Difference between revisions of "Incursion Red River"
From PCGamingWiki, the wiki about fixing PC games
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{{Monetization | {{Monetization | ||
|ad-supported = | |ad-supported = | ||
− | |cross-game bonus = | + | |cross-game bonus = |
− | |dlc = | + | |dlc = |
|expansion pack = | |expansion pack = | ||
|freeware = | |freeware = | ||
− | |free-to-play = | + | |free-to-play = |
|one-time game purchase = The game requires an upfront purchase to access. | |one-time game purchase = The game requires an upfront purchase to access. | ||
− | |sponsored = | + | |sponsored = |
− | |subscription = | + | |subscription = |
|subscription gaming service = | |subscription gaming service = | ||
}} | }} | ||
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|free-to-grind = | |free-to-grind = | ||
|loot box = | |loot box = | ||
− | |none = | + | |none = Game does not contain any microtransactions. |
|player trading = | |player trading = | ||
|time-limited = | |time-limited = |
Revision as of 18:32, 11 April 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Games Of Tomorrow GmbH | |
Publishers | |
Games Of Tomorrow GmbH | |
Engines | |
Unreal Engine 5 | |
Release dates | |
Windows | TBA |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Genres | Action, FPS, Tactical shooter |
Incursion Red River, previously titled 'PROJECT QUARANTINE' is a First Person, Extraction based tactical shooter based in modern day Vietnam.
unreleased
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Retail |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2116120/pfx/[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 70-110 FOV | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Tied with another setting | ||
Anti-aliasing (AA) | Upscaling, TAA, FXAA, Off | ||
High-fidelity upscaling | DLSS 2.0, TSR Options available are DLSS 2 and TSR |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Supports uncapped framerate. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Lumen illumination and reflections. | ||
Color blind mode | Not present in the demo. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse smoothing always on in hideout, but not ingame. | |
Mouse sensitivity | No separate sliders for ADS or menu, tied to controller sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Basic functions work | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Sensitivity tied to mouse setting | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Not present in demo. | |
Closed captions | Not present in demo. | |
Mute on focus lost | Not present in demo. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 10 | Windows 10 |
Processor (CPU) | Intel Core i5-7600K / AMD Ryzen 5 1600 | i5-9600K / AMD Ryzen 5 3600 |
System memory (RAM) | ||
Hard disk drive (HDD) | 14 GB | 14 GB |
Video card (GPU) | DirectX 11 compatible | 8 GB of VRAM |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2116120/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2116120) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.