Difference between revisions of "Dolphin"
From PCGamingWiki, the wiki about fixing PC games
(Adjusted video options, added stereoscopic 3D support) |
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = limited |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Natively supported by a few Gamecube games and most Wii games. Can be patched with an AR code (if it exists) or forced with the Widescreen Hack combined with setting the Aspect Ratio to Force 16:9 or Stretch to Window. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Can be patched with an AR code (if it exists) forced with the Widescreen Hack combined with setting the Aspect Ratio to Stretch to Window. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
− | |fov notes = | + | |fov notes = |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = limited |
− | |60 fps notes = Per-game basis. | + | |60 fps notes = Per-game basis. Natively supported by some games, others can be patched with an AR code (if it exists). |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
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|ray tracing = false | |ray tracing = false | ||
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |native 3d = true | ||
+ | |native 3d notes = Side-by-side, top-and-bottom, anaglyph, HDMI 3D, and passive. | ||
}} | }} | ||
Revision as of 23:17, 20 February 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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This article is about the emulation of a console or deprecated PC platform on Windows, macOS (OS X), or Linux.
Developers | |
---|---|
Dolphin Team | |
Release dates | |
Windows | 2003 |
macOS (OS X) | TBA |
Linux | TBA |
Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!
Key points
- Open-source and is still actively developed.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Dolphin Emulator\Config\ |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Natively supported by a few Gamecube games and most Wii games. Can be patched with an AR code (if it exists) or forced with the Widescreen Hack combined with setting the Aspect Ratio to Force 16:9 or Stretch to Window. | ||
Multi-monitor | |||
Ultra-widescreen | Can be patched with an AR code (if it exists) forced with the Widescreen Hack combined with setting the Aspect Ratio to Stretch to Window. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | up to 8x MSAA, up to 8x SSAA | ||
Vertical sync (Vsync) | |||
60 FPS | Per-game basis. Natively supported by some games, others can be patched with an AR code (if it exists). | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | via texture packs (per-game basis) | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | via texture packs (per-game basis) | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts | For Wii Games. |
Generic/other controllers | ||
---|---|---|
Button prompts | Wrong | via texture packs (per-game basis) |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | up to 4 inputs |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Dolby Pro Logic II | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | Side-by-side, top-and-bottom, anaglyph, HDMI 3D, and passive. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | ||
OpenGL | 4.4 | |
Software renderer | Only for debugging purpose | |
Metal support | ||
Vulkan | 1.1 |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | No x86 support as of 5.0 | |||
macOS (OS X) | ||||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | |
Processor (CPU) | A CPU with SSE2 support. A modern CPU (3 GHz and Dual Core, not older than 2008) | Quad Core |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | A graphics card that supports Direct3D 11 / OpenGL 4.4 / Vulkan 1.1 OpenGL 4.4 compatible DirectX 11 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.12 (Sierra) | |
Processor (CPU) | Dual core | Quad Core |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.4 compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 18.04 LTS, Fedora 23 | |
Processor (CPU) | Dual core | Quad Core |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.4 compatible |
- A 64-bit operating system is required.