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Difference between revisions of "William Shatner's TekWar"

From PCGamingWiki, the wiki about fixing PC games
(→‎API: Removed software mode (Do not use this field for games that are only available for DOS or PC booter (use the DOS modes field for these systems).))
({{Source ports table/row| JFTekWar | url=https://www.jonof.id.au/capstone/ | Based on JFBuild. | Windows, OS X, Linux }})
 
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|reception    =  
 
|reception    =  
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, multiplayer}}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, multiplayer}}
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}}
 
}}
  
William Shatner’s Tekwar is a 1995 cyberpunk {{Glossary:FPS}} set in the Tekwar universe. It is notable for featuring footage of Shatner reviewing the player’s mission performance via a selection of {{term|FMV}}s.
+
{{Introduction
 +
|introduction      = '''''William Shatner's Tekwar''''' is a 1995 {{Glossary:Cyberpunk}} {{Glossary:FPS}} set in the {{W|TekWar}} universe. It is notable for featuring footage of {{W|William Shatner|Shatner}} reviewing the player's mission performance via a selection of {{term|FMV}}s.
  
This game is one of the first licensed to use the [[Engine:Build|Build]] engine, and as such uses an earlier version than Duke Nukem 3D.
+
This game is one of the first licensed to use the [[Engine:Build|Build]] engine, and as such uses an earlier version than [[Duke Nukem 3D]].
  
The game’s source code was made available in 2006 by a former developer.<ref>[http://www.lesbird.com/CAPSTONE/ Capstone Source Archive]</ref>
+
|release history  = The game's source code was made available in 2006 by a former developer.<ref>{{Refurl|url=http://web.archive.org/web/20200427063108/http://www.lesbird.com/CAPSTONE/|title=Capstone Source Archive|date=August 2023}}</ref>
 +
 
 +
|current state    =
 +
}}
  
 
==Availability==
 
==Availability==
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===Source ports===
 
===Source ports===
 
{{Source ports table|content=
 
{{Source ports table|content=
{{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. | Windows, OS X, Linux }}
+
{{Source ports table/row| JFTekWar | url=https://www.jonof.id.au/capstone/ | Based on JFBuild. | Windows, OS X, Linux }}
 +
{{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. '''Discontinued'''. | Windows, OS X, Linux}}
 +
{{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows }}
 
}}
 
}}
  
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|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Source ports|Source ports]].
|multimonitor              = false
+
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Source ports|Source ports]].
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Source ports|Source ports]].
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Source ports|Source ports]]. FOV slider from 60 to 140 degrees with BuildGDX.
|windowed                  = false
+
|windowed                  = hackable
|windowed notes            =  
+
|windowed notes            = See [[#Source ports|Source ports]].
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = See [[#Source ports|Source ports]].
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [[#Source ports|Source ports]].
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = false
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
|60 fps                    = unknown
+
|upscaling notes            =
 +
|vsync                      = hackable
 +
|vsync notes                = See [[#Source ports|Source ports]].
 +
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = false
+
|120 fps                    = hackable
|120 fps notes              =  
+
|120 fps notes              = See [[#Source ports|Source ports]].
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
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|windows 32-bit exe    =  
 
|windows 32-bit exe    =  
 
|windows 64-bit exe    =  
 
|windows 64-bit exe    =  
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =
 +
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        = Smacker Video
+
|cutscenes        = Smacker Video Technology
 
|cutscenes notes  =  
 
|cutscenes notes  =  
 
|multiplayer      =  
 
|multiplayer      =  
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|recOS    =  
 
|recOS    =  
|recCPU  = Pentium 100
+
|recCPU  = Intel Pentium 100
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  

Latest revision as of 15:52, 15 May 2024

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
William Shatner's TekWar
William Shatner's TekWar cover
Developers
Capstone Software
Publishers
IntraCorp
U.S. Gold
Engines
Build
Release dates
DOS September 30, 1995
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Controls Direct control
Genres Action, FPS
Art styles Digitized, Realistic
Themes Cyberpunk
William Shatner's TekWar on HowLongToBeat
William Shatner's TekWar on IGDB
William Shatner's TekWar on MobyGames
William Shatner's TekWar on Wikipedia

William Shatner's Tekwar is a 1995 cyberpunk FPS set in the TekWar universe. It is notable for featuring footage of Shatner reviewing the player's mission performance via a selection of FMVs.

This game is one of the first licensed to use the Build engine, and as such uses an earlier version than Duke Nukem 3D.

The game's source code was made available in 2006 by a former developer.[1]

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DOS

Demos

A demo containing one level was released.

Source ports

Name Description
JFTekWar Based on JFBuild.
Windows
macOS (OS X)
Linux
BuildGDX Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. Discontinued.
Windows
macOS (OS X)
Linux
NuBuildGDX Fork of BuildGDX aiming for stability, bug fixing and performance improvements.
Windows

Game data

Configuration file(s) location

System Location
DOS

Save game data location

System Location
DOS

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
16 Versus, Co-op
Online play
16 Versus, Co-op
IPX

Other information

API

Technical specs Supported Notes
DOS video modes VGA, SVGA, SVGA (VESA)

Middleware

Middleware Notes
Cutscenes Smacker Video Technology

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 486DX 50MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) SuperVGA, VESA, VGA


References

  1. Capstone Source Archive - last accessed on August 2023