Difference between revisions of "World War II GI"
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{{Infobox game | {{Infobox game | ||
− | |cover = World War II GI cover. | + | |cover = World War II GI - cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|TNT Team}} | {{Infobox game/row/developer|TNT Team}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|GT Interactive|Retail}} | {{Infobox game/row/publisher|GT Interactive|Retail}} | ||
− | {{Infobox game/row/publisher|Retroism|Digital}} | + | {{Infobox game/row/publisher|Retroism|Digital (2015-2019)}} |
− | {{Infobox game/row/publisher|Night Dive Studios|Digital}} | + | {{Infobox game/row/publisher|Night Dive Studios|Digital (2015-2019)}} |
− | {{Infobox game/row/publisher|Ziggurat Interactive|Digital}} | + | {{Infobox game/row/publisher|Ziggurat Interactive|Digital (2019-present)}} |
|engines = | |engines = | ||
{{Infobox game/row/engine|Build}} | {{Infobox game/row/engine|Build}} | ||
Line 14: | Line 14: | ||
{{Infobox game/row/date|Windows|November 13, 2015|wrapper=DOSBox}} | {{Infobox game/row/date|Windows|November 13, 2015|wrapper=DOSBox}} | ||
{{Infobox game/row/date|Linux|November 13, 2015|wrapper=DOSBox}} | {{Infobox game/row/date|Linux|November 13, 2015|wrapper=DOSBox}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|link|rating}} | ||
+ | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
+ | {{Infobox game/row/reception|IGDB|world-war-ii-gi|rating}} | ||
|taxonomy= | |taxonomy= | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
Line 21: | Line 25: | ||
{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
{{Infobox game/row/taxonomy/themes | Europe, World War II, Historical }} | {{Infobox game/row/taxonomy/themes | Europe, World War II, Historical }} | ||
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 376750 | |steam appid = 376750 | ||
|gogcom id = 1625778777 | |gogcom id = 1625778777 | ||
+ | |official site= https://www.ziggurat.games/game/world-war-ii-gi | ||
|hltb = 31899 | |hltb = 31899 | ||
|lutris = world-war-ii-gi | |lutris = world-war-ii-gi | ||
− | |mobygames = | + | |mobygames = 1014 |
|strategywiki = | |strategywiki = | ||
|wikipedia = World War II GI | |wikipedia = World War II GI | ||
Line 68: | Line 73: | ||
{{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of EDuke32 to [[Engine:Id Tech 1#Source ports|GZDoom]] architecture. Currently in Alpha. Also supports [[Blood]], [[Redneck Rampage]] and [[PowerSlave|Powerslave/Exhumed]]. | Windows, OS X, Linux }} | {{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of EDuke32 to [[Engine:Id Tech 1#Source ports|GZDoom]] architecture. Currently in Alpha. Also supports [[Blood]], [[Redneck Rampage]] and [[PowerSlave|Powerslave/Exhumed]]. | Windows, OS X, Linux }} | ||
{{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.<br />It doesn't properly support multiplayer yet. | Windows, OS X, Linux }} | {{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.<br />It doesn't properly support multiplayer yet. | Windows, OS X, Linux }} | ||
− | {{Source ports table/row| EDuke32-OldMP | url=https://forums.duke4.net/topic/6523-eduke32-oldmp/ | A multiplayer branch of an old EDuke32 build. | Windows }} | + | {{Source ports table/row| EDuke32-OldMP | url=https://forums.duke4.net/topic/6523-eduke32-oldmp/ | A multiplayer branch of an old '''EDuke32''' build. | Windows }} |
− | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. | Windows, OS X, Linux }} | + | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. '''Discontinued'''. | Windows, OS X, Linux }} |
+ | {{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows }} | ||
}} | }} | ||
Line 99: | Line 105: | ||
|epic games launcher = | |epic games launcher = | ||
|epic games launcher notes = | |epic games launcher notes = | ||
− | |gog galaxy = | + | |gog galaxy = false |
|gog galaxy notes = | |gog galaxy notes = | ||
|origin = | |origin = | ||
Line 124: | Line 130: | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Requires a [[#Source ports|source port]]. |
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
Line 134: | Line 140: | ||
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = Requires a [[#Source ports|source port]]. | |anisotropic notes = Requires a [[#Source ports|source port]]. | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Requires a [[#Source ports|source port]]. |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Requires a [[#Source ports|source port]]. | |vsync notes = Requires a [[#Source ports|source port]]. | ||
Line 142: | Line 151: | ||
|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = Requires a [[#Source ports|source port]]. | |120 fps notes = Requires a [[#Source ports|source port]]. | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
