Difference between revisions of "Final Fantasy VI (2022)"
Oddottallen (talk | contribs) |
|||
(28 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{disambig|the 2022 "pixel remaster" version|the "old version" released in 2015|[[Final Fantasy VI]]}} | {{disambig|the 2022 "pixel remaster" version|the "old version" released in 2015|[[Final Fantasy VI]]}} | ||
{{Infobox game | {{Infobox game | ||
Line 13: | Line 12: | ||
{{Infobox game/row/date|Windows|February 23, 2022}} | {{Infobox game/row/date|Windows|February 23, 2022}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|final-fantasy-vi-pixel-remaster|87}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|12797/final-fantasy-vi-pixel-remaster|86}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|final-fantasy-vi--2|rating}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | None}} | {{Infobox game/row/taxonomy/microtransactions | None}} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer}} | {{Infobox game/row/taxonomy/modes | Singleplayer}} | ||
Line 28: | Line 27: | ||
{{Infobox game/row/taxonomy/art styles | Anime, Pixel art}} | {{Infobox game/row/taxonomy/art styles | Anime, Pixel art}} | ||
{{Infobox game/row/taxonomy/themes | Fantasy}} | {{Infobox game/row/taxonomy/themes | Fantasy}} | ||
− | {{Infobox game/row/taxonomy/series | Final Fantasy}} | + | {{Infobox game/row/taxonomy/series | Final Fantasy Pixel Remaster, Final Fantasy }} |
|steam appid = 1173820 | |steam appid = 1173820 | ||
|steam appid side = | |steam appid side = | ||
Line 35: | Line 34: | ||
|official site= https://finalfantasypixelremaster.square-enix-games.com/ | |official site= https://finalfantasypixelremaster.square-enix-games.com/ | ||
|hltb = 3519 | |hltb = 3519 | ||
− | |||
|mobygames = final-fantasy-vi | |mobygames = final-fantasy-vi | ||
|strategywiki = Final Fantasy VI | |strategywiki = Final Fantasy VI | ||
Line 44: | Line 42: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = {{++}} Adds an auto-battle function and a mini map. |
+ | {{--}} Lacks some bonus features from the PS1 and GBA versions (including the added FMVs, the Dragons Den and the Soul Shrine). | ||
|release history = | |release history = | ||
Line 57: | Line 56: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| GMG | final-fantasy-vi-pc | Steam | | | Windows }} | {{Availability/row| GMG | final-fantasy-vi-pc | Steam | | | Windows }} | ||
− | {{Availability/row| Humble | final-fantasy-vi- | + | {{Availability/row| Humble | final-fantasy-vi-remasteredf | Steam | | | Windows }} |
{{Availability/row| Steam | 1173820 | Steam | | | Windows }} | {{Availability/row| Steam | 1173820 | Steam | | | Windows }} | ||
}} | }} | ||
Line 64: | Line 63: | ||
==Essential improvements== | ==Essential improvements== | ||
===Improve the readability of the in-game text=== | ===Improve the readability of the in-game text=== | ||
− | {{ | + | {{ii}} The default fonts used by the game are narrow and difficult to read. The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as [[Final Fantasy XIII]]. |
− | + | {{ii}} As of January 30, 2024, the game has been updated to have the option of switching to the pixel font used in the console versions. | |
− | {{Fixbox|description= | + | {{Fixbox|description=Replace default fonts|ref=<ref name="RPGsite">{{Refurl|url=https://www.rpgsite.net/feature/11522-how-to-fix-that-awful-font-in-the-final-fantasy-pixel-remaster-games-on-pc|title=RPGSite - How to fix that awful font in the Final Fantasy Pixel Remaster games on PC|date=2021-07-30}}</ref><ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2560516877|title=FONT FIX FOR NON-ENGLISH LANGUAGES - Steam Community Guides|date=2021-07-30}}</ref>|fix= |
− | + | # Navigate to {{p|game}}\Final Fantasy_Data\Streaming Assets to find the font files. | |
− | # Navigate to {{p|game}}\Final | ||
# Delete {{file|font_en.bundle}} and {{file|font_en.manifest}}. | # Delete {{file|font_en.bundle}} and {{file|font_en.manifest}}. | ||
# Rename the {{code|ja}} part in the {{file|font_ja.bundle}} and {{file|font_ja.manifest}} files with {{code|en}}. | # Rename the {{code|ja}} part in the {{file|font_ja.bundle}} and {{file|font_ja.manifest}} files with {{code|en}}. | ||
# For non-English languages, repeat Step 4 for the other localizations (e.g. {{code|es}}: Spanish, {{code|fr}}: French, {{code|de}}: German). | # For non-English languages, repeat Step 4 for the other localizations (e.g. {{code|es}}: Spanish, {{code|fr}}: French, {{code|de}}: German). | ||
+ | }} | ||
