Difference between revisions of "The Legend of Zelda: Ocarina of Time (Ship of Harkinian)"
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{{Availability/row| Official | https://www.shipofharkinian.com | drm-free | Requires an original PAL Nintendo 64 or GameCube copy. | | Windows }} | {{Availability/row| Official | https://www.shipofharkinian.com | drm-free | Requires an original PAL Nintendo 64 or GameCube copy. | | Windows }} | ||
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==Game data== | ==Game data== | ||
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|anticheat notes = | |anticheat notes = | ||
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+ | == Mods == | ||
+ | ===[https://evilgames.eu/texture-packs/oot-reloaded.htm OoT Reloaded]=== | ||
+ | {{ii}} Ultra HD texture pack | ||
+ | |||
==System requirements== | ==System requirements== |
Revision as of 00:57, 24 December 2023
Developers | |
---|---|
Original | Nintendo EAD |
Publishers | |
Original | Nintendo |
Release dates | |
Windows | March 22, 2022 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure |
Themes | Fantasy |
Series | The Legend of Zelda |
The Legend of Zelda: Ocarina of Time is a fantasy third-person adventure game developed and published by Nintendo, and is the fifth game in the Legend of Zelda series. Ship of Harkinian is an unofficial PC port of the game based on a 2021 decompilation of the game's code.
The original game was released on the Nintendo 64 in 1998. On November 2021, the community-led Zelda Reverse Engineering Team completed their two-year-long project of fully reverse-engineering the game's code into parsable C-code. This decompilation served as the basis of an unofficial PC port of the game, titled Ship of Harkinian, released in 2022 by Harbour Masters, another community-led group of developers.
Ship of Harkinian features extensive and significant enhancements over the original game, such as improved performance, increased frame-rate, native ultra-widescreen support, and extensive mod support (especially compared to emulated versions of the original), among other features.
General information
- Ship of Harkinian - official website of the project
- Game Banana - The largest repository of community-made mods for Ship of Harkinian
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires an original PAL Nintendo 64 or GameCube copy. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\shipofharkinian.json[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\fileX.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Camera distance can be adjusted. | ||
Windowed | By default. Freely resizeable. Toggle to fullscreen with F11 or by editing configuration file. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | MSAA up to 8x. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Game was originally designed to run at 20 FPS. Frame interpolation goes up to 360 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | Some keys cannot be mapped to, such as Ctrl, Alt, or ⇧ Shift. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | The touch screen can interact with the F1 menu bar. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Prompts are for Nintendo 64 and GameCube controllers. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Prompts are for Nintendo 64 and GameCube controllers. | |
Light bar support | Customisable under the F1 menu --> Settings --> Controllers --> Additionnal Controller Options | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Prompts are for Nintendo 64 and GameCube controllers. |
Additional information | ||
---|---|---|
Controller hotplugging | Only controllers that were connected before the game was launched will work. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Also supports Headset audio. | |
Subtitles | Huge majority of dialogues are text based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 3.3 |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | Note: For arm (M1) choppy audio when using more than 20FPS. |
Middleware
- No middleware information; you can edit this page to add it.
Mods
OoT Reloaded
- Ultra HD texture pack
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows 10 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- No official system requirements have been officially-released.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).