Difference between revisions of "Shadow Ops: Red Mercury"
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{{Infobox game | {{Infobox game | ||
|cover = Shadow Ops- Red Mercury - cover.png | |cover = Shadow Ops- Red Mercury - cover.png | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Zombie Studios}} | {{Infobox game/row/developer|Zombie Studios}} | ||
+ | {{Infobox game/row/developer|Ryan C. Gordon|64-bit version}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Atari}} | + | {{Infobox game/row/publisher|Atari|2004-2014; 2023-present}} |
+ | {{Infobox game/row/publisher|Retroism|2014-2023}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 21, 2004}} | {{Infobox game/row/date|Windows|September 21, 2004}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|shadow-ops-red-mercury|61}} | ||
+ | {{Infobox game/row/reception|IGDB|shadow-ops-red-mercury|57}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Shooter, FPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Africa, Contemporary, Europe, Middle East }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 286770 | |steam appid = 286770 | ||
− | |gogcom | + | |gogcom id = 1479095781 |
+ | |hltb = 13818 | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = 16113 | ||
|wikipedia = Shadow Ops: Red Mercury | |wikipedia = Shadow Ops: Red Mercury | ||
|winehq = 12577 | |winehq = 12577 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
+ | {{GOG.com links|1479095781|shadow_ops_red_mercury}} | ||
{{mm}} [https://steamcommunity.com/app/286770/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/286770/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc | {{DRM|SecuROM| | + | {{Availability/row| Retail | | disc, key | {{DRM|SecuROM|5}} disc check. | | Windows }} |
+ | {{Availability/row| GamersGate | shadow-ops-red-mercury | Steam | | | Windows }} | ||
+ | {{Availability/row| GOG.com | shadow_ops_red_mercury | DRM-free | | | Windows }} | ||
{{Availability/row| GMG | shadow-ops-red-mercury | Steam | | | Windows }} | {{Availability/row| GMG | shadow-ops-red-mercury | Steam | | | Windows }} | ||
{{Availability/row| Steam | 286770 | Steam | | | Windows }} | {{Availability/row| Steam | 286770 | Steam | | | Windows }} | ||
Line 31: | Line 61: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p| | + | {{Game data/config|Windows|{{p|userprofile\Documents}}\Shadow Ops Profiles\{{P|uid}}\|{{p|game}}\System\}} |
}} | }} | ||
+ | {{ii}} {{file|RM.ini}} contains general settings. | ||
+ | {{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\Saves\}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = false |
− | | | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Shadow Ops- Red Mercury - video settings.png|Video settings.}} | {{Image|Shadow Ops- Red Mercury - video settings.png|Video settings.}} | ||
− | {{Video | + | {{Image|Shadow Ops Red Mercury - details settings.png|Details settings.}} |
− | |wsgf link = | + | {{Video |
+ | |wsgf link = https://www.wsgf.org/dr/shadow-ops-red-mercury/en | ||
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
Line 59: | Line 100: | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. The HUD (particularly ammo count) may not display correctly in non-4:3 aspect ratios. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. The HUD (particularly ammo count) may not display correctly in non-4:3 aspect ratios. | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. Image is {{term|Vert-}} and FOV will need to be adjusted to compensate. At ultrawide resolutions the ammo counter does not display at all. | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. Image is {{term|Vert-}} and FOV will need to be adjusted to compensate. At ultrawide resolutions the ammo counter does not display at all. | ||
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|4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | + | |fov notes = 85° by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]]. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = | + | |120 fps notes = High framerates cause enemies to get stuck when jumping obstacles. See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description= | + | {{ii}} Custom resolutions can be set manually. Note that image is {{term|Vert-}}, and FOV should be increased to compensate for the first two options. |
− | # | + | {{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= |
− | # Open | + | # While in game, open the console with {{key|~}}. |
− | # | + | # Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). |
− | + | }} | |
+ | |||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|RM.ini]]}}. | ||
+ | # Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
+ | # Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} HUD and menus remain stretched. | ||
+ | {{--}} Some menu elements become cropped. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2715-shadow-ops-red-mercury-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes. | ||
+ | {{++}} Menu elements are no longer cropped. | ||
+ | {{--}} HUD and menus are stretched. | ||
}} | }} | ||
− | |||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Set default FOV in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= |
− | # | + | # While in game, open the console with {{key|~}}. |
− | # Open | + | # Type <code>fov x</code>, where <code>x</code> is the desired FOV. |
− | # | + | }} |
− | + | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Define FoV in following lines: | ||
+ | <pre> | ||
+ | DesiredFOV=85.000000 | ||
+ | DefaultFOV=85.000000 | ||
