Difference between revisions of "Chaos Legion"
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{{Infobox game/row/reception|IGDB|chaos-legion|61}} | {{Infobox game/row/reception|IGDB|chaos-legion|61}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-Time Game Purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 29: | Line 29: | ||
|gogcom id side = | |gogcom id side = | ||
|official site= | |official site= | ||
− | |hltb = | + | |hltb = 1642 |
|igdb = | |igdb = | ||
|mobygames = chaos-legion | |mobygames = chaos-legion | ||
Line 35: | Line 35: | ||
|wikipedia = Chaos Legion | |wikipedia = Chaos Legion | ||
|winehq = | |winehq = | ||
+ | |lutris = chaos-legion | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Chaos Legion''''' is a | + | |introduction = '''''Chaos Legion''''' is a {{Glossary:Third-person}} {{Glossary:Fantasy}} {{Glossary:Hack and slash}} game developed and published by [[Company:Capcom|Capcom]] and ported by MiCROViSiON. It is loosely based on the light novel series of the same name by Tow Ubukata. |
|release history = The game was originally released in Japan on March 6, 2003 for the PlayStation 2. The PC version is based on the later international versions, which features various difficulty and gameplay changes compared to the original Japanese release. The port was heavily criticized for the poorly implemented {{DRM|Disc}} used in earlier releases that rendered the game unplayable after installation, which prompted Capcom to recall copies of the game and re-release with the DRM issues addressed.<ref>{{Refurl|url=https://tcrf.net/Chaos_Legion_(Windows)|title=Chaos Legion (Windows) - The Cutting Room Floor|date=2020-12-06}}</ref><ref>{{Refurl|url=http://pc.gamespy.com/pc/chaos-legion/494092p1.html|title=GameSpy: Chaos Legion, Page 1|date=2020-12-06|snippet=In porting the game to the PC, the addition of copy protection caused a major problem: While many games require a disc in the drive to load or run, Chaos Legion repeatedly asked for a disc no matter which of its two discs we used, and simply wouldn't run. Sadly, a Capcom spokesperson indicated that this problem didn't just affect a handful of people — "it resulted in 100% defective goods."}}</ref> Other issues with the PC port of the game also includes [[#Texture Corruption|texture corruption]] issues on modern video cards and [[#Crashes|frequent crashes]] during loading screens on Windows 7 or later. | |release history = The game was originally released in Japan on March 6, 2003 for the PlayStation 2. The PC version is based on the later international versions, which features various difficulty and gameplay changes compared to the original Japanese release. The port was heavily criticized for the poorly implemented {{DRM|Disc}} used in earlier releases that rendered the game unplayable after installation, which prompted Capcom to recall copies of the game and re-release with the DRM issues addressed.<ref>{{Refurl|url=https://tcrf.net/Chaos_Legion_(Windows)|title=Chaos Legion (Windows) - The Cutting Room Floor|date=2020-12-06}}</ref><ref>{{Refurl|url=http://pc.gamespy.com/pc/chaos-legion/494092p1.html|title=GameSpy: Chaos Legion, Page 1|date=2020-12-06|snippet=In porting the game to the PC, the addition of copy protection caused a major problem: While many games require a disc in the drive to load or run, Chaos Legion repeatedly asked for a disc no matter which of its two discs we used, and simply wouldn't run. Sadly, a Capcom spokesperson indicated that this problem didn't just affect a handful of people — "it resulted in 100% defective goods."}}</ref> Other issues with the PC port of the game also includes [[#Texture Corruption|texture corruption]] issues on modern video cards and [[#Crashes|frequent crashes]] during loading screens on Windows 7 or later. | ||
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{{Game data/saves|Windows|{{p|game}}\CL_UD##.DAT}} | {{Game data/saves|Windows|{{p|game}}\CL_UD##.DAT}} | ||
}} | }} | ||
− | {{ii}} {{ | + | {{ii}} {{file|CL_UD00.DAT}}-{{file|CL_UD05.DAT}} are the six save slots, and they are also tied to {{file|CL_UDSYS.DAT}}. |
==Video== | ==Video== | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= 4:3 resolutions only. | + | |widescreen resolution notes= 4:3 resolutions only with the exception of 1280x1024. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Increase rendering resolution|Increase rendering resolution]]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
