Difference between revisions of "Warpath"
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|July 18, 2006}} | {{Infobox game/row/date|Windows|July 18, 2006}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|warpath-2006|57}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-Time Game Purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-Time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-Person}} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct Control}} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, Shooter, FPS,}} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Sci-Fi }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
Line 26: | Line 28: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
+ | |official site= https://web.archive.org/web/20060715113944/http://www.groovegames.com/Games/Warpath/index.php | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |igdb = warpath |
+ | |hltb = 22003 | ||
+ | |mobygames = 65285 | ||
|wikipedia = Warpath_(video_game) | |wikipedia = Warpath_(video_game) | ||
|winehq = | |winehq = | ||
Line 33: | Line 38: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | ||
+ | |release history = | ||
+ | |||
+ | |current state = The master server has been shut down. Single player with bots, LAN and practice mode still works. Warpath is based on [[Pariah]]'s engine and some tweaks for Pariah will work on Warpath too. | ||
+ | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20060715113944/http://www.groovegames.com/Games/Warpath/index.php Official site] - retrieved with Wayback machine from July 15, 2006. | ||
==Availability== | ==Availability== | ||
Line 63: | Line 75: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See [ | + | |widescreen resolution notes= See [[Warpath#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 71: | Line 83: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [ | + | |fov notes = See [[Warpath#Field of view .28FOV.29|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = Toggle with {{key|Alt|Enter}}. | |windowed notes = Toggle with {{key|Alt|Enter}}. | ||
Line 77: | Line 89: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = See [ | + | |anisotropic notes = See [[Warpath#Anisotropic filtering .28AF.29|Anisotropic filtering (AF)]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = See [ | + | |antialiasing notes = See [[Warpath#Anti-aliasing .28AA.29|Anti-aliasing (AA)]]. |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = See [ | + | |120 fps notes = See [[Warpath#High frame rate|High frame rate]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=October 2016}}|fix= | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=October 2016}}|fix= | ||
− | :1. Go to | + | :1. Go to {{folder|{{p|game}}\System}}. |
:2. Open {{file|Warpath.ini}}. | :2. Open {{file|Warpath.ini}}. | ||
:3. Go to the <code>[WinDrv.WindowsClient]</code> section. | :3. Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
Line 104: | Line 119: | ||
MenuViewportX=640 | MenuViewportX=640 | ||
MenuViewportY=480</pre> | MenuViewportY=480</pre> | ||
− | :5. Edit these lines, entering values | + | :5. Edit these lines, entering values to the desired resolution. |
:6. Save the changes. | :6. Save the changes. | ||
'''Notes''' | '''Notes''' | ||
− | {{--}} Changing options in game | + | {{--}} Changing options in game will revert the changes. |
{{--}} Some elements of HUD may be stretched. | {{--}} Some elements of HUD may be stretched. | ||
}} | }} | ||
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===[[Glossary:High frame rate|High frame rate]]=== | ===[[Glossary:High frame rate|High frame rate]]=== | ||
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\System}}. |
# Open {{file|Warpath.ini}}. | # Open {{file|Warpath.ini}}. | ||
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | # Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | ||
− | # In it find a line <code>DesiredRefreshRate=</code> and change it to | + | # In it find a line <code>DesiredRefreshRate=</code> and change it to desired value. |
}} | }} | ||
− | === | + | ===HUD scaling=== |
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\System}}. |
# Open {{file|Warpath.ini}}. | # Open {{file|Warpath.ini}}. | ||
# Go to the <code>[Engine.HUD]</code> section. | # Go to the <code>[Engine.HUD]</code> section. | ||
− | # In it find a line <code>HudScale=1</code> lower numbers | + | # In it, find a line <code>HudScale=1</code>; lower numbers shrink the HUD but the ammo counter moves to the left slightly. |
'''Notes''' | '''Notes''' | ||
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# Start a game and load a map. | # Start a game and load a map. | ||
# Open a console by pressing {{key|~}}. | # Open a console by pressing {{key|~}}. | ||
− | # Type in <code>FOV X</code>, where X is | + | # Type in <code>FOV X</code>, where X is the desired horizontal FOV value (e.g. <code>FOV 110</code>). |
}} | }} | ||
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\System}}. |
# Open {{file|Warpath.ini}}. | # Open {{file|Warpath.ini}}. | ||
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | # Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | ||
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Force MSAA|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2023-04-05|comment=}}</ref>|fix= |
− | # | + | # Open the {{file|Warpath.ini}} located in {{folder|{{P|game}}\System}}. |
