Difference between revisions of "Carmageddon II: Carpocalypse Now"
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AlphaYellow (talk | contribs) |
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# Open {{file|OPTIONS.TXT}} (Steam) or {{file|DATA.TWT}} (GOG.com). | # Open {{file|OPTIONS.TXT}} (Steam) or {{file|DATA.TWT}} (GOG.com). | ||
# Find the line containing <code>Yon</code> and change the value from <code>35.00</code> to <code>70.00</code> or more. | # Find the line containing <code>Yon</code> and change the value from <code>35.00</code> to <code>70.00</code> or more. | ||
+ | |||
+ | '''Notes''' | ||
{{ii}} Entering the in-game settings menu will revert the value. | {{ii}} Entering the in-game settings menu will revert the value. | ||
}} | }} | ||
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# Open {{file|SETTINGS.TXT}} (Steam) | # Open {{file|SETTINGS.TXT}} (Steam) | ||
# Find the lines containing <code>12 // Max distance from camera that peds are processed within</code> and <code>9 // Min distance from camera that peds can suddenly pop up at</code> and increase the value to <code>24</code> and <code>18</code>. | # Find the lines containing <code>12 // Max distance from camera that peds are processed within</code> and <code>9 // Min distance from camera that peds can suddenly pop up at</code> and increase the value to <code>24</code> and <code>18</code>. | ||
+ | |||
+ | '''Notes''' | ||
{{ii}} Entering the in-game settings menu will revert the value. | {{ii}} Entering the in-game settings menu will revert the value. | ||
}} | }} | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Glide renderer capped at 63 FPS, use [[dgVoodoo 2]] with the Direct3D renderer for higher framerates. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 180: | Line 184: | ||
|invert mouse y-axis = false | |invert mouse y-axis = false | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
Line 191: | Line 195: | ||
|controller sensitivity notes= Sliders for X-axis (steering) and Y-axis (throttle). | |controller sensitivity notes= Sliders for X-axis (steering) and Y-axis (throttle). | ||
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= Add a minus before the sensitivity value in | + | |invert controller y-axis notes= Add a minus before the sensitivity value in {{file|{{p|game}}\DATA\JOYSTICK.TXT}}. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
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{{Fixbox|description=Shutdown the graphic tablet software before running the game|ref={{cn|date=August 2015}}|fix= | {{Fixbox|description=Shutdown the graphic tablet software before running the game|ref={{cn|date=August 2015}}|fix= | ||
− | # Go to the Task Manager | + | # Go to the Task Manager. |
− | # In the <code>Processes</code> tab select <code>Pen_TouchUser.exe</code> | + | # In the <code>Processes</code> tab select <code>Pen_TouchUser.exe</code>. |
− | # End the task | + | # End the task. |
}} | }} | ||
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{{Fixbox|description=Create a shortcut for {{file|CARMA2_HW.EXE}} and run it with the <code>-d3d</code> parameter|ref=<ref>{{Refurl|url=https://www.gog.com/forum/carmageddon_series/why_defaulting_to_glide_when_game_suports_d3d/post8|title=Why defaulting to Glide when game suports D3D?, page 1 - Forum - GOG.com|date=2024-04-27|snippet=Creating a shortcut or .bat file to run it with the -d3d parameter will launch the game in D3D mode}}</ref>|fix= | {{Fixbox|description=Create a shortcut for {{file|CARMA2_HW.EXE}} and run it with the <code>-d3d</code> parameter|ref=<ref>{{Refurl|url=https://www.gog.com/forum/carmageddon_series/why_defaulting_to_glide_when_game_suports_d3d/post8|title=Why defaulting to Glide when game suports D3D?, page 1 - Forum - GOG.com|date=2024-04-27|snippet=Creating a shortcut or .bat file to run it with the -d3d parameter will launch the game in D3D mode}}</ref>|fix= | ||
}} | }} | ||
− | |||
− | |||
− | |||
==Network== | ==Network== |
Revision as of 15:01, 27 April 2024
Developers | |
---|---|
Stainless Games | |
Publishers | |
Retail (UK) | Sales Curve Interactive |
Retail (Europe) | Virgin Interactive |
Retail (NA) | Interplay Entertainment |
Retail re-release | Sold Out Software |
Mac OS | GT Interactive |
Original digital | Stainless Games |
Current digital | THQ Nordic |
Engines | |
Blazing Renderer | |
Release dates | |
Windows | December 10, 1998 |
Mac OS (Classic) | April 30, 1999 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Racing, Vehicle combat |
Vehicles | Automobile, Street racing |
Art styles | Realistic |
Themes | Contemporary |
Series | Carmageddon |
Carmageddon | |
---|---|
Carmageddon | 1997 |
Carmageddon II: Carpocalypse Now | 1998 |
Carmageddon TDR 2000 | 2000 |
Carmageddon: Reincarnation | 2015 |
Carmageddon: Max Damage | 2016 |
Carmageddon II: Carpocalypse Now is a singleplayer and multiplayer first-person and third-person action, racing and vehicle combat game in the Carmageddon series.
