Difference between revisions of "Dokapon Kingdom: Connect"
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Latest revision as of 13:42, 30 April 2024
Developers | |
---|---|
Sting | |
Idea Factory | |
Compile Heart | |
Publishers | |
Idea Factory International | |
Release dates | |
Windows | September 7, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Isometric |
Controls | Direct control |
Genres | RPG |
Art styles | Anime |
Themes | Medieval |
Dokapon Kingdom: Connect is a singleplayer isometric RPG game.
The game is an updated port of the PlayStation 2 and Wii game Dokapon Kingdom, originally released in 2007-2008, with added online multiplayer functionality.[1] Dokapon Kingdom: Connect was first released for Nintendo Switch in April 2023, followed by an overseas release in May.[1][2] A Windows version was announced in June 2023 and released on September 7.[3][4]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\IDEA FACTORY Co.,Ltd\Dokapon Kingdom Connect\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2338140/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\IDEA FACTORY Co.,Ltd\Dokapon Kingdom Connect\<user-id>\SaveData\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2338140/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Fullscreen supported with Alt+↵ Enter. Setting Game Window Size to Current ensures the window state is remembered on subsequent launches. Default sets the game to 1280x720 windowed; the window is resizable.[5] |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Gameplay is capped at 30 FPS.[6] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only the A/B and X/Y buttons can be swapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Through SDL 2.[7] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Bright blue. Default configuration for SDL 2.[7] | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Through SDL 2.[7] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume slider only. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- Voice language is tied to the language the game is set to and not selectable.[8]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2-4 | |||
LAN play | ||||
Online play | 2-4 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | ES 3.0 | [9] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Criware | |
Input | SDL2 | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | 11 |
Processor (CPU) | Intel i5 2.3GHz AMD A9 2.9GHz |
Intel i7 3770 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 2 GB | GeForce GTX 970 AMD RX 560 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2338140/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2338140) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Dokapon Kingdom: Connect debut trailer, screenshots - Gematsu - last accessed on 2023-09-09
- ↑ Dokapon Kingdom: Connect launches May 9 in the west - Gematsu - last accessed on 2023-09-09
- ↑ Dokapon Kingdom: Connect coming to PC this fall - Gematsu - last accessed on 2023-09-09
- ↑ Dokapon Kingdom: Connect for PC launches September 7 - Gematsu - last accessed on 2023-09-09
- ↑ Verified by User:Fds29 on 2023-09-08
- ↑ Verified by User:Fds29 on 2023-09-08
- Checked the frame rate using RivaTuner Statistics Server. Video files play back at the display's refresh rate, but the gameplay is locked to 30.
- ↑ 7.0 7.1 7.2 Verified by User:Fds29 on 2023-09-09
- ↑ Verified by User:Fds29 on 2023-09-09
- ↑ Verified by User:Fds29 on 2024-04-30
- GLSL shaders use #version 300 es.