+ | </pre> | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} High | + | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. |
+ | {{--}} Game could start to randomly reset those values. If so, edit those values in <code>{{p|game}}\System\{{file|DefUser.ini}}</code> too. | ||
+ | {{--}} Weapon FOV stays the same. | ||
+ | {{--}} High values (approximately 100 and over) may result in objects at long range such as buildings not being rendered. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|RM.ini]]}}. | ||
+ | # Find the section <code>[WinDrv.WindowsClient]</code>. | ||
+ | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width. | ||
+ | # In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height. | ||
+ | # Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
+ | {{Fixbox|description=Use SRWE|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # Start the game in a window. | ||
+ | # Download and run [https://github.com/dtgDTGdtg/SRWE/releases SRWE]. | ||
+ | # Attach the game process. | ||
+ | # Enable '''Remove borders'''. | ||
+ | # Enable '''Fake fullscreen'''. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|RM.ini]]}}. | ||
+ | # Change the line <code>LevelOfAnisotropy=1</code> to any value desired (between 1 and 16). | ||
}} | }} | ||
− | ===[[Glossary:Vertical sync (Vsync)|Vsync]]=== | + | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== |
− | {{Fixbox|description=Edit | + | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= |
− | # | + | # Launch the game at least once then close it. |
− | # Open | + | # Open {{file|[[#Game data|RM.ini]]}}. |
− | # | + | # Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. |
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input settings | + | {{Image|Shadow Ops Red Mercury - input settings.png|Input settings.}} |
+ | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Some keys are system reserved and must be bound manually in User.ini. | + | |key remap notes = Some keys are system reserved and must be bound manually in {{file|[[#Game data|User.ini]]}}. |
− | |acceleration option = | + | |acceleration option = hackable |
− | |acceleration option notes = | + | |acceleration option notes = Enabled by default, see [[#Mouse acceleration|Mouse acceleration]] to disable it. |
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = hackable |
− | |controller support notes = | + | |controller support notes = Set <code>UseJoystick=True</code> in {{file|[[#Game data|RM.ini]]}} under <code>[WinDrv.WindowsClient]</code>. |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = Edit in {{file|[[#Game data|User.ini]]}}. |
− | |controller sensitivity = | + | |controller sensitivity = hackable |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}. |
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 178: | Line 277: | ||
}} | }} | ||
− | ==Audio | + | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== |
− | {{Audio settings | + | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= |
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Change the line <code>MouseAccelThreshold=</code> to <code>0</code>. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
+ | {{Fixbox|description=Set custom sensitivity in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Enter <code>setsensitivity x</code> (for example <code>setsensitivity 5</code>). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Change the line <code>MouseSensitivity=</code> to the desired value. | ||
+ | }} | ||
+ | |||
+ | ===Jerky/Uneven mouse movement=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Go to the following lines and change <code>6</code> to <code>0.1</code>:<br><pre><nowiki>MouseX=Count bXAxis | Axis aMouseX Speed=6</nowiki></pre><pre><nowiki>MouseY=Count bYAxis | Axis aMouseY Speed=6</nowiki></pre> | ||
+ | # Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to: | ||
+ | #* {{code|0.008}} for 125Hz polling rate | ||
+ | #* {{code|0.002}} for 500Hz polling rate | ||
+ | #* {{code|0.001}} for 1000Hz polling rate | ||
+ | # Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust). | ||
+ | # Open {{file|[[#Game data|RM.ini]]}}. | ||
+ | # Go to the <code><nowiki>[D3DDrv.D3DRenderDevice]</nowiki></code> section and change <code>ReduceMouseLag=</code> to False. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow. | ||
+ | }} | ||
+ | |||
+ | ==Audio== | ||
+ | {{Image|Shadow Ops Red Mercury - audio settings.png|Audio settings.}} | ||
+ | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Effects, Music, Dialog and Voice sliders. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = THX Certified 5.1. Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL.]] |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = EAX Advanced HD. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | {{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX. | ||
+ | |||
+ | ===[[Glossary:Surround sound|Surround sound]]=== | ||
+ | {{ii}} By default the game ouputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound. | ||
+ | {{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples. | ||
+ | |||
+ | {{Fixbox|description=Restore surround sound<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|RM.ini]]}}. | ||
+ | # Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save. | ||
}} | }} | ||
Line 197: | Line 349: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 219: | Line 370: | ||
|online play players = | |online play players = | ||
|online play modes = | |online play modes = | ||
− | |online play notes = | + | |online play notes = Direct IP only as the master server has shut down. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = false |