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|borderless windowed notes = Although [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]] works with the game, but it will {{Term|stretch}} the image.<ref name="Texture corruption fix by Dege">{{Refcheck|user=AmethystViper|date=2020-12-06|comment=}}</ref> Mouse cursor also functions oddly in menus and stays on screen during gameplay. | |borderless windowed notes = Although [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]] works with the game, but it will {{Term|stretch}} the image.<ref name="Texture corruption fix by Dege">{{Refcheck|user=AmethystViper|date=2020-12-06|comment=}}</ref> Mouse cursor also functions oddly in menus and stays on screen during gameplay. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = Can be forced from GPU's control panel or through [[#Increase rendering resolution|dgVoodoo 2]].<ref name="Texture corruption fix by Dege" /> |
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = Forced traditional anti-aliasing methods such as [[MSAA]] can cause some visual glitches with shadows.<ref name="DualShock 4 support"/> |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
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===Increase rendering resolution=== | ===Increase rendering resolution=== | ||
− | {{ | + | {{ii}} The low resolution depth of field ('''Focus Blur''') effects can be worked around by running the game in a lower resolution from the in-game options while forcing a higher internal resolution with dgVoodoo 2. |
− | + | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="Texture corruption fix by Dege" />|collapsed=yes|fix= | |
− | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name=" | + | # Download the latest stable release of [[dgVoodoo 2]], then extract the contents of {{file|dgVoodoo2_*.zip}} to its own folder in a convenient location on the computer (e.g. Documents). |
− | # Download the latest stable release of dgVoodoo | ||
# Run the {{file|dgVoodooCpl.exe}}, then configure the following settings from the General tab: | # Run the {{file|dgVoodooCpl.exe}}, then configure the following settings from the General tab: | ||
#* '''Adapter(s) to use/enable:''' {{code|<your video card>}} | #* '''Adapter(s) to use/enable:''' {{code|<your video card>}} | ||
− | #* '''Scaling mode:''' {{code|Stretched, | + | #* '''Scaling mode:''' {{code|Stretched, 4:3 Aspect Ratio}} |
#* '''Miscellaneous:''' Check {{code|Keep window aspect ratio}} and {{code|Capture mouse}} | #* '''Miscellaneous:''' Check {{code|Keep window aspect ratio}} and {{code|Capture mouse}} | ||
# Now go to the DirectX tab and configure the following settings: | # Now go to the DirectX tab and configure the following settings: | ||
#* '''Videocard:''' {{code|dgVoodoo 3D Accelerated Card}} | #* '''Videocard:''' {{code|dgVoodoo 3D Accelerated Card}} | ||
#* '''Filtering:''' {{code|App driven}} or {{code|Force anisotropic (2x-16x)}} | #* '''Filtering:''' {{code|App driven}} or {{code|Force anisotropic (2x-16x)}} | ||
− | #* '''Resolution:''' {{code|Unforced}} (uses the game's default resolution options) or {{code|Max}} (use | + | #* '''Resolution:''' {{code|Unforced}} (uses the game's default resolution options) or {{code|Max}} (use the system's highest native resolution) |
− | #* '''Behavior:''' Check {{code|Disable Alt | + | #* '''Behavior:''' Check {{code|Disable {{key|Alt|Enter}} to toggle screen state}} (does nothing for the game regardless) |
#* '''Antialiasing (MSAA):''' {{code|Off}} (forcing traditional anti-aliasing methods causes glitches with shadows) | #* '''Antialiasing (MSAA):''' {{code|Off}} (forcing traditional anti-aliasing methods causes glitches with shadows) | ||
#* '''Miscellaneous:''' Uncheck {{code|dgVoodoo Watermark}} and {{code|Force vSync}} (the game already uses Vsync by default) | #* '''Miscellaneous:''' Uncheck {{code|dgVoodoo Watermark}} and {{code|Force vSync}} (the game already uses Vsync by default) | ||
# Click {{code|Apply}} and dgVoodoo 2 should save the configuration file to where you have it installed by default, then copy the {{file|dgVoodoo.conf}} to <code>{{p|game}}</code>. Alternatively, click the {{code|Add}} button and point the program to where you have the game installed to save it there. | # Click {{code|Apply}} and dgVoodoo 2 should save the configuration file to where you have it installed by default, then copy the {{file|dgVoodoo.conf}} to <code>{{p|game}}</code>. Alternatively, click the {{code|Add}} button and point the program to where you have the game installed to save it there. | ||
# Go into the MS/x86 folder from your dgVoodoo 2 installation folder, then copy the {{file|D3D8.dll}}, {{file|D3DImm.dll}}, and {{file|DDraw.dll}} files into <code>{{p|game}}</code>. | # Go into the MS/x86 folder from your dgVoodoo 2 installation folder, then copy the {{file|D3D8.dll}}, {{file|D3DImm.dll}}, and {{file|DDraw.dll}} files into <code>{{p|game}}</code>. | ||
− | # Launch the game. It should now | + | # Launch the game. It should now render in a higher resolution. |
