Difference between revisions of "William Shatner's TekWar"
Baronsmoki (talk | contribs) (Removed IGDB rating (fewer than 4 critics)) |
({{Source ports table/row| JFTekWar | url=https://www.jonof.id.au/capstone/ | Based on JFBuild. | Windows, OS X, Linux }}) |
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|reception = | |reception = | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, multiplayer}} | {{Infobox game/row/taxonomy/modes | Singleplayer, multiplayer}} | ||
Line 37: | Line 37: | ||
}} | }} | ||
− | William | + | {{Introduction |
+ | |introduction = '''''William Shatner's Tekwar''''' is a 1995 {{Glossary:Cyberpunk}} {{Glossary:FPS}} set in the {{W|TekWar}} universe. It is notable for featuring footage of {{W|William Shatner|Shatner}} reviewing the player's mission performance via a selection of {{term|FMV}}s. | ||
− | This game is one of the first licensed to use the [[Engine:Build|Build]] engine, and as such uses an earlier version than Duke Nukem 3D. | + | This game is one of the first licensed to use the [[Engine:Build|Build]] engine, and as such uses an earlier version than [[Duke Nukem 3D]]. |
− | The | + | |release history = The game's source code was made available in 2006 by a former developer.<ref>{{Refurl|url=http://web.archive.org/web/20200427063108/http://www.lesbird.com/CAPSTONE/|title=Capstone Source Archive|date=August 2023}}</ref> |
+ | |||
+ | |current state = | ||
+ | }} | ||
==Availability== | ==Availability== | ||
Line 53: | Line 57: | ||
===Source ports=== | ===Source ports=== | ||
{{Source ports table|content= | {{Source ports table|content= | ||
− | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse | + | {{Source ports table/row| JFTekWar | url=https://www.jonof.id.au/capstone/ | Based on JFBuild. | Windows, OS X, Linux }} |
+ | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. '''Discontinued'''. | Windows, OS X, Linux}} | ||
+ | {{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows }} | ||
}} | }} | ||
Line 74: | Line 80: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Source ports|Source ports]]. |
− | |multimonitor = | + | |multimonitor = unknown |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Source ports|Source ports]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Source ports|Source ports]]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Source ports|Source ports]]. FOV slider from 60 to 140 degrees with BuildGDX. |
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = See [[#Source ports|Source ports]]. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Source ports|Source ports]]. |
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = See [[#Source ports|Source ports]]. |
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = unknown |
− | |vsync notes = | + | |upscaling tech = |
− | |60 fps = | + | |upscaling notes = |
+ | |vsync = hackable | ||
+ | |vsync notes = See [[#Source ports|Source ports]]. | ||
+ | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = See [[#Source ports|Source ports]]. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
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|windows 32-bit exe = | |windows 32-bit exe = | ||
|windows 64-bit exe = | |windows 64-bit exe = | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Smacker Video | + | |cutscenes = Smacker Video Technology |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = | ||
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|recOS = | |recOS = | ||
− | |recCPU = Pentium 100 | + | |recCPU = Intel Pentium 100 |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = |
Latest revision as of 15:52, 15 May 2024
Developers | |
---|---|
Capstone Software | |
Publishers | |
IntraCorp | |
U.S. Gold | |
Engines | |
Build | |
Release dates | |
DOS | September 30, 1995 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Digitized, Realistic |
Themes | Cyberpunk |
William Shatner's Tekwar is a 1995 cyberpunk FPS set in the TekWar universe. It is notable for featuring footage of Shatner reviewing the player's mission performance via a selection of FMVs.
This game is one of the first licensed to use the Build engine, and as such uses an earlier version than Duke Nukem 3D.
The game's source code was made available in 2006 by a former developer.[1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Demos
- A demo containing one level was released.
Source ports
Name | Description | |
---|---|---|
JFTekWar | Based on JFBuild. | |
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. Discontinued. | |
NuBuildGDX | Fork of BuildGDX aiming for stability, bug fixing and performance improvements. |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS |
Save game data location
System | Location |
---|---|
DOS |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | |||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Source ports. FOV slider from 60 to 140 degrees with BuildGDX. | ||
Windowed | See Source ports. | ||
Borderless fullscreen windowed | See Source ports. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See Source ports. | ||
60 FPS | |||
120+ FPS | See Source ports. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op IPX |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA, SVGA, SVGA (VESA) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX 50MHz | Intel Pentium 100 |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | SuperVGA, VESA, VGA |
References
- ↑ Capstone Source Archive - last accessed on August 2023