Line 170: | Line 179: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
Line 236: | Line 245: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
|red book cd audio = false | |red book cd audio = false | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 311: | Line 322: | ||
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = Requires a [[#Source ports|source port]]. | |windows exe notes = Requires a [[#Source ports|source port]]. | ||
− | |mac os x powerpc app = unknown | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = hackable | |macos intel 64-bit app = hackable | ||
Line 328: | Line 339: | ||
|minOS = 5.0 | |minOS = 5.0 | ||
− | |minCPU = Intel 486DX4 | + | |minCPU = Intel 486DX4 100 MHz |
|minRAM = 16 MB | |minRAM = 16 MB | ||
− | |minHD = | + | |minHD = 80 MB |
|minGPU = VESA, VGA | |minGPU = VESA, VGA | ||
Latest revision as of 17:45, 18 May 2024
Developers | |
---|---|
TNT Team | |
Publishers | |
Retail | GT Interactive |
Digital (2015-2019) | Retroism |
Digital (2015-2019) | Night Dive Studios |
Digital (2019-present) | Ziggurat Interactive |
Engines | |
Build | |
Release dates | |
DOS | March 15, 1999 |
Windows (DOSBox) | November 13, 2015 |
Linux (DOSBox) | November 13, 2015 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Europe, World War II, Historical |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
World War II GI is a singleplayer and multiplayer first-person action, FPS and shooter game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Prepackaged with DOSBox. | |||
Steam | Includes Platoon Leader expansion. | |||
Amazon.com (unavailable) | ||||
Green Man Gaming (unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
Platoon Leader | Free |
Essential improvements
Source ports
Name | Description | |
---|---|---|
Raze | Fork of EDuke32 to GZDoom architecture. Currently in Alpha. Also supports Blood, Redneck Rampage and Powerslave/Exhumed. | |
EDuke32 | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities. It doesn't properly support multiplayer yet. |
|
EDuke32-OldMP | A multiplayer branch of an old EDuke32 build. | |
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. Discontinued. | |
NuBuildGDX | Fork of BuildGDX aiming for stability, bug fixing and performance improvements. |
Multiplayer frontends
- Both frontends support both the DOS release and all source ports.
- YANG - Also supports other Build game such as Blood and Shadow Warrior, as well as any DOS games run through DOSBox.
- Duke Matcher
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\WW2GI.CFG |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\GAME*.SAV |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Requires a source port. | ||
Multi-monitor | Requires a source port. | ||
Ultra-widescreen | |||
4K Ultra HD | Requires a source port. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter (when using DOSBox or a source port). | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Requires a source port. | ||
Anti-aliasing (AA) | Requires a source port. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Requires a source port. | ||
60 FPS | |||
120+ FPS | Requires a source port. | ||
High dynamic range display (HDR) |
Field of view (FOV)
Use the console (source ports only) |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Requires a source port. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound and Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus, Co-op See Multiplayer frontends for extended features. |
||
Online play | 8 | Versus, Co-op See Multiplayer frontends for extended features. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Provided by EDuke32-OldMP. | |
Dedicated | Provided by EDuke32-OldMP. See Source ports and Multiplayer frontends. | |
Self-hosting | See Multiplayer frontends. | |
Direct IP | See Multiplayer frontends. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA, SVGA (VESA) |
Executable | PPC | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|
Windows | Requires a source port. | ||||
macOS (OS X) | Requires a source port. | ||||
Linux | Requires a source port. |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX4 100 MHz | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 80 MB | |
Video card (GPU) | VESA, VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | DirectX compatible | |
Sound (audio device) | DirectX compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 LTS | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | OpenGL compatible | |
Sound (audio device) | ALSA compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.