+ | |||
+ | ===Fix scrolling stutter=== | ||
+ | While walking around the world, there is some stutter as the screen scrolls. This is because the default movement speed in the pixel remasters is 80px/s, which doesn't align with the framerate of the game. This may be resolved using [https://github.com/darkxex/UnCapFF6PRemaster UnCapFF6PRemaster] to set a target framerate to a multiple of 80 to better match, rather than modifying movement speed. [https://github.com/noskill-io/ffpr-tool/releases/tag/v0.35-beta-ff5 ffpr-tool] may also be used to resolve this by using it to adjust the movement speed, either down to 60px/s to match the framerate and the SNES original's speed, or up to 120px/s which is a clean double of the target framerate. | ||
+ | |||
+ | {{Fixbox|Instructions|fix= | ||
+ | # Browse to the local files of the Final Fantasy Pixel Remaster installation. | ||
+ | # Copy {{file|ffpr-tool-ff5-ff6.exe}} into the directory. | ||
+ | # Run the application, and use the arrow keys to select the targeted speed. | ||
}} | }} | ||
Line 125: | Line 132: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = n/a | |anisotropic = n/a | ||
− | |anisotropic notes = Limited 3D effects and 3D Opera sequence have no anisotropic filtering. | + | |anisotropic notes = Limited 3D-effects and 3D Opera sequence have no anisotropic filtering. |
|antialiasing = false | |antialiasing = false | ||
− | |antialiasing notes = Limited 3D effects and 3D Opera sequence have no anti-aliasing. | + | |antialiasing notes = Limited 3D-effects and 3D Opera sequence have no anti-aliasing. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
|60 fps = limited | |60 fps = limited | ||
− | |60 fps notes = 2D game with limited animation frames, so while movement/scrolling may work as | + | |60 fps notes = 2D-game with limited animation-frames, so while movement/scrolling may work as 60FPS, the game is not fully 60FPS. |
|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = See [https://github.com/darkxex/UnCapFF6PRemaster UnCapFF6PRemaster]. | |120 fps notes = See [https://github.com/darkxex/UnCapFF6PRemaster UnCapFF6PRemaster]. | ||
Line 170: | Line 180: | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
− | |dualshock 4 notes = By default Circle is mapped to confirm and Cross is mapped to cancel. | + | |dualshock 4 notes = By default, Circle is mapped to confirm and Cross is mapped to cancel. |
|dualshock prompts = true | |dualshock prompts = true | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
Line 212: | Line 222: | ||
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = limited |
|subtitles notes = Opera sequence only. | |subtitles notes = Opera sequence only. | ||
|closed captions = n/a | |closed captions = n/a | ||
Line 220: | Line 230: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 242: | Line 254: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Opera sequence is sang in Japanese. |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 251: | Line 263: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Opera sequence is sang in Japanese. |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 305: | Line 317: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Opera sequence is sang in English. |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 314: | Line 326: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Opera sequence is sang in English. |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 332: | Line 344: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Opera sequence is sang in Japanese. |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 341: | Line 353: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 396: | Line 408: | ||
|anticheat notes = | |anticheat notes = | ||
}} | }} | ||
+ | |||
+ | ===Modifications=== | ||
+ | * [https://steamcommunity.com/sharedfiles/filedetails/?id=2786311940/ Custom Font Mods] - A collection of alternative font mods which are also compatible with the other games in the Final Fantasy Pixel Remaster series. | ||
==System requirements== | ==System requirements== |
Revision as of 21:26, 12 February 2024
This page is for the 2022 "pixel remaster" version. For the "old version" released in 2015, see Final Fantasy VI.