}} | }} | ||
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|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = limited | |dualshock 4 = limited | ||
− | |dualshock 4 notes = Through DirectInput.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date= | + | |dualshock 4 notes = Through DirectInput.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2022-02-18|comment=}}</ref> |
|dualshock prompts = false | |dualshock prompts = false | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = Wired | + | |dualshock 4 modes = V2, Wired, Bluetooth, V1 |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = <ref name="DualShock 4 support" /> |
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
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===[[#Glossary:Controller|Controller support]]=== | ===[[#Glossary:Controller|Controller support]]=== | ||
{{--}} Right stick camera controls are incorrectly mapped to the analog triggers, which cannot be re-configured in-game without a workaround. | {{--}} Right stick camera controls are incorrectly mapped to the analog triggers, which cannot be re-configured in-game without a workaround. | ||
− | {{Fixbox|description=Use XInput Plus|ref=<ref name="Texture corruption fix by Dege">{{Refcheck|user= | + | {{Fixbox|description=Use XInput Plus|ref=<ref name="Texture corruption fix by Dege">{{Refcheck|user=ProjectXsent|date=2024-05-06|comment=}}</ref>|fix= |
# Download and run [https://community.pcgamingwiki.com/files/file/2034-xinputplus-ver-415/ XInput Plus]. | # Download and run [https://community.pcgamingwiki.com/files/file/2034-xinputplus-ver-415/ XInput Plus]. | ||
# Set Target Program to {{file|ChaosLegion.exe}}. | # Set Target Program to {{file|ChaosLegion.exe}}. | ||
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#* '''Left Stick:''' Check {{code|Mutliple Key}}, then assign it to {{code|Left Stick}} and {{code|DPAD}}. | #* '''Left Stick:''' Check {{code|Mutliple Key}}, then assign it to {{code|Left Stick}} and {{code|DPAD}}. | ||
#* '''DPAD:''' Assign it to {{code|None}} to unbind the camera controls set by game and avoid conflicts. | #* '''DPAD:''' Assign it to {{code|None}} to unbind the camera controls set by game and avoid conflicts. | ||
− | |||
− | |||
# Go to the DirectInput tab, then check {{code|Enable DirectInput Output}}, then assign the following controls under the Key Assign section in the Basic sub-tab: | # Go to the DirectInput tab, then check {{code|Enable DirectInput Output}}, then assign the following controls under the Key Assign section in the Basic sub-tab: | ||
#* '''Right Stick:''' {{code|Z Axis/Z Rot}} | #* '''Right Stick:''' {{code|Z Axis/Z Rot}} | ||
− | #* ''' | + | # Click the Customize button and change the following: |
+ | #* '''Left Trigger:''' {{code|Button5}} | ||
+ | #* '''Right Trigger:''' {{code|Button6}} | ||
+ | #* '''A:''' {{code|Button3}} | ||
+ | #* '''B:''' {{code|Button2}} | ||
+ | #* '''X:''' {{code|Button4}} | ||
+ | #* '''Y:''' {{code|Button1}} | ||
+ | #* '''LB:''' {{code|Button7}} | ||
+ | #* '''RB:''' {{code|Button8}} | ||
+ | #* '''BACK:''' {{code|Button10}} | ||
+ | #* '''START:''' {{code|Button9}} | ||
+ | #* '''LS Button:''' {{code|Button11}} | ||
+ | #* '''RS Button:''' {{code|Button12}} | ||
#* '''Guide:''' {{code|Button 13}} | #* '''Guide:''' {{code|Button 13}} | ||
# Go to the Setting tab and go to its Dll Files sub-tab, and check {{file|XInput1_1.dll}} and {{file|XInput1_3.dll}} files. Then go to the Others sub-tab and uncheck {{code|Enable Init Beep}} to disable XInput Plus' confirmation beep sound. | # Go to the Setting tab and go to its Dll Files sub-tab, and check {{file|XInput1_1.dll}} and {{file|XInput1_3.dll}} files. Then go to the Others sub-tab and uncheck {{code|Enable Init Beep}} to disable XInput Plus' confirmation beep sound. | ||
# Click {{code|Apply}} to save settings and install the {{file|*.dll}} files into the game's installation folder. You should be able to control the camera with the right stick and use analog triggers. | # Click {{code|Apply}} to save settings and install the {{file|*.dll}} files into the game's installation folder. You should be able to control the camera with the right stick and use analog triggers. | ||
+ | # Launch the game and change the control preset to '''Gamepad 2'''. This setup be the equivalent of Type A controls from the PS2 version so there's no need to customize the mapping in-game. | ||
