Difference between revisions of "Madagascar: Escape 2 Africa"
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{{Infobox game/row/publisher|1C Company|Russia}} | {{Infobox game/row/publisher|1C Company|Russia}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine| | + | {{Infobox game/row/engine|Vicarious Visions Alchemy}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|November 4, 2008}} | {{Infobox game/row/date|Windows|November 4, 2008}} |
Revision as of 14:21, 9 March 2024
Developers | |
---|---|
Toys for Bob | |
Additional Development | Underground Development |
Windows | Aspyr Media |
Publishers | |
Activision | |
Russia | 1C Company |
Engines | |
Vicarious Visions Alchemy | |
Release dates | |
Windows | November 4, 2008 |
Taxonomy | |
Series | Madagascar |
Madagascar | |
---|---|
Subseries of DreamWorks | |
Madagascar | 2005 |
Madagascar Island Mania | 2005 |
Madagascar Mini-Mayhem | 2006 |
Madagascar: Escape 2 Africa | 2008 |
Madagascar: Move It! | 2015 |
Key points
- Based on the Xbox 360/Playstation 3 version.
- The keyboard controls for the Diving Event minigame are more difficult compared to a controller.[1]
Availability
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Activision\Madagascar 2\ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Activision\Madagascar 2\ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | The resolution may be edited using MADAGASCAR 2 TRAINER. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use DxWnd, or dgVoodoo 2. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use dgVoodoo 2 | ||
Anti-aliasing (AA) | Use dgVoodoo 2 | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Cutscene animations are interposed at 30FPS. | ||
120+ FPS | The game seems to have speed tied to the frame rate in laptops that do not support more than 60hz, which makes it appear as if the game is running faster but not smoother. It’s possible to exceed 60 FPS by enabling “Threaded Optimization” through the Nvidia drivers. However, it’s possible to run at more than 120 FPS on laptops that support FPS higher than 60, although the game has physics issues when exceeding 60 FPS, for example in “Mort’s Adventure”, during the pinball section. The plunger doesn’t provide enough force to launch Mort onto the pinball table. [2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | It can only be changed by a predefined set of keys, limited to character movement, such as Number Keys, W,S,A,D etc. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | A warning appears that the controller needs to be connected if it gets disconnected, but the game can switch to the keyboard if any key is pressed. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Only for multiplayer. If a controller and keyboard are used at the same time when playing the single-player story mode, the actions can only respond to one and not both at the same time because the action of the other device is interrupted. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Verified with headphones | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Volcano Rave contains music like "Dance Like an African", "Iko Iko", etc. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus |
||
LAN play | ||||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues fixed
Game refuses to start
Fix Data Execution Prevention setting[3] |
---|
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only) |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista (or newer) |
Processor (CPU) | Intel Pentium 4 1.7 GHz AMD Athlon 2100 1.7 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 8.5 GB | 7,8GB |
Video card (GPU) | Nvidia GeForce FX 6600 ATI Radeon X1300 128 MB of VRAM DirectX 9 compatible | |
Sound (audio device) | 16-bit sound card | |
Other | 6x CD-ROM drive |
References
- ↑ Source of information
- ↑ Verified by User:Epicgames4 on 2023-11-19
- When I run the game and also use the Xbox Game Bar Performance Widget, the frames are over 60 FPS, In addition, I ran the game on two different laptops playing “Volcano Rave”. On the first laptop, the game was running faster, while on the second laptop, the mini-game was running smoothly at more than 144 FPS.
- ↑ Verified by User:Averygoodperson on 2023-08-09