Difference between revisions of "The Incredibles: Rise of the Underminer"
From PCGamingWiki, the wiki about fixing PC games
m (Undo revision 1451428 by Jigen123 (talk) this info is good to note, especially to those who work internally with the game files, and also the save format (Save\Incredibles_##\GameData.xsv) is the same as it is on xbox. just saying it is superior when the differences on the outside are minor is just incorrect, especially compared to the first game) Tag: Undo |
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FSAA]] toggle. | |antialiasing notes = [[FSAA]] toggle. | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = false |
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
Line 98: | Line 98: | ||
|hdr = false | |hdr = false | ||
|hdr notes = the "hdr" in the config files refers to the "Glow" effect. | |hdr notes = the "hdr" in the config files refers to the "Glow" effect. | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} |
Revision as of 06:49, 2 December 2023
Developers | |
---|---|
Heavy Iron Studios | |
Windows | Beenox Shift |
macOS (OS X) | Beenox Shift |
Publishers | |
THQ | |
Engines | |
EvilEngine[1] | |
Graphics | RenderWare |
Release dates | |
Windows | October 24, 2005 |
macOS (OS X) | November 1, 2005 |
Reception | |
Metacritic | 65 |
Taxonomy | |
Series | The Incredibles |
The Incredibles | |
---|---|
Subseries of Pixar | |
The Incredibles | 2004 |
The Incredibles: When Danger Calls | 2004 |
The Incredibles: Rise of the Underminer | 2005 |
Lego The Incredibles | 2018 |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Key points
- Port of the original Xbox version of the game.
Availability
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\THQ\The Incredibles Rise of the Underminer\ |
macOS (OS X) |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\THQ\The_Incredibles_Rise_of_the_Underminer\Save\Incredibles_##\GameData.xsv |
macOS (OS X) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Go to the configuration file location and replace "listbox_displayres" value with your desired resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FSAA toggle. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Gameplay capped at 60 FPS. | ||
High dynamic range display (HDR) | the "hdr" in the config files refers to the "Glow" effect. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | The start screen requires the spacebar. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Removed from the PC version. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | Certain languages use closed captions during the FMV cutscenes due to English audio. | |
Mute on focus lost | ||
EAX support | DirectSound3D. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Norwegian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | Castilian. | |||
Swedish |
- Language availability varies between regional releases.
Issues fixed
Stuttering framerate
- The game's framerate may stutter/drop randomly on modern operating systems due to broken 3D audio compatibility.
Use DirectSound 3D restoration software |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 800 MHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 750 MB | |
Video card (GPU) | Nvidia GeForce2 MX ATI Radeon 7500 32 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.2.8 | |
Processor (CPU) | PowerPC G4 800 MHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 750 MB | |
Video card (GPU) | Nvidia GeForce2 MX ATI Radeon 7500 32 MB of VRAM |
References
- ↑ Category:EvilEngine - last accessed on 2022-12-18