− | # | + | # Change these values located at {{code|[D3DDrv.D3DRenderDevice]}} as following, add them if not present there. |
− | # Use third-party software (such as | + | <pre> |
− | + | TextureToViewportShift=1.000000 | |
− | + | bUseTextureToViewportShift=True | |
− | + | </pre> | |
+ | # Use third-party software or wrappers (such as the graphic card's control panel) to enable anti-aliasing. | ||
}} | }} | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = EAX 4.0. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
{{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX. Warpath EAX 4.0 support is buggy as of ''DSOAL v1.31a''. | {{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX. Warpath EAX 4.0 support is buggy as of ''DSOAL v1.31a''. | ||
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{{Fixbox|description=Instructions|ref=<ref>https://forums.guru3d.com/showthread.php?t=147571</ref>|fix= | {{Fixbox|description=Instructions|ref=<ref>https://forums.guru3d.com/showthread.php?t=147571</ref>|fix= | ||
− | # Go to | + | # Go to {{folder|{{P|game}}\System}}. |
− | # Open | + | # Open {{file|Warpath.ini}}. |
− | # Add <code>HasNVidiaTexM32Tex=1</code> line to the | + | # Add <code>HasNVidiaTexM32Tex=1</code> line to the section <code>[D3DDrv.D3DRenderDevice]</code>, or if it is already present, set it to 1. |
}} | }} | ||
==Network== | ==Network== | ||
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|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = true |
− | |online play players = | + | |online play players = 16 |
|online play modes = | |online play modes = | ||
− | |online play notes = Master server is not available anymore | + | |online play notes = Master server is not available anymore. Can direct IP connect to servers using the <code>open <ip address:port></code> command in the console. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
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|p2p = unknown | |p2p = unknown | ||
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = true |
|dedicated notes = | |dedicated notes = | ||
− | |self-hosting = | + | |self-hosting = true |
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = true |
− | |direct ip notes = | + | |direct ip notes = Type in <code>open <ip address:port></code> in the console. |
}}{{Network/Ports | }}{{Network/Ports | ||
− | |tcp = | + | |tcp = 7897, 12188, 13188 |
− | |udp = | + | |udp = 7897, 12188, 13188 |
|upnp = | |upnp = | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 324: | Line 345: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = Havok |
|physics notes = | |physics notes = | ||
|audio = OpenAL | |audio = OpenAL |
Latest revision as of 15:25, 22 March 2024
Developers | |
---|---|
Digital Extremes | |
Publishers | |
Groove Games | |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | July 18, 2006 |
Reception | |
Metacritic | 57 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter, FPS |
Art styles | Realistic |
Themes | Sci-fi |
Warpath is a singleplayer and multiplayer first-person action, shooter and FPS game.
The master server has been shut down. Single player with bots, LAN and practice mode still works. Warpath is based on Pariah's engine and some tweaks for Pariah will work on Warpath too.
General information
- Official site - retrieved with Wayback machine from July 15, 2006.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DVD-ROM | |||
GamersGate (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\Warpath.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) |
Widescreen resolution
Edit Warpath.ini[citation needed] |
---|
WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480
Notes
|
High frame rate
Edit Warpath.ini[citation needed] |
---|
|
HUD scaling
Edit Warpath.ini[citation needed] |
---|
Notes
|
Field of view (FOV)
Use a command console[citation needed] |
---|
|
Anisotropic filtering (AF)
Edit Warpath.ini[citation needed] |
---|
|
Anti-aliasing (AA)
Force MSAA[1] |
---|
TextureToViewportShift=1.000000 bUseTextureToViewportShift=True
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 4.0. | |
Royalty free audio |
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX. Warpath EAX 4.0 support is buggy as of DSOAL v1.31a.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Flashing screen glitch when running on modern hardware
- This is caused by setting Visual Effects to maximum value and whenever something explodes in-game.
Instructions[2] |
---|
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 16 | |||
LAN play | 16 | |||
Online play | 16 | Master server is not available anymore. Can direct IP connect to servers using the open <ip address:port> command in the console. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Type in open <ip address:port> in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7897, 12188, 13188 |
UDP | 7897, 12188, 13188 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000 | |
Processor (CPU) | Intel Pentium III or an AMD Athlon equivalent | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 100% DirectX 9.0 compatible 64MB hardware accelerated video card and the latest drivers (note that the game uses Direct3D 8 API though) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Fudgesiclesxd on 2023-04-05
- ↑ https://forums.guru3d.com/showthread.php?t=147571