Difference between revisions of "Digimon World: Next Order"
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|developers = | |developers = | ||
{{Infobox game/row/developer|B.B. Studio}} | {{Infobox game/row/developer|B.B. Studio}} | ||
− | {{Infobox game/row/porter| | + | {{Infobox game/row/porter|Hyde|Windows|ref=<ref>{{Refurl|url=https://www.gematsu.com/2022/10/digimon-world-next-order-for-switch-and-pc-launches-february-22-2023-worldwide|title=Digimon World: Next Order for Switch and PC launches February 22, 2023 worldwide - Gematsu|date=2022-10-20|snippet=The new versions are ported by Digimon Survive developer HYDE.}}</ref>}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Bandai Namco Entertainment}} | {{Infobox game/row/publisher|Bandai Namco Entertainment}} | ||
Line 12: | Line 12: | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|digimon-world-next-order|rating}} | {{Infobox game/row/reception|Metacritic|digimon-world-next-order|rating}} | ||
− | {{Infobox game/row/reception|OpenCritic|3773/digimon-world-next-order| | + | {{Infobox game/row/reception|OpenCritic|3773/digimon-world-next-order|66}} |
− | {{Infobox game/row/reception|IGDB|digimon-world-next-order| | + | {{Infobox game/row/reception|IGDB|digimon-world-next-order|69}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
Line 35: | Line 35: | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
|lutris = | |lutris = | ||
− | |mobygames = | + | |mobygames = 83412 |
|strategywiki = Digimon World: Next Order | |strategywiki = Digimon World: Next Order | ||
|wikipedia = Digimon World: Next Order | |wikipedia = Digimon World: Next Order | ||
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{{Glossary:JRPG}} in the [[Series:Digimon|Digimon]] series, developed by [[Company:B.B._Studio|B.B. Studio]] and published by [[Company:Bandai_Namco_Entertainment|Bandai Namco Entertainment]]. | {{Glossary:JRPG}} in the [[Series:Digimon|Digimon]] series, developed by [[Company:B.B._Studio|B.B. Studio]] and published by [[Company:Bandai_Namco_Entertainment|Bandai Namco Entertainment]]. | ||
− | This 2023 re-release was handled by [[Company: | + | This 2023 re-release was handled by [[Company:Hyde|Hyde]], and is based on the expanded '''''International Edition''''' of the game, originally released for PlayStation 4 in 2017. A Beginner mode and the ability to move faster during exploration have also been added.<ref name="Producer Interview">{{Refsnip|url=https://youtu.be/Y4Kh00t0WeQ?t=68|title=Digimon World: Next Order Producer Interview - YouTube|date=2022-10-21|snippet=What's more, we are adding two new convenient features into the Nintendo Switch and Steam versions. One is a lower game difficulty "Beginner Mode", and the other one is "Running" to help you move faster in the Digital World.}}</ref> |
|release history = The game was released worldwide on [[Steam]] on February 22, 2023. | |release history = The game was released worldwide on [[Steam]] on February 22, 2023. | ||
Line 136: | Line 136: | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = <ref>{{Refcheck|user=MasterBlaster|date=2023-02-23|comment= Tested by playing the game with a 2560x1080 resolution. The in-game resolution could not be changed to anything higher than 1920x1200 and the game was pillarboxed to a 16:9 aspect ratio.}}</ref> | |ultrawidescreen notes = <ref>{{Refcheck|user=MasterBlaster|date=2023-02-23|comment= Tested by playing the game with a 2560x1080 resolution. The in-game resolution could not be changed to anything higher than 1920x1200 and the game was pillarboxed to a 16:9 aspect ratio.}}</ref> | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = Limited to 1920x1200.<ref>{{Refcheck|user=MasterBlaster|date=2023-02-23|comment=Tested by attempting to play the game at 3840x2160 resolution. The in-game resolution could not be changed to anything higher than 1920x1200. }}</ref> | + | |4k ultra hd notes = Limited to 1920x1200 by default.<ref>{{Refcheck|user=MasterBlaster|date=2023-02-23|comment=Tested by attempting to play the game at 3840x2160 resolution. The in-game resolution could not be changed to anything higher than 1920x1200.}}</ref> Set "'''Screen Mode'''" to "'''Window'''" and [[Special K#Borderless fullscreen windowed|force Borderless fullscreen windowed mode]] using [[Special K]] to play at higher resolutions.<ref>{{Refcheck|user=MasterBlaster|date=2023-12-14|comment=Tested by playing the game using Special K at 2560x1440 and 3840x2160 resolution. When the in-game Screen Mode is set to Window and Fullscreen Borderless Window is enabled through Special K's display options, the game's internal resolution displayed at my desktop's resolution.}}</ref> |