Developers | |
---|---|
Tose | |
Publishers | |
Square Enix | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | February 23, 2022 |
Reception | |
Metacritic | 87 |
OpenCritic | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Continuous turn-based |
Perspectives | Bird's-eye view |
Genres | JRPG |
Art styles | Anime, Pixel art |
Themes | Fantasy |
Series | Final Fantasy Pixel Remaster, Final Fantasy |
Final Fantasy Pixel Remaster | |
---|---|
Subseries of Final Fantasy | |
Final Fantasy | 2021 |
Final Fantasy II | 2021 |
Final Fantasy III | 2021 |
Final Fantasy IV | 2021 |
Final Fantasy V (2021) | 2021 |
Final Fantasy VI (2022) | 2022 |
- Adds an auto-battle function and a mini map.
- Lacks some bonus features from the PS1 and GBA versions (including the added FMVs, the Dragons Den and the Soul Shrine).
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Improve the readability of the in-game text
- The default fonts used by the game are narrow and difficult to read. The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as Final Fantasy XIII.
- As of January 30, 2024, the game has been updated to have the option of switching to the pixel font used in the console versions.
Replace default fonts[1][2] |
---|
|
Fix scrolling stutter
While walking around the world, there is some stutter as the screen scrolls. This is because the default movement speed in the pixel remasters is 80px/s, which doesn't align with the framerate of the game. This may be resolved using UnCapFF6PRemaster to set a target framerate to a multiple of 80 to better match, rather than modifying movement speed. ffpr-tool may also be used to resolve this by using it to adjust the movement speed, either down to 60px/s to match the framerate and the SNES original's speed, or up to 120px/s which is a clean double of the target framerate.
Instructions |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1173820/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\FINAL FANTASY VI PR\Steam\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1173820/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Game's resolutions seem to be designed for multiples of 1080p and 2160p. Shimmering on non-integer resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | Up to 21:9. | ||
4K Ultra HD | |||
Field of view (FOV) | Limited 3D effects and 3D Opera sequence do not require FOV modding. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Limited 3D-effects and 3D Opera sequence have no anisotropic filtering. | ||
Anti-aliasing (AA) | Limited 3D-effects and 3D Opera sequence have no anti-aliasing. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | 2D-game with limited animation-frames, so while movement/scrolling may work as 60FPS, the game is not fully 60FPS. | ||
120+ FPS | See UnCapFF6PRemaster. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | By default, Circle is mapped to confirm and Cross is mapped to cancel. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Opera sequence only. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- Vocals are limited only to the opera sequence.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Opera sequence is sang in Japanese. | |||
Traditional Chinese | Opera sequence is sang in Japanese. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | Opera sequence is sang in English. | |||
Russian | Opera sequence is sang in English. | |||
Spanish | ||||
Thai | Opera sequence is sang in Japanese. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Modifications
- Custom Font Mods - A collection of alternative font mods which are also compatible with the other games in the Final Fantasy Pixel Remaster series.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 8.1, 10 (v1909) | |
Processor (CPU) | Intel Core i3-2105 AMD A8-7600 |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | AMD Radeon R7 Intel HD Graphics 3000 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.20f1
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1173820/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1173820) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ RPGSite - How to fix that awful font in the Final Fantasy Pixel Remaster games on PC - last accessed on 2021-07-30
- ↑ FONT FIX FOR NON-ENGLISH LANGUAGES - Steam Community Guides - last accessed on 2021-07-30