Difference between revisions of "The Legend of Dragoon (Severed Chains)"
(→Availability: Corrected macOS entry name.) |
(→System requirements: Simplified "other" requirement section and moved note regarding a portable version of Java being auto-downloaded to the appropriate section.) |
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{{Infobox game/row/publisher|Sony Computer Entertainment|Original}} | {{Infobox game/row/publisher|Sony Computer Entertainment|Original}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|LWJGL|ref=<ref>{{Refcheck|user=Macgovern|date=2023-12-24|comment=Among the game's dependencies are LWGJL Java JAR files.}}</ref>}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 26, 2023}} | {{Infobox game/row/date|Windows|March 26, 2023}} | ||
Line 34: | Line 35: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://legendofdragoon.org/projects/severed-chains/ |
|hltb = | |hltb = | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
Line 40: | Line 41: | ||
|mobygames = | |mobygames = | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = The Legend of Dragoon |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 46: | Line 47: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''The Legend of Dragoon''''' is a game developed by Japan Studio and published by Sony Computer Entertainment. '''''Severed Chains''''' is an unofficial PC port of the game based on a decompilation of the game's code. | + | |introduction = '''''The Legend of Dragoon''''' is a game developed by Japan Studio and published by Sony Computer Entertainment. '''''Severed Chains''''' is an unofficial PC port of the game based on a decompilation of the game's code. It was decompiled into assembly, and then rebuilt in Java. |
− | |release history = The game was made available as a beta on March | + | |release history = The game was made available as a beta on March 26, 2023.<ref>{{Refurl|url=https://legendofdragoon.org/news/severed-chains-build-march2023/|title=Severed Chains – New Recommended Build! |
− | |date=March 2023}}</ref> | + | |date=March 2023}}</ref> A second stable build was released in July 2023, implementing most of the missing features.<ref>{{Refurl|url=https://legendofdragoon.org/news/sc-recbuild-2/|title=Now Available: Rec. Build #2 for Severed Chains! |
+ | |date=July 2023}}</ref> The next release is expected by summer 2024 featuring: screen resolution up to 4K, 60FPS in all areas except combat, true widescreen in combat and worldmap, and hardware rendering. | ||
|current state = | |current state = | ||
Line 96: | Line 98: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|game}}\config.conf}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\saves\}} |
}} | }} | ||
Line 127: | Line 129: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = false |
− | |widescreen resolution notes= | + | |widescreen resolution notes= 4:3 aspect ratio only. 16:9 is slated for next release. |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = 21:9 is slated for next release. |
− | |4k ultra hd = | + | |4k ultra hd = false |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Up to 4K is slated for next release. (dependent on monitor's max resolution) |
|fov = unknown | |fov = unknown | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = Borderless mode is slated for next release. |
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
|upscaling = unknown | |upscaling = unknown | ||
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|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = false |
− | |60 fps notes = | + | |60 fps notes = Game runs at variable framerate (like retail). For example: 30FPS on submaps, 12-20FPS in combat. 60FPS (except battle) is slated for next release. |
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
− | |color blind notes = | + | |color blind notes = Color-blind support and other accessibility settings are slated for a future release. |
}} | }} | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = | + | |key remap notes = Keyboard remapping available via in-game menu > Options. |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = unknown | |mouse sensitivity = unknown | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
− | |mouse menu notes = | + | |mouse menu notes = Mouse support in most menus. |
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
− | |full controller notes = | + | |full controller notes = Uses external controller database of 2,000+ controllers. Xbox 360/1/Series controllers are most compatible. |
− | |controller remap = | + | |controller remap = false |
− | |controller remap notes = | + | |controller remap notes = Controller remapping is slated for a future release. |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Custom deadzone support. |
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
− | |xinput controllers notes = | + | |xinput controllers notes = Uses external controller database of 2,000+ controllers. Compatibility with any given controller is not guaranteed. |
|xbox prompts = unknown | |xbox prompts = unknown | ||
|xbox prompts notes = | |xbox prompts notes = | ||
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|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
− | |haptic feedback notes = | + | |haptic feedback notes = Haptic feedback is slated for a future release. |
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
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==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = false |
− | |separate volume notes = | + | |separate volume notes = Individual volume sliders are slated for a future release. |
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
− | |subtitles notes = | + | |subtitles notes = Custom subtitles for FMVs and cutscenes are slated for a future release. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = false |
|royalty free audio notes = | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
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|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = false | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = Multiplayer is currently in development, and is slated for a future release. | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
}} | }} | ||
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|wing notes = | |wing notes = | ||
|opengl versions = | |opengl versions = | ||
− | |opengl notes = | + | |opengl notes = OpenGL 3.3 Core is slated for next release. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
− | |software mode notes = | + | |software mode notes = Stable release RB2.1 only supports software rendering.<ref>{{Refurl|url=https://legendofdragoon.org/projects/severed-chains/|title=Project - Severed Chains - Legend of Dragoon Community|date=2023-12-24|snippet=SC runs LoD on a software renderer, which is slower than OpenGL (planned for this year), but still works well even on older hardware.}}</ref> <br>Hardware rendering via OpenGL is slated for next release. |
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
