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Atari 50: The Anniversary Celebration

From PCGamingWiki, the wiki about fixing PC games
Atari 50: The Anniversary Celebration
Atari 50: The Anniversary Celebration cover
Developers
Digital Eclipse Software
Publishers
Atari
Release dates
Windows November 11, 2022
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Genres Arcade
Atari 50: The Anniversary Celebration on HowLongToBeat
Atari 50: The Anniversary Celebration on MobyGames

Atari 50: The Anniversary Celebration is a singleplayer and multiplayer arcade game.

General information

GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Atari 50
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1919470/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Atari 50
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1919470/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

General Settings
General Settings

Graphics feature State Notes
Widescreen resolution
Menus and Reimagined. Emulated games scaled from native resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Cybermorph and Club Drive feature a Radial Menu to change between different camera perspectives.
Windowed
Borderless fullscreen windowed
Used in place of exclusive fullscreen.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Emulated games run in their native framerate.
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Resolution and scaling

The game has three scaling modes: Original, Full and Wide.
All modes will stretch the game resolution using bilinear scaling as following:
  • Original scales the image up to the greatest integer scale below the screen resolution.
  • Full stretches the game vertically to fill the space, then horizontally to stretch into the screen aspect ratio.
  • Wide simply stretch the game to fit the whole 16:9 area.
  • As of the January 2023 update, the --display 720p and --display 1080p can be used to render the game in a resolution lower than 4K.[1]

Input

Keyboard and mouse State Notes
Remapping
Game Dependant. Menu keys and Reimagined games can not be remaped.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse is only usable in Missile Command (Arcade), Haunted Houses and VCTR-SCTR.
Mouse Y-axis inversion
Controller
Controller support
Required for Quadratank[2][3]
Full controller support
Controller remapping
Game dependant. Menu keys and Reimagined games can not be remaped.
Controller sensitivity
Only on Neo Breakout
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Button mapping varies. No haptic feedback. Radial Menu and Panning does not work. Quadratank only controls properly with "B" layout.
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Single slider. Music and SFX slider on Yoomp! and Jaguar games except Cybermorph (Engine, SFX, Voice) Fight For Life (Master & Music) and Trevor Mcfur (Single slider, music toggle unusable due to 0 button not being mapped); except the latter and Ruiner all jaguar games also have a music toggle.
Surround sound
Subtitles
Atari 50 Interviews and Syzygy, 1973 only. Text based speech on some games.
Closed captions
Atari 50 Interviews.
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Hot seat, Versus
Game dependant. Each player needs a separate controller.
LAN play
Online play
[4]

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 10
Processor (CPU) Intel Core i3 3.0 GHz or AMD equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) ATI Radeon HD 4800
Nvidia GeForce 8800GT
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1919470/ in addition to or instead of this directory. The app ID (1919470) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References