Difference between revisions of "Heart of Darkness"
From PCGamingWiki, the wiki about fixing PC games
m (Fixed some information) |
|||
Line 47: | Line 47: | ||
{{++}} Fixes many bugs and issues from the original release. | {{++}} Fixes many bugs and issues from the original release. | ||
{{++}} Options for linear, nearest-neighbor and xBRz texture filtering. | {{++}} Options for linear, nearest-neighbor and xBRz texture filtering. | ||
+ | |||
+ | ===[https://www.patreon.com/user?u=44312848 Peixoto's patch]=== | ||
+ | {{ii}} Nearest neighbor or [https://en.wikipedia.org/wiki/Pixel-art_scaling_algorithms#xBR_family xBRz scaling]. | ||
+ | {{ii}} Removes the black frame around the game screen. | ||
+ | {{ii}} Fixes some occasional color glitches that happen when the game updates the palette. | ||
===[[DgVoodoo 2#Installation|dgVoodoo 2]]=== | ===[[DgVoodoo 2#Installation|dgVoodoo 2]]=== | ||
{{ii}} Fixes broken color rendering. | {{ii}} Fixes broken color rendering. | ||
{{ii}} Support for integer scaling. | {{ii}} Support for integer scaling. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Game data== | ==Game data== |
Revision as of 21:07, 9 February 2022
Developers | |
---|---|
Amazing Studios | |
Publishers | |
Europe | Ocean Software |
North America | Interplay Entertainment |
Release dates | |
Windows | July 31, 1998 |
General information
- heartofdarkness.ca - fan remake of official website with demos, trailers and concept art.
Availability
- A demo is available in English and French.
- Not available digitally.
Essential improvements
hode - Heart of Darkness engine reimplementation
- A source port of Heart of Darkness with better compatibility for modern versions of Windows.
- Fixes many bugs and issues from the original release.
- Options for linear, nearest-neighbor and xBRz texture filtering.
Peixoto's patch
- Nearest neighbor or xBRz scaling.
- Removes the black frame around the game screen.
- Fixes some occasional color glitches that happen when the game updates the palette.
dgVoodoo 2
- Fixes broken color rendering.
- Support for integer scaling.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SETUP.CFG[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SETUP.CFG[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 pillarboxed. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Game renders internally at 256x192. | ||
Field of view (FOV) | |||
Windowed | Use hode source port. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Game logic is tied to the framerate, which is capped at 12 FPS in-game, and 10 FPS for FMVs. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Movement is locked to arrow keys. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Only DirectInput. | |
Full controller support | ||
Controller remapping | Movement is locked to left stick. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use hode | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Use hode | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Options for Mono and Stereo only. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[1] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, NT 4.0 SP3 | |
Processor (CPU) | Intel 486 DX2 66 MHz Intel Pentium 75 MHz |
Intel Pentium 90 MHz |
System memory (RAM) | 16 MB (24 MB on NT 4.0) | 32 MB |
Hard disk drive (HDD) | 84 MB | |
Video card (GPU) | PCI or VLB SVGA video card 1 MB of VRAM | PCI SVGA graphics accelerator |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Jofrie on 2018-01-21
- System requirements taken from the official Heart of Darkness manual.