Difference between revisions of "Atari 50: The Anniversary Celebration"
From PCGamingWiki, the wiki about fixing PC games
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Menus and Reimagined. Emulated games scaled from native resolution. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 115: | Line 115: | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
− | |fov notes = | + | |fov notes = Cybermorph and Club Drive feature a Radial Menu to change between different camera perspectives. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Used in place of exclusive fullscreen. |
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = always on |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
− | |60 fps notes = | + | |60 fps notes = Emulated games run in their native framerate. |
|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | |||
+ | ===Resolution and scaling=== | ||
+ | {{ii}} The game has three scaling modes: Original, Full and Wide.<br/>All modes will stretch the game resolution using [[Glossary:Scaling#Scaling algorithm|bilinear scaling]] as following: | ||
+ | * Original scales the image up to the greatest integer scale below the screen resolution. | ||
+ | * Full stretches the game vertically to fill the space, then horizontally to stretch into the screen aspect ratio. | ||
+ | * Wide simply {{Term|stretch}} the game to fit the whole 16:9 area. | ||
==Input== | ==Input== |
Revision as of 15:07, 8 December 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Digital Eclipse Software | |
Publishers | |
Atari | |
Release dates | |
Windows | November 11, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Genres | Arcade |
Atari 50: The Anniversary Celebration is a singleplayer and multiplayer arcade game.
General information
Availability
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Atari 50 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1919470/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Atari 50 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1919470/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Menus and Reimagined. Emulated games scaled from native resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Cybermorph and Club Drive feature a Radial Menu to change between different camera perspectives. | ||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Emulated games run in their native framerate. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Resolution and scaling
- The game has three scaling modes: Original, Full and Wide.
All modes will stretch the game resolution using bilinear scaling as following:
- Original scales the image up to the greatest integer scale below the screen resolution.
- Full stretches the game vertically to fill the space, then horizontally to stretch into the screen aspect ratio.
- Wide simply stretch the game to fit the whole 16:9 area.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Game Dependant. Menu Keys and Reimagined games can not be remaped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse is only usable in Missile Command (Arcade), Haunted Houses and VCTR-SCTR. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Required for Quadratank [1][2] | |
Full controller support | ||
Controller remapping | Game Dependant. Menu Keys and Reimagined games can not be remaped. | |
Controller sensitivity | Only on Neo Breakout | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | Button mapping varies. No haptic feedback. Radial Menu and Panning does not work. Quadratank only controls properly with "B" layout. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Single slider. Music and SFX slider on Yoomp! and Jaguar games except Cybermorph (Engine, SFX, Voice) Fight For Life (Master & Music) and Trevor Mcfur (Single slider, music toggle unusable due to 0 button not being mapped); except the latter and Ruiner all jaguar games also have a music toggle. | |
Surround sound | ||
Subtitles | Atari 50 Interviews and Syzygy, 1973 only. Text based speech on some games. | |
Closed captions | Atari 50 Interviews. | |
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3 3.0 GHz or AMD equivalent | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon HD 4800 Nvidia GeForce 8800GT |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1919470/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1919470) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Quadra-Tank has no keyboard controls :: Atari 50: The Anniversary Celebration General Discussion - last accessed on 2022-12-08
- ↑ No way to ready up on keyboard in Quadratank? :: Atari 50: The Anniversary Celebration General Discussion - last accessed on 2022-12-08