|matchmaking notes = | |matchmaking notes = | ||
|p2p = | |p2p = | ||
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = true |
|dedicated notes = | |dedicated notes = | ||
− | |self-hosting = | + | |self-hosting = true |
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = true |
− | |direct ip notes = | + | |direct ip notes = Type <code>open <ip address:port></code> in the console. |
}}{{Network/Ports | }}{{Network/Ports | ||
|tcp = | |tcp = | ||
|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vr only = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D,Z3D | ||
+ | |vorpx notes = User created game profile, see [https://www.vorpx.com/forums/topic/shadow-ops-red-mercury/ vorpx forum] profile introduction. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===High fps causes enemies to get stuck=== | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Gamma too high=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # Open {{file|[[#Game data|RM.ini]]}}. | ||
+ | # Go to class <code>[WinDrv.WindowsClient]</code>. | ||
+ | # Change <code>Gamma=1.900000</code> to <code>Gamma=1.000000</code>. | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor. | ||
+ | |||
+ | {{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|RM.ini]]}}. | ||
+ | # Find the line <code>DesiredRefreshRate=60</code>. | ||
+ | # Change the value to set your monitor's refresh rate. For example, 120 or 144. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Modifying any video options will undo the custom refresh rate. | ||
}} | }} | ||
Line 242: | Line 462: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 262: | Line 482: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = true |
+ | |windows arm app = | ||
+ | |windows exe notes = A special 64-bit version of the game arrived later after the release.{{cn}} | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = OpenAL | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Revision as of 01:31, 25 September 2023
Developers | |
---|---|
Zombie Studios | |
64-bit version | Ryan C. Gordon |
Publishers | |
2004-2014; 2023-present | Atari |
2014-2023 | Retroism |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | September 21, 2004 |
Reception | |
Metacritic | 61 |
IGDB | 57 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter, FPS |
Art styles | Realistic |
Themes | Africa, Contemporary, Europe, Middle East |
Shadow Ops: Red Mercury is a singleplayer and multiplayer first-person action, shooter and FPS game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 5 DRM disc check. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Shadow Ops Profiles\<user-id>\ <path-to-game>\System\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2] |
-
RM.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. The HUD (particularly ammo count) may not display correctly in non-4:3 aspect ratios. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. Image is Vert- and FOV will need to be adjusted to compensate. At ultrawide resolutions the ammo counter does not display at all. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 85° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS | |||
120+ FPS | High framerates cause enemies to get stuck when jumping obstacles. See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1] |
---|
|
Edit ini file[2] |
---|
Notes
|
Use the Widescreen Fix[3] |
---|
Notes
|
Field of view (FOV)
Set default FOV in-game[4] |
---|
|
Edit ini file[5] |
---|
DesiredFOV=85.000000 DefaultFOV=85.000000 Notes
|
Windowed
Edit ini file[6] |
---|
|
Borderless fullscreen windowed
Use SRWE[7] |
---|
|
Anisotropic filtering (AF)
Edit ini file[8] |
---|
|
Vertical sync (Vsync)
Edit ini file[9] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys are system reserved and must be bound manually in User.ini . |
|
Mouse acceleration | Enabled by default, see Mouse acceleration to disable it. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in RM.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[10] |
---|
Notes
|
Mouse sensitivity
Set custom sensitivity in-game[11] |
---|
|
Edit ini file[12] |
---|
|
Jerky/Uneven mouse movement
Edit ini file[13] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music, Dialog and Voice sliders. | |
Surround sound | THX Certified 5.1. Up to 7.0 output with DirectSound3D restoration software or OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX Advanced HD. | |
Royalty free audio |
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
Surround sound
- By default the game ouputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[14] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Direct IP only as the master server has shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Type open <ip address:port> in the console. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D User created game profile, see vorpx forum profile introduction. |
Issues unresolved
High fps causes enemies to get stuck
Issues fixed
Gamma too high
Edit ini file[15] |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[16] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | A special 64-bit version of the game arrived later after the release.[citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 3 @ 1 GHz AMD Athlon @ 1 GHz |
Intel Pentium 4 @ 1.5 GHz AMD Athlon @ 1.5 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0 compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (286770) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27