Difference between revisions of "Duke Nukem Forever: Restoration Project"
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Revision as of 18:35, 21 February 2024
Developers | |
---|---|
Restoration Project | Mighty Foot Productions |
Original | 3D Realms |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | North America, Sci-fi |
Series | Duke Nukem |
Duke Nukem | |
---|---|
Duke Nukem | 1991 |
Duke Nukem II | 1993 |
Duke Nukem 3D | 1996 |
Duke Nukem: Manhattan Project | 2002 |
Duke Nukem Forever | 2011 |
Duke Nukem 3D: Megaton Edition | 2013 |
Duke Nukem 3D: 20th Anniversary World Tour | 2016 |
Duke Nukem Forever (2001) | 2022 |
Duke Nukem Forever: Restoration Project (unofficial) | Early access |
Duke Nukem Forever: Restoration Project is a singleplayer and multiplayer first-person shooter game in the Duke Nukem series.
The DNF2001 Restoration Project was created roughly a day or two after the August 21, 2001 and October 26, 2001 versions of Duke Nukem Forever; dated a whole 10 years before the release of the final game, were leaked by x0r_jmp on the /v/ board of 4chan. This resulted in a flurry of renewed interest in Duke and the game itself; and quickly attracted both vets and new blood alike interested in modifying the game's source code.
While starting off small, it quickly blossomed into an organized team the size of a small studio. All of these members hail from various parts of the world, with remote work taking place any time of the day. Many of these are industry experts, with plenty of well-known community figures and modders thrown into the mix hoping to leave their mark on the final restoration.
Current progress has been focused on finishing the polish for the first chapter of the game, 'High Stakes, Lady Killer' and working on a plethora of render and engine fixes alike; with many major and small fixes already developed, such as a proper 'hair fix' and progress on an entirely new renderer for the game in DirectX® 9. Much of the content seen in the E3 trailers and promotional material for the game have been restored, with an all-new story being developed by a story team to bridge the gaps between what we know about the game and what we don't.
This leak holds a lot of importance to the community, the 2001 and 2002 versions being considered the time when DNF was in its' 'prime', and as such has been sought after for nearly a decade. Now, it is here and it is getting restored by the community so that, one day, you can play the full game on modern machines with (hopefully!) no issues.
We are well aware of this importance, and as such we as a team strive to deliver only the best of Duke, with no post-2003 content being featured in any main stable release of the build.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Version 0.2.1 | |||
Developer website | Version 0.2.1 Source Code |
Monetization
Type | Notes |
---|---|
Freeware | The game is free to download. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\players\<user-id>\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\players\<user-id>\saves[Note 1] |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Only functions in windowed mode, and there are HUD and Menu issues | ||
Ultra-widescreen | Game does display, but there are HUD and Menu issues | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Planned to be supported at a later date. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | located in DukeForever.ini | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse Precision and Smoothing disabled | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Planned to be supported at a later date. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Saving/loading causes crashing
Make sure install directory has no spaces in it and is not a nested directory (e.g. C:\Duke4 works best) |
---|
'Debug Assertion' error
Exclude DukeForever.exe from Data Execution Prevention (DEP) in Windows settings |
---|
|
Issues unresolved
Alt-tabbing from Fullscreen renders game unplayable
Play in windowed mode for now if alt-tab is needed |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9 | 9.0 is best supported at the moment, 8.0 is a fallback and is far buggier. |
OpenGL | 1.4 | Not as stable as 9.0. but better performance. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Galaxy Audio System | |
Cutscenes | Smacker Video Technology |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows XP | |
Processor (CPU) | Intel Pentium M Processor 740 (1.73GHz, 2MB L2) 533Mhz FSB | |
System memory (RAM) | 2GB | |
Hard disk drive (HDD) | 20GB | |
Video card (GPU) | AMD X300 64 MB DDR of VRAM DirectX DX8 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).