Difference between revisions of "Army Ranger: Mogadishu"
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{{Infobox game | {{Infobox game | ||
− | |cover = Army Ranger Mogadishu | + | |cover = Army Ranger Mogadishu (PC Cover).png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Jarhead Games}} | {{Infobox game/row/developer|Jarhead Games}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|City Interactive}} | + | {{Infobox game/row/publisher|Groove Games|North America}} |
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|City Interactive|Germany}} |
+ | {{Infobox game/row/publisher|1C Company|Russia}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Lithtech Jupiter}} | {{Infobox game/row/engine|Lithtech Jupiter}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|June 14, 2005}} | {{Infobox game/row/date|Windows|June 14, 2005}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter, Tactical shooter }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Africa, Contemporary }} | ||
+ | {{Infobox game/row/taxonomy/series | Terrorist Takedown }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
+ | |official site= https://web.archive.org/web/20060421142633/http://www.groovegames.com/Games/ArmyRanger/index.php | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = army-ranger-mogadishu | ||
+ | |hltb = 13991 | ||
+ | |lutris = army-ranger-mogadishu | ||
+ | |igdb = army-ranger-mogadishu | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = It is also known as '''Terrorist Takedown: Conflict in Mogadishu''' in Europe. | ||
+ | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20060421142633/http://www.groovegames.com/Games/ArmyRanger/index.php Official site] - retrieved with Wayback machine from April 21, 2006. | ||
==Availability== | ==Availability== | ||
Line 47: | Line 70: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Set <code>"Anisotropic" "1"</code> in {{file|{{p|game}}/autoexec.cfg}}. |
|antialiasing = false | |antialiasing = false | ||
− | |antialiasing notes = | + | |antialiasing notes = |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
− | |vsync notes = | + | |vsync notes = See [[#Vsync broken on Windows 10|Vsync broken on Windows 10]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = | + | |120 fps notes = Uncapped frame rate causes minor issues. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|description=Set video mode via configuration file|ref=<ref name="alphayellow_15_05_2024">{{Refcheck|user=AlphaYellow|date=2024-05-15}}</ref>|fix= | ||
+ | # Open {{file|{{p|game}}\display.cfg}}. | ||
+ | # Change <code>screenwidth</code> and <code>screenheight</code> to the desired resolution. | ||
+ | # Open {{file|{{p|game}}\autoexec.cfg}} and add the line <code>pvmodelaspect</code> (refers to the player viewmodel's aspect ratio) and change it to: | ||
+ | #* <code>1.6</code> for 16:10 | ||
+ | #* <code>1.6666</code> for 15:9 | ||
+ | #* <code>1.7777</code> for 16:9 | ||
+ | #* <code>3.5555</code> for 32:9 | ||
+ | #* <code>5.3333</code> for 48:9 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Widescreen resolutions cannot be set in-game. It must be done through the configuration file. | ||
+ | {{--}} Non-4:3 resolutions are {{term|stretched}}. To fix it, see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
+ | {{--}} Many menu elements will be out of place or hidden in very high or wide resolutions. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Change Field of View|ref=<ref name="alphayellow_22_12_2023">{{Refcheck|user=AlphaYellow|date=2023-12-22}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li>Open {{file|{{p|game}}\autoexec.cfg}}.</li> | ||
+ | <li>Add the following three lines: <code>FovX</code> for horizontal FOV, <code>FovY</code> for vertical FOV, <code>FovXInterface</code> for the menu's horizontal FOV, and change the line <code>pvmodelfov</code> for the player's viewmodel FOV, and change the values to:</li><br> | ||
+ | <table border="1" style="text-align:center; width:80%;"><tr><td style="width:20%; vertical-align: middle;">'''Aspect ratio'''</td><td style="width:20%;">'''FovX'''</td><td style="width:20%;">'''FovY'''</td><td style="width:20%;">'''FovXInterface'''</td><td style="width:20%;">'''pvmodelfov'''</td></tr> | ||
+ | <tr><td>'''4:3'''</td><td>90.0</td><td>78.0</td><td>90.0</td><td>45</td></tr> | ||
+ | <tr><td>'''16:10'''</td><td>100.0</td><td>78.0</td><td>100.0</td><td>45</td></tr> | ||
+ | <tr><td>'''15:9'''</td><td>101.5</td><td>78.0</td><td>101.5</td><td>45</td></tr> | ||