}} | }} | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Simplified Chinese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Traditional Chinese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = French |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = German |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = |
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Italian |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Japanese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Lacks dual-audio support (i.e. cannot be played with Japanese voices and English subtitles) as it does not include the unlockable Japanese audio track option from the PlayStation 2 version and vice-versa. |
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Korean |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Polish |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 310: | Line 326: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Russian |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 318: | Line 334: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Spanish |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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===Crashes=== | ===Crashes=== | ||
− | {{--}} The PC version of Chaos Legion is | + | {{--}} The PC version of Chaos Legion does not support hyperthreading and is prone to frequent crashes during loading screens.<ref>{{Refurl|url=https://web.archive.org/web/20080918084832/http://www.capcom.co.jp/pc/cl/qa.html|title=カオス レギオン インターナショナル for PC公式HP - カプコンPC公式HP (Archived)|date=2021-12-26|snippet=Since it is not supported, please turn off hyperthreading function when playing this software. Please contact the manufacturer of your PC for instructions to turn it off.}}</ref> |
− | {{Fixbox|description=[[ | + | {{Fixbox|description=[[Windows#Force CPU affinity|Force single core affinity]]|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-12-06|comment=Experienced frequent crashes with the game on Windows 10 Home 64-bit in between loading screens prior to forcing single core affinity. After patching Dege's texture corruption fix executable with ImageCFG to force the game to use CPU 1 instead of using all available CPU cores on current setup, I was able to play the game for extended periods without it crashing.}}</ref>|fix= |
+ | Patching the game's executable with [https://robpol86.com/imagecfg.html ImageCFG] to run on {{code|CPU 1}} is recommended as a permanent solution. | ||
+ | }} | ||
==Other information== | ==Other information== | ||
Line 341: | Line 359: | ||
{{API | {{API | ||
|direct3d versions = 8.1 | |direct3d versions = 8.1 | ||
− | |direct3d notes = | + | |direct3d notes = |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 362: | Line 380: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 08:37, 6 May 2024
Developers | |
---|---|
Capcom | |
Windows | MiCROViSiON |
Release dates | |
Windows | November 14, 2003 |
Reception | |
Metacritic | 37 |
IGDB | 61 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Hack and slash |
Art styles | Realistic |
Themes | Fantasy, Supernatural |
Chaos Legion is a third-person fantasy hack and slash game developed and published by Capcom and ported by MiCROViSiON. It is loosely based on the light novel series of the same name by Tow Ubukata.
The game was originally released in Japan on March 6, 2003 for the PlayStation 2. The PC version is based on the later international versions, which features various difficulty and gameplay changes compared to the original Japanese release. The port was heavily criticized for the poorly implemented Disc check DRM used in earlier releases that rendered the game unplayable after installation, which prompted Capcom to recall copies of the game and re-release with the DRM issues addressed.[1][2] Other issues with the PC port of the game also includes texture corruption issues on modern video cards and frequent crashes during loading screens on Windows 7 or later.
A patch was released for the game, however, the other issues with the game requires third-party fixes to be addressed.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Released on 2 CDs or 1 DVD in some regions. |
- Not available digitally.
