Difference between revisions of "Call of Duty: Modern Warfare III"
From PCGamingWiki, the wiki about fixing PC games
m (→Video) |
|||
Line 68: | Line 68: | ||
==Monetization== | ==Monetization== | ||
{{Monetization | {{Monetization | ||
− | |ad-supported | + | |ad-supported = |
− | + | |dlc = | |
− | |dlc | + | |expansion pack = |
− | |expansion pack | + | |freeware = |
− | |freeware | + | |free-to-play = The '''Warzone 2.0''' game modes are free-to-play. Access to '''Modern Warfare III''' campaign, Zombies and multiplayer modes requires a purchase. |
− | |free-to-play | + | |one-time game purchase = |
− | |one-time game purchase | + | |sponsored = The game includes likeness of real-life celebrities as Operators.<ref>{{Refurl|url=https://store.steampowered.com/news/app/1938090/view/6314637529908265000|title=Introducing a New Battle Pass System in Season 01, plus Bundle Highlights|date=2022-11-16}}</ref> |
− | | | + | |subscription = |
− | | | ||
− | |subscription | ||
}} | }} | ||
===Microtransactions=== | ===Microtransactions=== | ||
{{Microtransactions | {{Microtransactions | ||
− | |boost = | + | |boost = A '''Battle Pass''' is available to purchase each in-game season, which includes rewards such as XP boosts, weapon blueprints, skins and currency. Battle Pass tiers can be instantly skipped with an additional purchase using '''CP'''. |
− | |cosmetic = | + | |cosmetic = Weapon skins, operators and operator skins can be purchased from the in-game store using '''CP'''. |
− | |currency = | + | |currency = '''Call of Duty Points''', alternatively '''COD Points''' or '''CP''', can be purchased with real money at an exchange rate of 100 '''CP''' per 1 US Dollar. |
|finite spend = | |finite spend = | ||
− | |infinite spend = | + | |infinite spend = There is no cap on '''CP''' purchases. |
− | |free-to-grind = | + | |free-to-grind = While '''CP''' is a real money currency, it can be earned through gameplay by progressing through the '''Battle Pass''' at a rate of 400 '''CP''' per season. |
|loot box = | |loot box = | ||
− | |none = | + | |none = |
|player trading = | |player trading = | ||
|time-limited = | |time-limited = | ||
Line 96: | Line 94: | ||
{{DLC| | {{DLC| | ||
− | < | + | {{DLC/row| Nemesis Operator Pack | Available only as part of the '''Vault Edition'''. <br/> Includes 4 playable multi-player Operators. | Windows }} |
+ | {{DLC/row| Fate Weapon Vaults | Available only as part of the '''Vault Edition'''. <br/> Includes blueprints and custom attachment skins for the SVA 545, Riveter, AMR9, and Longbow weapons. | Windows }} | ||
+ | {{DLC/row| Soap Operator Pack | Includes 2 operator skins for Soap and a weapon blueprint for the M13C. Also available for use in ''Modern Warfare II''. | Windows }} | ||
+ | {{DLC/row| Zombie Ghost Operator Skin | Includes an operator skin for Ghost. Also available for use in ''Modern Warfare II''. | Windows }} | ||
+ | {{DLC/row| Soul Harvester Weapon Blueprint | Available only as part of the '''Vault Edition'''. <br/> Includes a weapon blueprint for the M4. Also available for use in ''Modern Warfare II''. | Windows }} | ||
}} | }} | ||
Line 103: | Line 105: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|userprofile\Documents}}\Call of Duty\players}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile\Documents}}\Call of Duty\players}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
|epic games launcher = | |epic games launcher = | ||
|epic games launcher notes = | |epic games launcher notes = | ||
Line 119: | Line 123: | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = false |
|steam cloud notes = | |steam cloud notes = | ||
|ubisoft connect = | |ubisoft connect = | ||
Line 135: | Line 139: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Choice between '''Automatic''' or specific aspect ratios ('''16:9''', '''16:10''', '''21:9''' and '''32:9'''). |
