Difference between revisions of "M.A.S.S. Builder"
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Williamjcm (talk | contribs) m (Fix a typo in the introduction.) |
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{{state|predev}} | {{state|predev}} | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = M.A.S.S. Builder cover.jpg | |cover = M.A.S.S. Builder cover.jpg | ||
Line 12: | Line 11: | ||
{{Infobox game/row/date|Windows|EA}} | {{Infobox game/row/date|Windows|EA}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | No microtransactions}} | {{Infobox game/row/taxonomy/microtransactions | No microtransactions}} | ||
− | {{Infobox game/row/taxonomy/modes | Singleplayer}} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} |
{{Infobox game/row/taxonomy/pacing | Real-time}} | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
{{Infobox game/row/taxonomy/perspectives | Third-person}} | {{Infobox game/row/taxonomy/perspectives | Third-person}} | ||
Line 33: | Line 32: | ||
|license = | |license = | ||
}} | }} | ||
+ | {{Introduction | ||
+ | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:TPS}} {{Glossary:shooter}} and {{Glossary:hack and slash}} {{Glossary:action}} game developed by [[Company:Vermillion Digital|Vermillion Digital]] and published by [[Company:Sekai Project|Sekai Project]]. It uses [[Engine:Unreal Engine 4|Unreal Engine 4]]. | ||
+ | |||
+ | |release history = It was launched to early access on September 14, 2019.}} | ||
'''General information''' | '''General information''' | ||
Line 94: | Line 97: | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = The game uses {{Term|Vert-}} FOV scaling. The FOV cannot be changed to compensate. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = See [[#Lock-on_issues_at_vertical_resolutions_higher_than_1080p|Lock-on issues at vertical resolutions higher than 1080p]] | |4k ultra hd notes = See [[#Lock-on_issues_at_vertical_resolutions_higher_than_1080p|Lock-on issues at vertical resolutions higher than 1080p]] | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
Line 108: | Line 111: | ||
|antialiasing = always on | |antialiasing = always on | ||
|antialiasing notes = [[TAA]], with different sampling rates depending on setting.<ref>{{Refsnip|url=https://community.pcgamingwiki.com/gallery/image/2894-mass-builder-aa-info/|title=M.A.S.S. Builder AA conversation Discord snippet|date=2020-06-22|snippet=We use post process effect Temporal AA [...] Low is always on, with very very low sampling rate}}</ref> | |antialiasing notes = [[TAA]], with different sampling rates depending on setting.<ref>{{Refsnip|url=https://community.pcgamingwiki.com/gallery/image/2894-mass-builder-aa-info/|title=M.A.S.S. Builder AA conversation Discord snippet|date=2020-06-22|snippet=We use post process effect Temporal AA [...] Low is always on, with very very low sampling rate}}</ref> | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 114: | Line 120: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
Line 193: | Line 199: | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Background music, sound effects, and UI sounds. | |separate volume notes = Background music, sound effects, and UI sounds. | ||
− | |surround sound = | + | |surround sound = always on |
|surround sound notes = The game doesn't seem to output to the centre channel on 7.1 setups. | |surround sound notes = The game doesn't seem to output to the centre channel on 7.1 setups. | ||
|subtitles = n/a | |subtitles = n/a | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|audio = n/a | |audio = n/a | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = Story events and in-mission dialogue are not localised. |
|fan = | |fan = | ||
}} | }} | ||
Line 227: | Line 235: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = Story events and in-mission dialogue are not localised. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = n/a | |audio = n/a | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = Story events and in-mission dialogue are not localised. |
|fan = | |fan = | ||
}} | }} | ||
Line 243: | Line 251: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = Story events and in-mission dialogue are not localised. |
|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = false | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 4 | ||
+ | |online play modes = Co-op | ||
+ | |online play notes = | ||
+ | |asynchronous = false | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | {{Network/Connections | ||
+ | |matchmaking = true | ||
+ | |matchmaking notes = | ||
+ | |p2p = true | ||
+ | |p2p notes = | ||
+ | |dedicated = false | ||
+ | |dedicated notes = | ||
+ | |self-hosting = false | ||
+ | |self-hosting notes = | ||
+ | |direct ip = false | ||
+ | |direct ip notes = | ||
}} | }} | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 15:55, 7 December 2023
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Vermillion Digital | |
Publishers | |
Sekai Project | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Hack and slash, Shooter, TPS |
M.A.S.S. Builder is a singleplayer and multiplayer TPS shooter and hack and slash action game developed by Vermillion Digital and published by Sekai Project. It uses Unreal Engine 4.
It was launched to early access on September 14, 2019.
General information
- Publisher Discord server
- Kickstarter page
- M.A.S.S. Builder Feedback Hub
- Community wiki
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
- A demo is available from Steam.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MASS_Builder\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/956680/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MASS_Builder\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/956680/pfx/[Note 2] |
Photo mode screenshots location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Saved\Screenshots\WindowsNoEditor |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Lock-on issues at vertical resolutions higher than 1080p | ||
Multi-monitor | |||
Ultra-widescreen | The game uses Vert- FOV scaling. The FOV cannot be changed to compensate. | ||
4K Ultra HD | See Lock-on issues at vertical resolutions higher than 1080p | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Tied to texture quality setting. Low is 0, medium is 2, high is 4, very high and ultra are 8. | ||
Anti-aliasing (AA) | TAA, with different sampling rates depending on setting.[2] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis inversion also supported. | |
Controller | ||
Controller support | ||
Full controller support | Some input fields require a keyboard. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | X-axis inversion also supported. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Shoulder buttons use PlayStation-style prompts. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Prompts will switch based on the last input received by the game. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Background music, sound effects, and UI sounds. | |
Surround sound | The game doesn't seem to output to the centre channel on 7.1 setups. | |
Subtitles | The game has no spoken dialogue. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No speech; all dialogue is displayed as text. No closed captions. | |||
Simplified Chinese | Story events and in-mission dialogue are not localised. | |||
Traditional Chinese | Story events and in-mission dialogue are not localised. | |||
Japanese | Story events and in-mission dialogue are not localised. | |||
Thai | Story events and in-mission dialogue are not localised. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Lock-on issues at vertical resolutions higher than 1080p
- At such resolutions, the lock-on marker will prefer targets towards the right side of the screen when not locked on, and will flicker when locked on. Setting the resolution to one that is 1080 pixels high or less will result in the lock-on marker behaving normally again.[3]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 AMD Phenom II X3 |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 |
|
Sound (audio device) | DirectSound compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/956680/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (956680) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Williamjcm on 2021-06-28
- ↑ M.A.S.S. Builder AA conversation Discord snippet - last accessed on 2020-06-22
- "We use post process effect Temporal AA [...] Low is always on, with very very low sampling rate"
- ↑ M.A.S.S. Builder Feedback Hub - (Bug) Issues with the lock-on system at vertical resolutions above 1080p - last accessed on 2020-08-17