxe Edition and Ultimate Edition. | |
Folk Race | Part of Season Pass, Deluxe Edition and Ultimate Edition. Available by Spring 2024. | |
DLC #3 | Part of Season Pass and Ultimate Edition. Available by the end of 2024. | |
DLC #4 | Part of Season Pass and Ultimate Edition. Available by the end of 2024. | |
Quilez R0113R Robot | Part of Season Pass and Ultimate Edition. |
Essential improvements
Quicksave/load hotkeys
Turns F5/F9 into hotkeys for quicksaving/loading |
---|
Subscribe to this Steam Workshop mod |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Teardown\options.xml %LOCALAPPDATA%\Teardown\options.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1167630/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Teardown\ %LOCALAPPDATA%\Teardown\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1167630/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | May require manual editing of config file to support higher fov | ||
4K Ultra HD | |||
Field of view (FOV) | 60-120 (higher supported if edited in config file) | ||
Windowed | |||
Borderless fullscreen windowed | If using nvsurround may be fixed to nvsurround resolution | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Physics locked to 60hz | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | Uses software ray tracing. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Movement/Jump/Crouch/Interact/Flashlight added in 0.7.2, as of 1.0 Map/Pause/Change Tool/Use Tool/Grab/Grab Distance/Throw are all still hard bound | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Uses Steam Input configuration to handle button remapping | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | DualShock 4, DualSense, Xbox One Controller, Steam Deck | |
Steam Controller button prompts | Uses Steam Input API's Button prompt detection systems. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | It has separate volume control for music and gfx. But music only applies to menu. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Added on November 15th, 2023.[1] | |||
French | Added on November 15th, 2023.[1] | |||
German | Added on November 15th, 2023.[1] | |||
Italian | Added on November 15th, 2023.[1] | |||
Japanese | Added on November 15th, 2023.[1] | |||
Polish | Added on November 15th, 2023.[1] | |||
Russian | Added on November 15th, 2023.[1] | |||
Spanish | Added on November 15th, 2023.[1] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | Added in 1.5[2] |
OpenGL | 3.3 | Playable with 3.1 but lighting and shadows are broken, 3.1 is slightly preferable to 3.2, menus work down to 2.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Quad Core | Intel Core i7 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 3 GB of VRAM | Nvidia GeForce GTX 1080 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1167630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1167630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.