Difference between revisions of "Cars 2"
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During an event, the music may loop, which ends up crashing the game when leaving the event. This is because of a threading issue with the CPU. | During an event, the music may loop, which ends up crashing the game when leaving the event. This is because of a threading issue with the CPU. | ||
{{Fixbox|description=Let the game use only one CPU core<ref>{{Refurl|url=https://forums.anandtech.com/threads/video-game-cars-2-black-screen-crashing-amd-6670.2261792/post-39977451|title=Video Game (Cars 2) Black Screen Crashing (AMD 6670) - Post #12|date=2021-07-02}}</ref>|fix= | {{Fixbox|description=Let the game use only one CPU core<ref>{{Refurl|url=https://forums.anandtech.com/threads/video-game-cars-2-black-screen-crashing-amd-6670.2261792/post-39977451|title=Video Game (Cars 2) Black Screen Crashing (AMD 6670) - Post #12|date=2021-07-02}}</ref>|fix= | ||
− | # When the game has opened, go to | + | # When the game has opened, go to Task Manager. |
− | # Go to the details tab | + | # Go to the details tab. |
− | # Right click on the game in the list (called | + | # Right click on the game in the list (called Game-Cars.exe) and then click on "Set affinity". |
− | # Make sure only CPU 0 is selected, then click OK | + | # Make sure only CPU 0 is selected, then click OK. |
− | # Return to the game and have fun | + | # Return to the game and have fun. |
{{ii}} Do this every time you run the game, because all cores are selected by default the next time the game launches. | {{ii}} Do this every time you run the game, because all cores are selected by default the next time the game launches. | ||
+ | }} | ||
+ | ===Widescreen resolution=== | ||
+ | For some reason, the game's resolution won't go any higher than 1152x854 on some computers. | ||
+ | {{Fixbox|description=Widescreen fix|fix= | ||
+ | # Open your game files. | ||
+ | # Delete your <code>specs.cfg</code>. | ||
+ | # Go to <code>GameCars.exe</code>'s properties. | ||
+ | # Turn the compatibility mode on and set it to Windows 7. | ||
+ | # Done! | ||
+ | |||
+ | |||
+ | |||
}} | }} | ||
Revision as of 05:31, 6 January 2023
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Developers | |
---|---|
Avalanche Software | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
Disney Interactive Studios | |
Release dates | |
Windows | June 21, 2011 |
macOS (OS X) | June 21, 2011 |
Reception | |
Metacritic | 65 |
Taxonomy | |
Genres | Racing |
Series | Cars |
Cars | |
---|---|
Subseries of Pixar | |
Cars | 2006 |
Cars: Radiator Springs Adventures | 2006 |
Cars Mater-National Championship | 2007 |
The World of Cars Online | 2008 |
Cars Toon: Mater's Tall Tales | 2010 |
Cars 2 | 2011 |
Disney Planes | 2013 |
Cars: Fast as Lightning | 2014 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Based on the graphically inferior Wii release rather than the 360/PS3 versions.
- DLC from the 360/PS3 was never released.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 8 DRM. | |||
GamersGate | ||||
Steam | ||||
Amazon.com (unavailable) | SecuROM 8 and SecuROM PA DRM. | |||
Amazon.com (unavailable) |
Essential improvements
Skip intro videos
Delete or rename video files |
---|
avlogo.bik Copyright.bik DIS.bik gslogo.bik Opening.bik Pixar_Logo.bik |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Disney Interactive Studios\Cars2 |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301760/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Disney Interactive Studios\Cars2\storage |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301760/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish | Ported from the Wii version. Download. |
Issues fixed
Looping music and game crashes
During an event, the music may loop, which ends up crashing the game when leaving the event. This is because of a threading issue with the CPU.
Let the game use only one CPU core[1] |
---|
|
Widescreen resolution
For some reason, the game's resolution won't go any higher than 1152x854 on some computers.
Widescreen fix |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | 7 |
Processor (CPU) | Intel Pentium 4 3.0 GHz AMD Athlon 64 3500+ |
Intel Core 2 Duo 2.6 GHz AMD Athlon X2 6000+ |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce 6600 ATI Radeon X800 256 MB of VRAM DirectX 9.0c compatible Shader model 3 support |
Nvidia GeForce 7900 ATI Radeon X1900 |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Snow Leopard 10.6.7 | |
Processor (CPU) | Intel Core Duo | Intel Core i series |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce 7300 GT ATI Radeon X1600 Intel HD 3000 128 MB of VRAM | Nvidia GeForce x6xx series ATI Radeon HD 2600 256 MB of VRAM |
- Intel GMA 950 and x3100 GPUs are not supported on OS X.
- This game will not run on PowerPC (G3/G4/G5) based Mac systems (Power Mac).
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/301760/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (301760) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Video Game (Cars 2) Black Screen Crashing (AMD 6670) - Post #12 - last accessed on 2021-07-02