|fov = limited | |fov = limited | ||
|fov notes = Camera can be zoomed in or out by pressing {{key|E}} or {{key|Q}} on keyboard, or {{key|RB}} or {{key|LB}} on gamepad. | |fov notes = Camera can be zoomed in or out by pressing {{key|E}} or {{key|Q}} on keyboard, or {{key|RB}} or {{key|LB}} on gamepad. | ||
Line 146: | Line 146: | ||
|anisotropic = always on | |anisotropic = always on | ||
|anisotropic notes = Set to 8x, with no option to disable in-game.<ref>{{Refcheck|user=MasterBlaster|date=2023-02-23|comment=Tested by taking several screenshots in the same spot on the overworld at an angle with several AF sample rates and comparing them. The game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.}}</ref> | |anisotropic notes = Set to 8x, with no option to disable in-game.<ref>{{Refcheck|user=MasterBlaster|date=2023-02-23|comment=Tested by taking several screenshots in the same spot on the overworld at an angle with several AF sample rates and comparing them. The game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.}}</ref> | ||
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = Forces 8x [[MSAA]], regardless of whether the setting is enabled or disabled.<ref>{{Refcheck|user=MasterBlaster|date=2023-12-17|comment=Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in [[Special K]]. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and showed a forced level of 8x whether I enabled or disabled the setting.}}</ref> |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
Line 182: | Line 182: | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = A keyboard is required to input Partner Digimon's names. |
|controller remap = false | |controller remap = false | ||
|controller remap notes = | |controller remap notes = | ||
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|invert controller y-axis notes= Referred to as "'''Camera Up/Down'''". | |invert controller y-axis notes= Referred to as "'''Camera Up/Down'''". | ||
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = Steam Input API | + | |xinput controllers notes = Supported through [[Steam Input API]]. |
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = false | |dualshock prompts = false | ||
Line 345: | Line 345: | ||
|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = false | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = limited | ||
+ | |online play players = 2 | ||
+ | |online play modes = Versus | ||
+ | |online play notes = Limited to automated battles and leaderboards. | ||
+ | |asynchronous = true | ||
+ | |asynchronous notes = 1v1 automated battles with up to three Digimon in a party against registered players. Limited to three battles per day. | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = true | ||
+ | |matchmaking notes = | ||
+ | |p2p = | ||
+ | |p2p notes = | ||
+ | |dedicated = | ||
+ | |dedicated notes = | ||
+ | |self-hosting = | ||
+ | |self-hosting notes = | ||
+ | |direct ip = | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11.1 |
− | |direct3d notes = | + | |direct3d notes = <ref name="engineversion"/> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Latest revision as of 23:52, 28 April 2024
Developers | |
---|---|
B.B. Studio | |
Windows | Hyde[1] |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | February 22, 2023 |
Reception | |
OpenCritic | 66 |
IGDB | 69 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG, Open world |
Art styles | Anime |
Themes | Sci-fi |
Series | Digimon |
Digimon | |
---|---|
Digimon World | 2002 |
Digimon Battle Online | 2002 |
Digimon Masters Online | 2009 |
Digimon Story: Cyber Sleuth Complete Edition | 2019 |
Digimon Survive | 2022 |
Digimon World: Next Order | 2023 |
Digimon World: Next Order is an real-time open world JRPG in the Digimon series, developed by B.B. Studio and published by Bandai Namco Entertainment.