+ | <tr><td>'''16:9'''</td><td>106.26</td><td>78.0</td><td>106.26</td><td>45</td></tr> | ||
+ | <tr><td>'''32:9'''</td><td>138.89</td><td>78.0</td><td>138.89</td><td>45</td></tr> | ||
+ | <tr><td>'''48:9'''</td><td>151.93</td><td>78.0</td><td>151.93</td><td>45</td></tr></table><br> | ||
+ | <li>Here is an example for 16:9:</li> | ||
+ | <pre> | ||
+ | "FovX" "106.26" | ||
+ | "FovY" "78" | ||
+ | "FovXInterface" "106.26" | ||
+ | "pvmodelfov" "45" | ||
+ | </pre> | ||
+ | </ol> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} To fix the cutscenes FOV at 16:9 resolutions, use this [https://community.pcgamingwiki.com/files/file/2853-army-ranger-mogadishu-fixes-169/ fix]. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | {{Fixbox|description=Start {{file|Lithtech.exe}} with <code>-windowtitle "Army Ranger: Mogadishu" -rez Game.rez +windowed 1</code> [[Glossary:Command line arguments|parameters]]|ref=<ref name="alphayellow_21_12_2023">{{Refcheck|user=AlphaYellow|date=2023-12-21}}</ref>}} | ||
+ | |||
+ | {{Fixbox|description=Set in autoexec.cfg|ref=<ref name="alphayellow_15_05_2024"/>|fix= | ||
+ | # Open {{file|{{p|game}}\autoexec.cfg}}. | ||
+ | # Add the line <code>"Windowed" "1"</code>. | ||
}} | }} | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 146: | Line 224: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Uncontrollable mouse movement=== | ||
+ | {{ii}} Mouse moves in wavelike pattern when attempting y-axis movement. | ||
+ | {{Fixbox|description=Decrease mouse polling rate to 125 Hz|ref=<ref name="alphayellow_15_05_2024"/>}} | ||
+ | |||
+ | ===Vsync broken on Windows 10=== | ||
+ | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="alphayellow_15_05_2024"/>}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref name="alphayellow_15_05_2024"/>|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}}}. | ||
}} | }} | ||
Line 196: | Line 287: | ||
{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = | + | |direct3d notes = <ref name="alphayellow_d3dversion">{{Refcheck|user=AlphaYellow|date=2024-04-08|comment=According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 217: | Line 308: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 15:19, 15 May 2024
Developers | |
---|---|
Jarhead Games | |
Publishers | |
North America | Groove Games |
Germany | City Interactive |
Russia | 1C Company |
Engines | |
Lithtech Jupiter | |
Release dates | |
Windows | June 14, 2005 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, Tactical shooter |
Art styles | Realistic |
Themes | Africa, Contemporary |
Series | Terrorist Takedown |
Army Ranger: Mogadishu is a singleplayer first-person action, FPS, shooter and tactical shooter game in the Terrorist Takedown series.
It is also known as Terrorist Takedown: Conflict in Mogadishu in Europe.
General information
- Official site - retrieved with Wayback machine from April 21, 2006.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] <path-to-game>\display.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Profiles\[Note 1] <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Set "Anisotropic" "1" in <path-to-game>/autoexec.cfg . |
||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See Vsync broken on Windows 10. | ||
60 FPS | |||
120+ FPS | Uncapped frame rate causes minor issues. | ||
High dynamic range display (HDR) |
Widescreen resolution
Set video mode via configuration file[1] |
---|
Notes
|
Field of view (FOV)
Change Field of View[2] | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
"FovX" "106.26" "FovY" "78" "FovXInterface" "106.26" "pvmodelfov" "45" Notes
|
Windowed
Start Lithtech.exe with -windowtitle "Army Ranger: Mogadishu" -rez Game.rez +windowed 1 parameters[3]
|
---|
Set in autoexec.cfg[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Uncontrollable mouse movement
- Mouse moves in wavelike pattern when attempting y-axis movement.
Decrease mouse polling rate to 125 Hz[1] |
---|
Vsync broken on Windows 10
Use dgVoodoo 2[1] |
---|
Use crosire's d3d8to9 wrapper[1] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [4] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III - 750 MHz | Intel Pentium 4 - 1 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9.0c compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Verified by User:AlphaYellow on 2024-05-15
- ↑ Verified by User:AlphaYellow on 2023-12-22
- ↑ Verified by User:AlphaYellow on 2023-12-21
- ↑ Verified by User:AlphaYellow on 2024-04-08
- According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").