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = Requires '''Aspect Ratio''' to be set to '''Automatic'''. <br/> {{Term|Hor+}} gameplay with '''spanned''' HUD and cutscenes. <br/> Menus, loading screens and {{Term|FMV}}s are presented on '''one screen only'''. |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Hor+}} gameplay with '''spanned''' HUD and cutscenes. <br/> Menus and loading screens are {{Term|pillarboxed}}. <br/> {{Term|FMV}}s are 21:9 {{Term|anamorphic}}. |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Separate FoV sliders for '''first-''' and '''third-person''' (horizontal '''60°-120°''' for the former and '''70°-90°''' for the latter). <br/> Separate view-model toggles available for '''Vehicle''' and '''Weapon''' FoV. |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = [[Glossary:Mouse locking|'''Constrain Mouse to Game Window''']] toggle available. |
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = '''Fullscreen Exclusive''' and '''Fullscreen Extended Window''' display modes also available. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Listed as '''Texture Filter Anisotropic'''. ('''Low'''/'''Normal'''/'''High''') |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = Forced '''Filmic SMAA T2x'''. '''[[DLAA]]''' selectable via Upscaling/Sharpening ('''Sharpness''' slider available, shared with '''[[DLSS]]''') <br/> [[SSAA]] via the '''Render Resolution''' setting (up to '''200%'''). |
− | |upscaling = | + | |upscaling = true |
− | |upscaling tech = | + | |upscaling tech = NIS, FSR 1, FSR 2.1, DLSS 3.5, XeSS 1.2 |
− | |upscaling notes = | + | |upscaling notes = Presets available for all methods. <br/> '''Sharpness''' sliders available for '''NIS''' and '''DLSS'''. <br/> '''Disables''' render resolution options when used. <br/> '''DLSS Frame Generation''' available as a toggle when DLSS/DLAA is used. |
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Separate '''Gameplay''' and '''Menus''' toggles. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Separate '''Gameplay''', '''Menu''' and '''Out of Focus''' frame-cap sliders. |
− | |hdr = | + | |hdr = true |
− | |hdr notes = | + | |hdr notes = Choice between '''Automatic''' (respects OS settings) and manual calibration. |
− | |ray tracing = | + | |ray tracing = false |
− | |ray tracing notes = | + | |ray tracing notes = An option to enable ray tracing can be found in config files, but it has no effects |
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = '''Protanopia''', '''Deuteranopia''' and '''Tritanopia''' HUD colour palettes available. |
}} | }} | ||
Revision as of 03:42, 5 November 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page is for the sequel to the 2022 game. For the original 2011 game, see Call of Duty: Modern Warfare 3.
Developers | |
---|---|
Sledgehammer Games | |
Infinity Ward | |
Beenox | |
Raven Software | |
High Moon Studios | |
Demonware | |
Zombies | Treyarch |
Publishers | |
Activision | |
Engines | |
IW engine | |
Release dates | |
Windows | November 10, 2023 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Series | Call of Duty: Modern Warfare |
Warnings
- This game requires a constant internet connection for all game modes.
Call of Duty: Modern Warfare III is a singleplayer and multiplayer first-person shooter game in the Call of Duty: Modern Warfare series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net | Vault Edition also available. | |||
Steam | Vault Edition also available. |
- This game is playable in the Call of Duty HQ launcher.
- All versions require a valid phone number attached to the platform account, an Activision account, and a constant internet connection for all game modes.
