Difference between revisions of "Emergency: Fighters for Life"
From PCGamingWiki, the wiki about fixing PC games
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|July 31, 1998}} | {{Infobox game/row/date|Windows|July 31, 1998}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-Time Game Purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Isometric }} | ||
+ | {{Infobox game/row/taxonomy/controls | Multiple select, Point and select }} | ||
+ | {{Infobox game/row/taxonomy/genres | Simulation, Strategy }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary }} | ||
+ | {{Infobox game/row/taxonomy/series | Emergency }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |mobygames = emergency-fighters-for-life |
+ | |wikipedia = Emergency_(video_game) | ||
|winehq = | |winehq = | ||
+ | |hltb = 34897 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | {{ | + | |
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | disc | | | Windows }} |
}} | }} | ||
− | |||
{{DLC| | {{DLC| | ||
Line 39: | Line 60: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 56: | Line 77: | ||
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = false |
− | |60 fps notes = | + | |60 fps notes = capped at around 15 FPS |
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
Line 76: | Line 100: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
Line 140: | Line 164: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
Line 154: | Line 178: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |red book cd audio = hackable | ||
+ | |red book cd audio notes = In order to get the CD music to work properly (and to loop properly as well), use the _inmm tool<ref>{{Refurl|url=http://web.archive.org/web/20150307123155/https://www.play-old-pc-games.com/2015/03/04/emergency-fighters-life/|title=|date=2023-11-05}}</ref> | ||
+ | |||
+ | [https://community.pcgamingwiki.com/files/file/2656-_inmm-238/ A PCGW link to the tool itself][http://web.archive.org/web/20150511230126/http://www.play-old-pc-games.com/compatibility-tools/_inmm-dll-tutorial/ A link to archived guide about how to use the tool] (works on Linux with Wine too) | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 164: | Line 194: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 173: | Line 202: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 179: | Line 207: | ||
==Issues unresolved== | ==Issues unresolved== | ||
===Game crashing a lot on Windows 7, 8, 10=== | ===Game crashing a lot on Windows 7, 8, 10=== | ||
− | * On modern systems the game seems to be crashing a lot more than it | + | * On modern systems the game seems to be crashing a lot more than it used to on older ones. Some of the errors are related to Dsound.dll, but the majority of them seem to be due to access violation.<ref>{{refcheck|user=Suicide machine|date=May 19, 2018}}</ref> |
==Issues fixed== | ==Issues fixed== | ||
Line 185: | Line 213: | ||
{{Fixbox|description=Start the game with [[Glossary:Windowed#DxWnd|DxWnd]]|ref={{cn|date=September 2016}}}} | {{Fixbox|description=Start the game with [[Glossary:Windowed#DxWnd|DxWnd]]|ref={{cn|date=September 2016}}}} | ||
− | {{Fixbox|description=Use a DDraw wrapper like [http://bitpatcm/ddwrapper.html Aqrit's ddwrapper] or [ | + | {{Fixbox|description=Use a DDraw wrapper like [http://bitpatcm/ddwrapper.html Aqrit's ddwrapper] or [[dgVoodoo 2]]|ref=<ref>{{refcheck|user=Suicide machine|date=August 13, 2016|comment=Both work, although Aqrit's wrapper may sometimes require changing screen (to a map/base etc.)}}</ref>}} |
==Other information== | ==Other information== | ||
Line 208: | Line 236: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 217: | Line 255: | ||
|minOS = 95 | |minOS = 95 | ||
− | |minCPU = Intel Pentium 120 | + | |minCPU = Intel Pentium 120 MHz |
|minRAM = 16 MB | |minRAM = 16 MB | ||
|minHD = 150 MB | |minHD = 150 MB | ||
|minGPU = SVGA | |minGPU = SVGA | ||
− | |recCPU = Intel Pentium 200 | + | |recCPU = Intel Pentium 200 MHz |
|recRAM = 32 MB | |recRAM = 32 MB | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 07:17, 10 May 2024
Developers | |
---|---|
Sixteen Tons Entertainment | |
Publishers | |
TopWare Interactive | |
Release dates | |
Windows | July 31, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Isometric |
Controls | Multiple select, Point and select |
Genres | Simulation, Strategy |
Art styles | Realistic |
Themes | Contemporary |
Series | Emergency |
⤏ Go to series page | |
Emergency: Fighters for Life | 1998 |
Emergency Police | 2001 |
Emergency 2: The Ultimate Fight for Life | 2002 |
Emergency 3: Mission:Life | 2005 |
Emergency 4: Global Fighters for Life | 2006 |
Emergency 2012 | 2010 |
Emergency 2013 | 2012 |
Emergency 2014 | 2013 |
Emergency 5 | 2014 |
Emergency 2016 | 2015 |
Emergency 2017 | 2016 |
Emergency 20 | 2017 |
Emergency: Fighters for Life is a singleplayer bird's-eye view and isometric simulation and strategy game in the Emergency series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
DLC and expansion packs
Name | Notes | |
---|---|---|
Emergency Police |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\*.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Hard-coded to run at 800x600. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | capped at around 15 FPS | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | In order to get the CD music to work properly (and to loop properly as well), use the _inmm tool[1] A PCGW link to the tool itselfA link to archived guide about how to use the tool (works on Linux with Wine too) |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
Issues unresolved
Game crashing a lot on Windows 7, 8, 10
- On modern systems the game seems to be crashing a lot more than it used to on older ones. Some of the errors are related to Dsound.dll, but the majority of them seem to be due to access violation.[2]
Issues fixed
Weird colors
Start the game with DxWnd[citation needed] |
---|
Use a DDraw wrapper like Aqrit's ddwrapper or dgVoodoo 2[3] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 120 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | SVGA |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ [1] - last accessed on 2023-11-05
- ↑ Verified by User:Suicide machine on May 19, 2018
- ↑ Verified by User:Suicide machine on August 13, 2016
- Both work, although Aqrit's wrapper may sometimes require changing screen (to a map/base etc.)