General information
- Official website (archived)
- Official forums (archived)
- Carmageddon Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc DRM[Note 1]. | |||
GamersGate | ||||
GOG.com | Comes pre-configured with nGlide. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Not available in Germany. |
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- A free demo version is available from Archive.org.
Essential improvements
Skip intro videos
Delete or rename video files[3] |
---|
|
Improved draw distances
Edit OPTIONS.txt[4] |
---|
Notes
|
Improved pedestrian draw distance
Edit SETTINGS.txt[5] |
---|
Notes
|
Patches
- The latest official patch 1.2 (US) and official Super Patch v2.0 (DE/ES/FR/IT/UK Blood/UK Zombie) are available at soggi.org.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\data[Note 2] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/282030/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\data\SAVEDGAMES.ARS[Note 2] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/282030/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Stretched/pillarboxed 4:3 by default. Use the Widescreen & FOV Fix. | ||
Multi-monitor | Use the Widescreen & FOV Fix. | ||
Ultra-widescreen | Use the Widescreen & FOV Fix. | ||
4K Ultra HD | Use the Widescreen & FOV Fix. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Glide renderer capped at 63 FPS, use dgVoodoo 2 with the Direct3D renderer for higher framerates. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain keys are hardcoded in the menu, preventing use of a WASD control scheme for example. Use the Carma Key Binder to work around this. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Limited modern controller support. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Sliders for X-axis (steering) and Y-axis (throttle). | |
Controller Y-axis inversion | Add a minus before the sensitivity value in <path-to-game>\DATA\JOYSTICK.TXT . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | CD Music and Sound Effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | All music is licensed from Iron Maiden and Sentience. | |
Red Book CD audio | For the GOG.com version, see here. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Left Mouse Button doesn't work after leaving the game
- Caused by graphic tablet software.[citation needed]
Shutdown the graphic tablet software before running the game[citation needed] |
---|
|
Uninstall the drivers and software for the graphic tablet[citation needed] |
---|
The music does not play
- The music does not play in the GOG.com version of Carmageddon II.
Rename CARMA2_HW.EXE to something else[6]
|
---|
Direct3D mode does not work
Create a shortcut for CARMA2_HW.EXE and run it with the -d3d parameter[7]
|
---|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 6 | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | [8] |
DirectDraw | 2 | Software renderer mode.[9] |
Glide | 2.x | [10] |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 2 MB of VRAM DirectX 6 compatible | 3Dfx Voodoo 1 3Dfx Voodoo 2 4 MB of VRAM |
Sound (audio device) | DirectX 6 compatible | |
Other | 4X CD-ROM | 8X CD-ROM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (282030) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Diskersen on 2018-02-02
- ↑ Improve Graphics Draw and resolution : Steam - last accessed on 19 January 2018
- ↑ Improve Graphics Draw and resolution : Steam - last accessed on 19 January 2018
- ↑ Carmageddon 2 - No music in Win10?, page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ Why defaulting to Glide when game suports D3D?, page 1 - Forum - GOG.com - last accessed on 2024-04-27
- "Creating a shortcut or .bat file to run it with the -d3d parameter will launch the game in D3D mode"
- ↑ Verified by User:AlphaYellow on 2024-04-27
- According to System Informer, the game loads d3dim.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 5 (it loads Direct3DDevice2 interfaces).
- ↑ Verified by User:AlphaYellow on 2024-04-27
- According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2, e.g: "DirectDraw2::SetDisplayMode", however it uses DirectDraw 1's interfaces, e.g: "DirectDrawSurface::Flip".
- ↑ Verified by User:AlphaYellow on 2024-04-27
- According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.