Essential improvements
Patches
- Patch v1.03 for the 2 CD-ROM releases.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\CL_UDCONF2.DAT[Note 1] <path-to-game>\CL_UDSYS.DAT[Note 1] <path-to-game>\config.txt[Note 1] |
-
CL_UDCONF2.DAT
stores keyboard and controller configuration file.CL_UDSYS.DAT
is the game's system settings.config.txt
contains rendering settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\CL_UD##.DAT[Note 1] |
-
CL_UD00.DAT
-CL_UD05.DAT
are the six save slots, and they are also tied toCL_UDSYS.DAT
.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 resolutions only with the exception of 1280x1024. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Increase rendering resolution. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Although Borderless Gaming works with the game, but it will stretch the image.[3] Mouse cursor also functions oddly in menus and stays on screen during gameplay. | ||
Anisotropic filtering (AF) | Can be forced from GPU's control panel or through dgVoodoo 2.[3] | ||
Anti-aliasing (AA) | Forced traditional anti-aliasing methods such as MSAA can cause some visual glitches with shadows.[4] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS.[5] | ||
High dynamic range display (HDR) |
Increase rendering resolution
- The low resolution depth of field (Focus Blur) effects can be worked around by running the game in a lower resolution from the in-game options while forcing a higher internal resolution with dgVoodoo 2.
Use dgVoodoo 2[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two alternate camera controls on keyboard, however, player movement and pause menu keys cannot be remapped. Key bindings resets after changing the Button Type configuration.[3] | |
Mouse acceleration | Mouse is not used in-game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput and partial XInput support. | |
Full controller support | ||
Controller remapping | Two alternate camera controls with controller, however, player movement and camera controls on Gamepad 2 cannot be remapped. Controller mappings resets after changing Button Type configuration.[3] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Incorrect camera controls with XInput controllers. See Controller support for a workaround. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Through DirectInput.[4] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth), [4] |
Generic/other controllers | ||
---|---|---|
Button prompts | Game only references keyboard inputs. |
Additional information | ||
---|---|---|
Controller hotplugging | Requires switching the Button Type to Gamepad. | |
Haptic feedback | Missing vibration support from the PlayStation 2 version. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Gameplay controls only accepts input from one selected device via the Button Type setting.[3] |
Controller support
- Right stick camera controls are incorrectly mapped to the analog triggers, which cannot be re-configured in-game without a workaround.
Use XInput Plus[3] |
---|
|
Control layout
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SE, Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Lacks dual-audio support (i.e. cannot be played with Japanese voices and English subtitles) as it does not include the unlockable Japanese audio track option from the PlayStation 2 version and vice-versa. | |||
Korean | ||||
Polish | ||||
Russian | ||||
Spanish |
Issues fixed
Texture Corruption
- The game displays texture corruption on modern systems, causing textures to appear warped, shifted and completely out of place (e.g. trees being plastered with a window or wall texture). It has something to do with the game improper manipulation of non-power of 2 textures as explained in this thread.
Use dege's modified executable[3] |
---|
Crashes
- The PC version of Chaos Legion does not support hyperthreading and is prone to frequent crashes during loading screens.[6]
Force single core affinity[7] |
---|
Patching the game's executable with ImageCFG to run on |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | XP |
Processor (CPU) | Intel Pentium III 1 GHz | Intel Pentium 4 2 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 1.2 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 8.1 compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Chaos Legion (Windows) - The Cutting Room Floor - last accessed on 2020-12-06
- ↑ GameSpy: Chaos Legion, Page 1 - last accessed on 2020-12-06
- "In porting the game to the PC, the addition of copy protection caused a major problem: While many games require a disc in the drive to load or run, Chaos Legion repeatedly asked for a disc no matter which of its two discs we used, and simply wouldn't run. Sadly, a Capcom spokesperson indicated that this problem didn't just affect a handful of people — "it resulted in 100% defective goods.""
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Verified by User:AmethystViper on 2020-12-06 Cite error: Invalid
<ref>
tag; name "Texture corruption fix by Dege" defined multiple times with different content Cite error: Invalid<ref>
tag; name "Texture corruption fix by Dege" defined multiple times with different content - ↑ 4.0 4.1 4.2 Verified by User:AmethystViper on 2022-02-18
- ↑ Verified by User:AmethystViper on 2020-12-06
- Tested through the game's built-in framerate counter in config.txt.
- ↑ カオス レギオン インターナショナル for PC公式HP - カプコンPC公式HP (Archived) - last accessed on 2021-12-26
- "Since it is not supported, please turn off hyperthreading function when playing this software. Please contact the manufacturer of your PC for instructions to turn it off."
- ↑ Verified by User:AmethystViper on 2020-12-06
- Experienced frequent crashes with the game on Windows 10 Home 64-bit in between loading screens prior to forcing single core affinity. After patching Dege's texture corruption fix executable with ImageCFG to force the game to use CPU 1 instead of using all available CPU cores on current setup, I was able to play the game for extended periods without it crashing.