Difference between revisions of "The House of the Dead"
From PCGamingWiki, the wiki about fixing PC games
(The claim you can increase the resolution through dgVoodoo is incorrect. In this game you can only superficially increase the resolution output, not the internal resolution of the game. Also cant force (proper) widescreen, only stretch.) |
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{{Infobox game | {{Infobox game | ||
|cover = The House of the Dead cover.jpg | |cover = The House of the Dead cover.jpg | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Wow Entertainment}} | {{Infobox game/row/developer|Wow Entertainment}} | ||
+ | {{Infobox game/row/porter|Tantalus Interactive|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
Line 9: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 29, 1998}} | {{Infobox game/row/date|Windows|May 29, 1998}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Point and select}} | ||
+ | {{Infobox game/row/taxonomy/genres | Arcade, Rail Shooter}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Zombies}} | ||
+ | {{Infobox game/row/taxonomy/series | The House of the Dead}} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = The House of the Dead | |strategywiki = The House of the Dead | ||
+ | |igdb = the-house-of-the-dead | ||
|mobygames = house-of-the-dead | |mobygames = house-of-the-dead | ||
|wikipedia = The House of the Dead (video game) | |wikipedia = The House of the Dead (video game) | ||
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|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
− | {{--}} The PC port is significantly downgraded visually from the arcade original. | + | {{--}} The PC port is significantly downgraded visually from the arcade original as it is based on the Sega Saturn console port of the game. |
+ | {{--}} Since it uses CDDA, trying to play the in-game music may not be simple. See [[#Restoring in-game music|Restoring in-game music]]. | ||
==Availability== | ==Availability== | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|game}}\thotd.cfg}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\scores.cfg}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
Line 75: | Line 92: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
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|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music and Sound Effects sliders | |separate volume notes = Music and Sound Effects sliders | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = false | |eax support = false | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = true | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = FX Interactive release |
|fan = | |fan = | ||
}} | }} | ||
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|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Restoring in-game music=== | ||
+ | {{++}} ''_Inmm.dll'' can be used to fix the lack of in-game music by emulating the Red Book CD audio. | ||
+ | {{Fixbox|description=How to use _inmm.dll|fix= | ||
+ | # Download and install [https://community.pcgamingwiki.com/files/file/107-patched-inmmdll/ _inmm.dll]. | ||
+ | # Extract all audio tracks from the original CD with ''extract audio copy'' or ''windows media player''. | ||
+ | # Run {{file|_inmm.dll Setup}}, then click on the '''Method''' tab, and set {{key|default}} to {{code|DirectShow}}. | ||
+ | # Click on the '''_inmm.ini''' tab, then click {{key|Add}}, and select all extracted audio tracks. | ||
+ | # Click {{key|Save}}, then go to the game directory, and save the INI file. | ||
+ | # Close ''_inmm.dll Setup'', then drag {{file|THOTD.exe}} onto {{file|_inmmcnf.exe}}. | ||
+ | # Click {{key|OK}} when a message pops up that asks if you want to patch {{file|THOTD.exe}}. | ||
+ | }} | ||
+ | |||
+ | ==Issues Unresolved== | ||
+ | ===Running under Windows 64-bit=== | ||
+ | {{ii}} The installer is 16-bit, and won't run on modern operating systems. | ||
+ | |||
+ | {{fixbox|description=Installation|ref=<ref>{{Refurl|url=https://www.vogons.org/viewtopic.php?t=42563|title=House Of The Dead 1 - how to run on 64bit (Win8.1 in particular)|date=2024-04-21}}</ref>|fix= | ||
+ | # Copy all files on the CD | ||
+ | # Add setup32.exe to the temporary folder - this should be InstallShield version 3. | ||
+ | # Use the custom installer. | ||
+ | # If shortcuts aren't automatically created, create them manually or launch the game with commandline parameters: | ||
+ | #* DirectDraw: <code>THOTD.exe -cd_nocheck -ddraw</code> | ||
+ | #* Direct3D: <code>THOTD.exe -cd_nocheck -d3d</code> | ||
+ | #* Direct3D Setup: <code>THOTD.exe -cd_nocheck -d3d -d3d_setup</code> | ||
+ | Notes: | ||
+ | * <code>-cd_nocheck</code> does not bypass copy protection, the CD still must be in the drive. | ||
+ | * This is an incomplete fix, there's additional unknown steps required. | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 3 |
− | |direct3d notes = | + | |direct3d notes = use the <code>-d3d</code> launch parameter on {{file|THOTD.exe}} to force the game to launch in Direct3D mode. |
− | |directdraw versions = | + | |directdraw versions = 2 |
|directdraw notes = | |directdraw notes = | ||
|opengl versions = | |opengl versions = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = unknown | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 95 |
− | |minCPU = | + | |minCPU = Intel Pentium 133 MHz |
− | |minRAM = | + | |minRAM = 16 MB |
− | |minHD = | + | |minHD = 80 MB |
|minGPU = | |minGPU = | ||
+ | |minDX = 5 | ||
− | |recOS = | + | |recOS = 98 |
− | |recCPU = | + | |recCPU = Intel Pentium 166 MHz |
− | |recRAM = | + | |recRAM = 32 MB |
|recHD = | |recHD = | ||
|recGPU = | |recGPU = |
Revision as of 21:18, 21 April 2024
Developers | |
---|---|
Wow Entertainment | |
Windows | Tantalus Interactive |
Publishers | |
Sega | |
Release dates | |
Windows | May 29, 1998 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Point and select |
Genres | Arcade, Rail shooter |
Themes | Zombies |
Series | The House of the Dead |
The House of the Dead | |
---|---|
The House of the Dead | 1998 |
The House of the Dead 2 | 2001 |
The House of the Dead III | 2005 |
The House of the Dead: Overkill | 2013 |
The House of the Dead: Remake | 2022 |
Key points
- The PC port is significantly downgraded visually from the arcade original as it is based on the Sega Saturn console port of the game.
- Since it uses CDDA, trying to play the in-game music may not be simple. See Restoring in-game music.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\thotd.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\scores.cfg[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480 and 320x240 options only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | 62 fps cap | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput support only | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects sliders | |
Surround sound | 3.0 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | FX Interactive release |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play |
Issues fixed
Restoring in-game music
- _Inmm.dll can be used to fix the lack of in-game music by emulating the Red Book CD audio.
How to use _inmm.dll |
---|
|
Issues Unresolved
Running under Windows 64-bit
- The installer is 16-bit, and won't run on modern operating systems.
Installation[1] |
---|
Notes:
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 | use the -d3d launch parameter on THOTD.exe to force the game to launch in Direct3D mode. |
DirectDraw | 2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 133 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 80 MB | |
Video card (GPU) | DirectX 5 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ House Of The Dead 1 - how to run on 64bit (Win8.1 in particular) - last accessed on 2024-04-21