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|dos modes notes = | |dos modes notes = | ||
|windows 32-bit exe = unknown | |windows 32-bit exe = unknown | ||
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
− | |windows arm app = | + | |windows arm app = true |
− | |windows exe notes = | + | |windows exe notes = <ref name="recbuild2">{{Refurl|url=https://github.com/Legend-of-Dragoon-Modding/Legend-of-Dragoon-Java/releases/tag/recommended-build-2|title=GitHub - Legend-Of-Dragoon-Java - Recommended Build #2|date=2023-12-24|snippet=Cross-platform + ARM (#588, #590, #596) - Windows (x64, ARM); Steam Deck; Linux (x64, ARM); MacOS (Intel/x64, M1/ARM)}}</ref> |
|mac os x powerpc app = unknown | |mac os x powerpc app = unknown | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = true |
− | |macos arm app = | + | |macos arm app = true |
− | |macos app notes = | + | |macos app notes = <ref name="recbuild2"/> |
|linux powerpc app = unknown | |linux powerpc app = unknown | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
− | |linux 64-bit executable= | + | |linux 64-bit executable= true |
− | |linux arm app = | + | |linux arm app = true |
|linux 68k app = unknown | |linux 68k app = unknown | ||
− | |linux executable notes = | + | |linux executable notes = <ref name="recbuild2"/> |
|mac os powerpc app = unknown | |mac os powerpc app = unknown | ||
|mac os 68k app = unknown | |mac os 68k app = unknown | ||
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|minVRAM = | |minVRAM = | ||
|minDX = | |minDX = | ||
+ | |minother = Java 17 | ||
|recOS = | |recOS = | ||
Line 343: | Line 364: | ||
|recGPU2 = | |recGPU2 = | ||
|recVRAM = | |recVRAM = | ||
− | |notes = | + | |notes = {{ii}} A portable version of Java will be automatically downloaded by the game as part of first-time setup. |
}} | }} | ||
Line 358: | Line 379: | ||
|minVRAM = | |minVRAM = | ||
|minDX = | |minDX = | ||
+ | |minother = Java 17 | ||
|recOS = | |recOS = | ||
Line 367: | Line 389: | ||
|recGPU2 = | |recGPU2 = | ||
|recVRAM = | |recVRAM = | ||
− | |notes = | + | |notes = {{ii}} A portable version of Java will be automatically downloaded by the game as part of first-time setup. |
}} | }} | ||
− | |||
{{System requirements | {{System requirements | ||
Line 383: | Line 404: | ||
|minVRAM = | |minVRAM = | ||
|minDX = | |minDX = | ||
+ | |minother = Java 17 | ||
|recOS = | |recOS = | ||
Line 392: | Line 414: | ||
|recGPU2 = | |recGPU2 = | ||
|recVRAM = | |recVRAM = | ||
− | |notes = | + | |notes = {{ii}} A portable version of Java will be automatically downloaded by the game as part of first-time setup. |
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 00:39, 17 April 2024
Developers | |
---|---|
Original | Japan Studio |
Publishers | |
Original | Sony Computer Entertainment |
Engines | |
LWJGL[1] | |
Release dates | |
Windows | March 26, 2023 |
macOS (OS X) | March 26, 2023 |
Linux | March 26, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
The Legend of Dragoon is a game developed by Japan Studio and published by Sony Computer Entertainment. Severed Chains is an unofficial PC port of the game based on a decompilation of the game's code. It was decompiled into assembly, and then rebuilt in Java.
The game was made available as a beta on March 26, 2023.[2] A second stable build was released in July 2023, implementing most of the missing features.[3] The next release is expected by summer 2024 featuring: screen resolution up to 4K, 60FPS in all areas except combat, true widescreen in combat and worldmap, and hardware rendering.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires an original PlayStation copy. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.conf[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\[Note 1] |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 aspect ratio only. 16:9 is slated for next release. | ||
Multi-monitor | |||
Ultra-widescreen | 21:9 is slated for next release. | ||
4K Ultra HD | Up to 4K is slated for next release. (dependent on monitor's max resolution) | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Borderless mode is slated for next release. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Game runs at variable framerate (like retail). For example: 30FPS on submaps, 12-20FPS in combat. 60FPS (except battle) is slated for next release. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | |||
Color blind mode | Color-blind support and other accessibility settings are slated for a future release. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keyboard remapping available via in-game menu > Options. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse support in most menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Uses external controller database of 2,000+ controllers. Xbox 360/1/Series controllers are most compatible. | |
Controller remapping | Controller remapping is slated for a future release. | |
Controller sensitivity | Custom deadzone support. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Uses external controller database of 2,000+ controllers. Compatibility with any given controller is not guaranteed. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Haptic feedback is slated for a future release. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Individual volume sliders are slated for a future release. | |
Surround sound | ||
Subtitles | Custom subtitles for FMVs and cutscenes are slated for a future release. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Multiplayer is currently in development, and is slated for a future release. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | Stable release RB2.1 only supports software rendering.[5] Hardware rendering via OpenGL is slated for next release. |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Other | Java 17 |
- A portable version of Java will be automatically downloaded by the game as part of first-time setup.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Other | Java 17 |
- A portable version of Java will be automatically downloaded by the game as part of first-time setup.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Other | Java 17 |
- A portable version of Java will be automatically downloaded by the game as part of first-time setup.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Macgovern on 2023-12-24
- Among the game's dependencies are LWGJL Java JAR files.
- ↑ Severed Chains – New Recommended Build! - last accessed on March 2023
- ↑ Now Available: Rec. Build #2 for Severed Chains! - last accessed on July 2023
- ↑ 4.0 4.1 4.2 GitHub - Legend-Of-Dragoon-Java - Recommended Build #2 - last accessed on 2023-12-24
- "Cross-platform + ARM (#588, #590, #596) - Windows (x64, ARM); Steam Deck; Linux (x64, ARM); MacOS (Intel/x64, M1/ARM)"
- ↑ Project - Severed Chains - Legend of Dragoon Community - last accessed on 2023-12-24
- "SC runs LoD on a software renderer, which is slower than OpenGL (planned for this year), but still works well even on older hardware."