This 2023 re-release was handled by Hyde, and is based on the expanded International Edition of the game, originally released for PlayStation 4 in 2017. A Beginner mode and the ability to move faster during exploration have also been added.[3]
The game was released worldwide on Steam on February 22, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Digimon World: Next Order has no microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Bandai Namco Entertainment\Digimon World Next Order\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1530160/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Bandai Namco Entertainment\Digimon World Next Order\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1530160/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Natively supports ultra-tall resolutions, such as 16:10.[4] | ||
Multi-monitor | [5] | ||
Ultra-widescreen | [6] | ||
4K Ultra HD | Limited to 1920x1200 by default.[7] Set "Screen Mode" to "Window" and force Borderless fullscreen windowed mode using Special K to play at higher resolutions.[8] | ||
Field of view (FOV) | Camera can be zoomed in or out by pressing E or Q on keyboard, or RB or LB on gamepad. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Set to 8x, with no option to disable in-game.[9] | ||
Anti-aliasing (AA) | Forces 8x MSAA, regardless of whether the setting is enabled or disabled.[10] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Gamepad icons are displayed even when using keyboard and mouse. | |
Mouse acceleration | ||
Mouse sensitivity | "Camera Sensitivity" does not pertain to mouse. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as "Camera Up/Down". | |
Controller | ||
Controller support | ||
Full controller support | A keyboard is required to input Partner Digimon's names. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Referred to as "Camera Sensitivity". | |
Controller Y-axis inversion | Referred to as "Camera Up/Down". |
Controller types |
---|
XInput-compatible controllers | Supported through Steam Input API. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, Voice, and Sound Effects. | |
Surround sound | Plays up to 4.0.[11] | |
Subtitles | Text boxes, accompanied with voice acting during key scenes, are utilized. Subtitles during FMV's and some in-engine cutscenes are forced on and cannot be disabled. |
|
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | A licensed song, "Accentier" by Eir Aoi, plays during the opening FMV and during Extra Cross Evolutions. |
Localizations
- Audio language cannot be changed while in-game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Versus Limited to automated battles and leaderboards. |
||
Asynchronous multiplayer | 1v1 automated battles with up to three Digimon in a party against registered players. Limited to three battles per day. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Criware | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-2100 AMD FX-4300 |
Intel Core i5-2400 AMD FX-6350 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Nvidia GeForce GTX 560 AMD Radeon HD 6870 1 GB of VRAM DirectX 9 compatible | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7850 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.11f1[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1530160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1530160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Digimon World: Next Order for Switch and PC launches February 22, 2023 worldwide - Gematsu - last accessed on 2022-10-20
- "The new versions are ported by Digimon Survive developer HYDE."
- ↑ 2.0 2.1 Verified by User:MasterBlaster on 2023-02-23
- As indicated in the Player.log file.
- ↑ Digimon World: Next Order Producer Interview - YouTube - last accessed on 2022-10-21
- "What's more, we are adding two new convenient features into the Nintendo Switch and Steam versions. One is a lower game difficulty "Beginner Mode", and the other one is "Running" to help you move faster in the Digital World."
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested by playing the game at 1920x1200.
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested by playing the game with a 2560x1080 resolution. The in-game resolution could not be changed to anything higher than 1920x1200 and the game was pillarboxed to a 16:9 aspect ratio.
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested by attempting to play the game at 3840x2160 resolution. The in-game resolution could not be changed to anything higher than 1920x1200.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested by playing the game using Special K at 2560x1440 and 3840x2160 resolution. When the in-game Screen Mode is set to Window and Fullscreen Borderless Window is enabled through Special K's display options, the game's internal resolution displayed at my desktop's resolution.
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested by taking several screenshots in the same spot on the overworld at an angle with several AF sample rates and comparing them. The game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.
- ↑ Verified by User:MasterBlaster on 2023-12-17
- Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in Special K. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and showed a forced level of 8x whether I enabled or disabled the setting.
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.