Difference between revisions of "Fight'N Rage"
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− | ==Mods== | + | ===Mods=== |
− | {{ii}} As of December 25, 2021 via update 211224, '''Fight | + | {{ii}} As of December 25, 2021 via update 211224, '''Fight'N Rage''' allows mods to be easily access on a folder. |
Simple create a folder named ''mod'' on {{P|game}}, then create the following subfolder: | Simple create a folder named ''mod'' on {{P|game}}, then create the following subfolder: | ||
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Each <code>.png</code> costume file in the ''mod'' folder has an <code>.xml</code> file to go with it. Be sure to copy the .xml file found next to the template and rename it to whichever outfit you'll be replacing, or your sprites will not show up correctly. | Each <code>.png</code> costume file in the ''mod'' folder has an <code>.xml</code> file to go with it. Be sure to copy the .xml file found next to the template and rename it to whichever outfit you'll be replacing, or your sprites will not show up correctly. | ||
{{ii}} [https://www.gimp.org/ GIMP] is recommended when editing and saving characters .png files. | {{ii}} [https://www.gimp.org/ GIMP] is recommended when editing and saving characters .png files. | ||
− | |||
==System requirements== | ==System requirements== |
Revision as of 21:10, 25 July 2022
Developers | |
---|---|
sebagamesdev | |
Release dates | |
Windows | September 20, 2017 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Brawler |
Art styles | Anime, Pixel art |
Key points
- Basic and active modding support.
General information
- Official Developer site
- Community Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Steam | The developer has confirmed that the steam release is DRM-Free. The game will check if steam is running to enable achievements. But the Developers also notes, the steam check can be bypassed by creating a blank text filed name steam_fail_exception.txt file in the game's directory |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/674520/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\sebagamesdev\gog\fightnrage\savedata\data.sav |
Steam | %USERPROFILE%\AppData\LocalLow\sebagamesdev\fightnrage\savedata\data.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/674520/pfx/[Note 1] |
- As of March 3, 2021 via update 210303, the game store save data more often now.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | >60fps framerates supported since build 190525 [1] | ||
High dynamic range display (HDR) | HDR option ingame is for lighting, not display. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Only SFX, Voice, and Music Volume have limited option to select (Normal, Low or Mute) | |
Surround sound | ||
Subtitles | The game has subtitles for all the dialogue in-game | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | ||||
Japanese | Added as of September 10, 2020 |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 3 | Co-op |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
Mods
- As of December 25, 2021 via update 211224, Fight'N Rage allows mods to be easily access on a folder.
Simple create a folder named mod on <path-to-game>, then create the following subfolder:
- characters
- sounds
Universal Costume Modding Template
- Create your own outfits for the 3 main playable characters.
- Includes all the assets in the game, plus a few extras.
Each .png
costume file in the mod folder has an .xml
file to go with it. Be sure to copy the .xml file found next to the template and rename it to whichever outfit you'll be replacing, or your sprites will not show up correctly.
- GIMP is recommended when editing and saving characters .png files.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP (Service Pack 3) | 7 |
Processor (CPU) | Dual Core 2.4 GHz | Intel Core i5 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | Intel HD Graphics OpenGL 3.0.0 compatible Shader model 1.2 support |
Nvidia GeForce GTX 660 or better |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/674520/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (674520) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.