Monetization
Type | Notes |
---|---|
Free-to-play | The Warzone 2.0 game modes are free-to-play. Access to Modern Warfare III campaign, Zombies and multiplayer modes requires a purchase. |
Sponsored | The game includes likeness of real-life celebrities as Operators.[1] |
Microtransactions
Type | Notes |
---|---|
Boost | A Battle Pass is available to purchase each in-game season, which includes rewards such as XP boosts, weapon blueprints, skins and currency. Battle Pass tiers can be instantly skipped with an additional purchase using CP. |
Cosmetic | Weapon skins, operators and operator skins can be purchased from the in-game store using CP. |
Currency | Call of Duty Points, alternatively COD Points or CP, can be purchased with real money at an exchange rate of 100 CP per 1 US Dollar. |
Free-to-grind | While CP is a real money currency, it can be earned through gameplay by progressing through the Battle Pass at a rate of 400 CP per season. |
Infinite spend | There is no cap on CP purchases. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Nemesis Operator Pack | Available only as part of the Vault Edition. Includes 4 playable multi-player Operators. |
|
Fate Weapon Vaults | Available only as part of the Vault Edition. Includes blueprints and custom attachment skins for the SVA 545, Riveter, AMR9, and Longbow weapons. |
|
Soap Operator Pack | Includes 2 operator skins for Soap and a weapon blueprint for the M13C. Also available for use in Modern Warfare II. | |
Zombie Ghost Operator Skin | Includes an operator skin for Ghost. Also available for use in Modern Warfare II. | |
Soul Harvester Weapon Blueprint | Available only as part of the Vault Edition. Includes a weapon blueprint for the M4. Also available for use in Modern Warfare II. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Call of Duty\players |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2519060/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Call of Duty\players |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2519060/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Choice between Automatic or specific aspect ratios (16:9, 16:10, 21:9 and 32:9). | ||
Multi-monitor | Requires Aspect Ratio to be set to Automatic. Hor+ gameplay with spanned HUD and cutscenes. Menus, loading screens and FMVs are presented on one screen only. |
||
Ultra-widescreen | Hor+ gameplay with spanned HUD and cutscenes. Menus and loading screens are pillarboxed. FMVs are 21:9 anamorphic. |
||
4K Ultra HD | |||
Field of view (FOV) | Separate FoV sliders for first- and third-person (horizontal 60°-120° for the former and 70°-90° for the latter). Separate view-model toggles available for Vehicle and Weapon FoV. |
||
Windowed | Constrain Mouse to Game Window toggle available. | ||
Borderless fullscreen windowed | Fullscreen Exclusive and Fullscreen Extended Window display modes also available. | ||
Anisotropic filtering (AF) | Listed as Texture Filter Anisotropic. (Low/Normal/High) | ||
Anti-aliasing (AA) | Forced Filmic SMAA T2x. DLAA selectable via Upscaling/Sharpening (Sharpness slider available, shared with DLSS) SSAA via the Render Resolution setting (up to 200%). |
||
High-fidelity upscaling | NIS, FSR 1.0, FSR 2.1, DLSS 3.5, XeSS 1.2 Presets available for all methods. Sharpness sliders available for NIS and DLSS. Disables render resolution options when used. DLSS Frame Generation available as a toggle when DLSS/DLAA is used. |
||
Vertical sync (Vsync) | Separate Gameplay and Menus toggles. | ||
60 FPS and 120+ FPS | Separate Gameplay, Menu and Out of Focus frame-cap sliders. | ||
High dynamic range display (HDR) | Choice between Automatic (respects OS settings) and manual calibration. | ||
Ray tracing (RT) | An option to enable ray tracing can be found in config files, but it has no effects | ||
Color blind mode | Protanopia, Deuteranopia and Tritanopia HUD colour palettes available. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 10 64 Bit (latest update) | Windows 10 64 Bit (latest update) or Windows 11 64 Bit (latest update) |
Processor (CPU) | Intel Core i5-6600 AMD Ryzen 5 1400 |
Intel Core i7-6700K AMD Ryzen 5 1600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | SSD with 149 GB | SSD with 149 GB |
Video card (GPU) | NVIDIA GeForce GTX 960 / GTX 1650 AMD Radeon RX 470 2 GB of VRAM | NVIDIA GeForce GTX 1080Ti / RTX 3060 AMD Radeon RX 6600XT 8 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2519060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Introducing a New Battle Pass System in Season 01, plus Bundle Highlights - last accessed on 2022-11-16