Difference between revisions of "The House of the Dead"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game | {{Infobox game | ||
|cover = The House of the Dead cover.jpg | |cover = The House of the Dead cover.jpg | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Wow Entertainment}} | {{Infobox game/row/developer|Wow Entertainment}} | ||
+ | {{Infobox game/row/porter|Tantalus Interactive|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
Line 9: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 29, 1998}} | {{Infobox game/row/date|Windows|May 29, 1998}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Point and select}} | ||
+ | {{Infobox game/row/taxonomy/genres | Arcade, Rail Shooter}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Zombies}} | ||
+ | {{Infobox game/row/taxonomy/series | The House of the Dead}} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = The House of the Dead | |strategywiki = The House of the Dead | ||
+ | |igdb = the-house-of-the-dead | ||
|mobygames = house-of-the-dead | |mobygames = house-of-the-dead | ||
|wikipedia = The House of the Dead (video game) | |wikipedia = The House of the Dead (video game) | ||
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|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
− | {{--}} The PC port is significantly downgraded visually from the arcade original. | + | {{--}} The PC port is significantly downgraded visually from the arcade original as it is based on the Sega Saturn console port of the game. |
+ | {{--}} Since it uses CDDA, trying to play the in-game music may not be simple. See [[#Restoring in-game music|Restoring in-game music]]. | ||
==Availability== | ==Availability== | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|game}}\thotd.cfg}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\scores.cfg}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
Line 75: | Line 92: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
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|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music and Sound Effects sliders | |separate volume notes = Music and Sound Effects sliders | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = false | |eax support = false | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = true | |red book cd audio = true | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Restoring in-game music=== | ||
+ | {{++}} ''_Inmm.dll'' can be used to fix the lack of in-game music by emulating the Red Book CD audio. | ||
+ | {{Fixbox|description=How to use _inmm.dll|fix= | ||
+ | # Download and install [https://community.pcgamingwiki.com/files/file/107-patched-inmmdll/ _inmm.dll]. | ||
+ | # Extract all audio tracks from the original CD with ''extract audio copy'' or ''windows media player''. | ||
+ | # Run {{file|_inmm.dll Setup}}, then click on the '''Method''' tab, and set {{key|default}} to {{code|DirectShow}}. | ||
+ | # Click on the '''_inmm.ini''' tab, then click {{key|Add}}, and select all extracted audio tracks. | ||
+ | # Click {{key|Save}}, then go to the game directory, and save the INI file. | ||
+ | # Close ''_inmm.dll Setup'', then drag {{file|THOTD.exe}} onto {{file|_inmmcnf.exe}}. | ||
+ | # Click {{key|OK}} when a message pops up that asks if you want to patch {{file|THOTD.exe}}. | ||
+ | }} | ||
+ | |||
+ | ==Issues Unresolved== | ||
+ | ===Running under Windows 64-bit=== | ||
+ | {{ii}} The installer is 16-bit, and won't run on modern operating systems. | ||
+ | |||
+ | {{fixbox|description=Installation|ref=<ref>{{Refurl|url=https://www.vogons.org/viewtopic.php?t=42563|title=House Of The Dead 1 - how to run on 64bit (Win8.1 in particular)|date=2024-04-21}}</ref>|fix= | ||
+ | # Copy all files on the CD | ||
+ | # Add setup32.exe to the temporary folder - this should be InstallShield version 3. | ||
+ | # Use the custom installer. | ||
+ | # If shortcuts aren't automatically created, create them manually or launch the game with commandline parameters: | ||
+ | #* DirectDraw: <code>THOTD.exe -cd_nocheck -ddraw</code> | ||
+ | #* Direct3D: <code>THOTD.exe -cd_nocheck -d3d</code> | ||
+ | #* Direct3D Setup: <code>THOTD.exe -cd_nocheck -d3d -d3d_setup</code> | ||
+ | Notes: | ||
+ | * <code>-cd_nocheck</code> does not bypass copy protection, the CD still must be in the drive. | ||
+ | * This is an incomplete fix, there's additional unknown steps required. | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 3 |
− | |direct3d notes = | + | |direct3d notes = use the <code>-d3d</code> launch parameter on {{file|THOTD.exe}} to force the game to launch in Direct3D mode. |
− | |directdraw versions = | + | |directdraw versions = 2 |
|directdraw notes = | |directdraw notes = | ||
|opengl versions = | |opengl versions = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 95 |
− | |minCPU = Pentium 133 | + | |minCPU = Intel Pentium 133 MHz |
− | |minRAM = | + | |minRAM = 16 MB |
− | |minHD = | + | |minHD = 80 MB |
− | |minGPU = | + | |minGPU = |
+ | |minDX = 5 | ||
− | |recOS = | + | |recOS = 98 |
− | |recCPU = Pentium 166 | + | |recCPU = Intel Pentium 166 MHz |
− | |recRAM = | + | |recRAM = 32 MB |
− | |recHD = | + | |recHD = |
|recGPU = | |recGPU = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 21:18, 21 April 2024
Developers | |
---|---|
Wow Entertainment | |
Windows | Tantalus Interactive |
Publishers | |
Sega | |
Release dates | |
Windows | May 29, 1998 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Point and select |
Genres | Arcade, Rail shooter |
Themes | Zombies |
Series | The House of the Dead |
The House of the Dead | |
---|---|
The House of the Dead | 1998 |
The House of the Dead 2 | 2001 |
The House of the Dead III | 2005 |
The House of the Dead: Overkill | 2013 |
The House of the Dead: Remake | 2022 |
Key points
- The PC port is significantly downgraded visually from the arcade original as it is based on the Sega Saturn console port of the game.
- Since it uses CDDA, trying to play the in-game music may not be simple. See Restoring in-game music.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\thotd.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\scores.cfg[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480 and 320x240 options only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | 62 fps cap | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput support only | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects sliders | |
Surround sound | 3.0 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | FX Interactive release |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play |
Issues fixed
Restoring in-game music
- _Inmm.dll can be used to fix the lack of in-game music by emulating the Red Book CD audio.
How to use _inmm.dll |
---|
|
Issues Unresolved
Running under Windows 64-bit
- The installer is 16-bit, and won't run on modern operating systems.
Installation[1] |
---|
Notes:
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 | use the -d3d launch parameter on THOTD.exe to force the game to launch in Direct3D mode. |
DirectDraw | 2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 133 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 80 MB | |
Video card (GPU) | DirectX 5 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ House Of The Dead 1 - how to run on 64bit (Win8.1 in particular) - last accessed on 2024-04-21