Difference between revisions of "Pac-Man World Re-Pac"
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|cover = Pac-Man World Re-Pac cover.jpg | |cover = Pac-Man World Re-Pac cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Now Production}} | + | {{Infobox game/row/developer|Now Production|Re-Pac}} |
+ | {{Infobox game/row/developer|Namco Hometek|Original|ref=<ref>{{Refcheck|user=Kardivevo|date=2024-05-19|comment=The original development team was uncredited at first, but some time after the game's release Bandai Namco [https://www.youtube.com/watch?v=rTzGjshbD3U updated] the credits to include the Namco Hometek staff in a patch, along with other minor fixes.}}</ref>}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Bandai Namco Entertainment}} | {{Infobox game/row/publisher|Bandai Namco Entertainment}} | ||
Line 202: | Line 203: | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
Line 212: | Line 213: | ||
|other button prompts = Nintendo | |other button prompts = Nintendo | ||
|other button prompts notes= Supports [[Controller:Switch Pro Controller|Switch Pro Controller]]. | |other button prompts notes= Supports [[Controller:Switch Pro Controller|Switch Pro Controller]]. | ||
− | |controller hotplug = | + | |controller hotplug = false |
− | |controller hotplug notes = | + | |controller hotplug notes = Requires the controller to be plugged in or turned on before launching the game, but will remember that controller if unplugged or turned off in the same session. |
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |digital movement supported = true | ||
+ | |digital movement supported notes= | ||
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 259: | Line 262: | ||
{{L10n|content= | {{L10n|content= | ||
− | {{ii}} The game uses a fictional language for voice audio. | + | {{ii}} The game uses a fictional language for voice audio, unlike the PS1 game in which the characters spoke english. |
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
Line 364: | Line 367: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Latest revision as of 05:37, 19 May 2024
Developers | |
---|---|
Re-Pac | Now Production |
Original | Namco Hometek[1] |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unity 2020[Note 1] | |
Release dates | |
Windows | August 25, 2022 |
Reception | |
Metacritic | 74 |
OpenCritic | 71 |
IGDB | 69 |
Taxonomy | |
Monetization | DLC, One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Fantasy |
Series | Pac-Man World, Pac-Man |
Pac-Man World | |
---|---|
Subseries of Pac-Man | |
Pac-Man World 2 | 2004 |
Pac-Man World 3 | 2005 |
Pac-Man World Rally | 2006 |
Pac-Man World Re-Pac | 2022 |
Pac-Man World Re-Pac is an remake of the 1999 PlayStation-exclusive platformer Pac-Man World, developed by Now Production and published by Bandai Namco Entertainment. The game is a full recreation of the original and features completely redone visuals as well as quality-of-life improvements.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
DLC | A cosmetic costume, and a music jukebox are available for purchase to be utilized in-game. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Pac-Man World Re-Pac has no microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Chrome Noir Chogokin skin | Contains a cosmetic skin for Pac-Man, based off of Bandai's Chogokin toyline. Originally exclusive to pre-orders for console players. |
|
Jukebox | Contains a jukebox with a collection of 50 songs that can be listened to on Ghost Island's hub world. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1859470/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BANDAI NAMCO Entertainment\PAC-MAN WORLD Re-Pac |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1859470/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [3] | ||
Ultra-widescreen | Set "Screen Mode" to "Window" and use Fullscreenizer or Borderless Gaming for a workaround.[4] | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | "High", "Normal", and "Low" presets are available. Unknown what method of anti-aliasing is being used. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Plays at monitor's refresh rate when Vsync is enabled. Enabling "Max FPS" limits framerate to 60 FPS. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4 and DualSense controllers are natively supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts | Supports Switch Pro Controller. |
Additional information | ||
---|---|---|
Controller hotplugging | Requires the controller to be plugged in or turned on before launching the game, but will remember that controller if unplugged or turned off in the same session. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master Volume, Sound Effects, and Music. | |
Surround sound | Stereo only. [6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can be disabled with Special K. | |
Royalty free audio |
Localizations
- The game uses a fictional language for voice audio, unlike the PS1 game in which the characters spoke english.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Indonesian | ||||
Italian | ||||
Japanese | Has two text options: Kanji and Hiragana. | |||
Korean | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-2100 AMD A8-5600K |
Intel Core i5-2300 AMD FX-4350 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 AMD Radeon R7 250 | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7770 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2020.3.25f1[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1859470/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1859470) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Kardivevo on 2024-05-19
- The original development team was uncredited at first, but some time after the game's release Bandai Namco updated the credits to include the Namco Hometek staff in a patch, along with other minor fixes.
- ↑ Verified by User:MasterBlaster on 2022-12-25
- As indicated in the
output.log
file.
- As indicated in the
- ↑ Verified by User:MasterBlaster on 2022-12-24
- Tested by attempting the ultrawide hack on a multi-monitor setup in windowed mode while at 3840x1080 resolution. The game didn't fill the entire screen or go into a borderless windowed presentation when attempted.
- ↑ Verified by User:MasterBlaster on 2022-12-24
- Tested by attempting the ultrawide hack with Borderless Gaming at 2560x1080 resolution.
- ↑ Verified by User:PandFurr on 2022-08-26
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:PandFurr on 2022-08-26
- Tested in 5.1 using Orban Loudness Meter.