Difference between revisions of "Serious Sam 4"
From PCGamingWiki, the wiki about fixing PC games
m (→Video: letter case and format) |
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SS4_AdvancedOptions.png|Advanced Options | SS4_AdvancedOptions.png|Advanced Options | ||
</gallery> | </gallery> | ||
+ | {{ii}} All reflection settings only affect planar reflections, which are only used in Netricsa enemy/NPC preview screens. Actual gameplay only uses [https://en.wikipedia.org/wiki/Cube_mapping Cubemaps]. | ||
+ | {{ii}} Most of the higher GPU settings automatically enable MSAA which doesn't apply to majority of the scene, having negligible impact on visual quality for moderate performance cost. | ||
+ | |||
+ | ===Remove shadow edge artifacts=== | ||
+ | {{Fixbox|description=Disable shadow dithering|ref={{cn|date=October 2020}}|fix= | ||
+ | {{ii}} By default shadow edges are dithered to make their appearance smoother at a lower performance cost. | ||
+ | {{--}} Disabling dithering may increase performance impact. | ||
+ | # Go to performance settings. | ||
+ | # Select GPU Speed and click on Customize. | ||
+ | # Set Shadow Dithering Radius to 0. | ||
+ | |||
+ | {{ii}} Shadow edge quality may be boosted additionally (at an additional cost) with following console command: | ||
+ | <pre> | ||
+ | shb_bAllowAnisotropicShadows = 1 | ||
+ | </pre> | ||
+ | |||
+ | {{ii}} Alternative method that can achieve soft shadow edges at an extreme performance cost is to combine dithering with SSAA (not recommended). | ||
+ | }} | ||
===Disable texture streaming=== | ===Disable texture streaming=== | ||
Line 143: | Line 161: | ||
texs_ctTooMuchLoadingTextures = -1 | texs_ctTooMuchLoadingTextures = -1 | ||
sim_fWorldPrecachingStreamingLoadingDoneThreshold = -1 | sim_fWorldPrecachingStreamingLoadingDoneThreshold = -1 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Enable usage of logical cores=== | ||
+ | {{Fixbox|description=Force the game to make use of logical CPU cores|ref={{cn|date=October 2020}}|fix= | ||
+ | {{ii}} Game by default makes use of physical CPU cores only. | ||
+ | {{--}} Not recommended by developers, may boost performance up to 20% in CPU-bound situations. | ||
+ | # Open the console. | ||
+ | # Paste the following command, replacing X with total core count (physical + logical) of Your CPU: | ||
+ | <pre> | ||
+ | thr_iMaxWorkerThreads = X | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Disable boot logo=== | ||
+ | {{Fixbox|description=Skip developers logo on boot|ref={{cn|date=October 2020}}|fix= | ||
+ | # Open the console. | ||
+ | # Paste the following command: | ||
+ | <pre> | ||
+ | men_bShowIntroCutscene = 0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Change max menu framerate=== | ||
+ | {{Fixbox|description=Increase fps limit in menus|ref={{cn|date=October 2020}}|fix= | ||
+ | {{ii}} Game defaults to 66fps limit in menus. | ||
+ | Launch the game with following parameter, replacing X with desired maximum menu framerate limit: | ||
+ | <pre> | ||
+ | +men_iMaxAllowedFPS X | ||
</pre> | </pre> | ||
}} | }} | ||
Line 226: | Line 273: | ||
|separate volume notes = "Master Volume", "Effects Volume", "Music Volume", "Voice Volume". | |separate volume notes = "Master Volume", "Effects Volume", "Music Volume", "Voice Volume". | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = <ref>{{Refcheck|user=Rose|date=2020-09-27|comment=Tested on a 5.1 system and confirmed the use of the rear speakers with Orban Loudness Meter.}}</ref> | + | |surround sound notes = <ref>{{Refcheck|user=Rose|date=2020-09-27|comment=Tested on a 5.1 system and confirmed the use of the rear speakers with Orban Loudness Meter.}}</ref> Game defaults to amount of output channels defined in windows audio device settings with no way of overriding. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = Default "Auto" option may not show subtitles. | |subtitles notes = Default "Auto" option may not show subtitles. | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
− | |mute on focus lost notes = | + | |mute on focus lost notes = forced ON with no way to override. |
− | |eax support = | + | |eax support = limited |
− | |eax support notes = | + | |eax support notes = Built in software emulation (only available on XAudio APIs) |
+ | }} | ||
+ | |||
+ | ===Disable dynamic range compression=== | ||
+ | {{Fixbox|description=Disable loudness equalization|ref={{cn|date=October 2020}}|fix= | ||
+ | {{ii}} Game by default compresses dynamic range (loud sounds are made quieter and quiet sounds are made louder), this only affects software mixer. | ||
+ | # Open the console. | ||
+ | # Paste the following command: | ||
+ | <pre> | ||
+ | sfx_bUseCompressor = 0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Disable software audio mixer=== | ||
+ | {{Fixbox|description=Enable direct hardware audio output|ref={{cn|date=October 2020}}|fix= | ||
+ | {{ii}} Software audio mixer handles processing game audio effects. | ||
+ | {{--}} Disabling software mixer introduces couple of minor audio bugs like looping footstep sounds and breaks attenuation(distance volume fade) for some scripted sounds like NPC voice overs or gates. | ||
+ | {{++}} Disabling software mixer unlocks audio output above 44.1KHz | ||
+ | # Open the console. | ||
+ | # Paste the following command, replacing X with total core count (physical + logical) of Your CPU: | ||
+ | <pre> | ||
+ | sfx_bSoftwareMixer = 0 | ||
+ | </pre> | ||
}} | }} | ||
Line 397: | Line 466: | ||
{{API | {{API | ||
|direct3d versions = 11, 12 | |direct3d versions = 11, 12 | ||
− | |direct3d notes = | + | |direct3d notes = As of 1.04 version of the game DX11 is being recommended as optimal API for most users. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 411: | Line 480: | ||
|metal support notes = | |metal support notes = | ||
|vulkan versions = true | |vulkan versions = true | ||
− | |vulkan notes = | + | |vulkan notes = As of 1.04 version of the game DX11 is being recommended as optimal API for most users. |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = |
Revision as of 22:14, 11 October 2020
Developers | |
---|---|
Croteam | |
Publishers | |
Devolver Digital | |
Engines | |
Serious Engine 2017 | |
Release dates | |
Windows | September 24, 2020 |
macOS (OS X) | TBA |
Linux | TBA |
Reception | |
Metacritic | 68 |
OpenCritic | 71 |
IGDB | 75 |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, FPS |
Vehicles | Industrial, Motorcycle, Robot |
Art styles | Realistic |
Themes | Europe, Sci-fi |
Series | Serious Sam |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Deluxe Edition also available. | ||||
GOG.com | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\257420\local\SeriousSam4.ini |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/257420/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\257420\remote\ |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/257420/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
- All reflection settings only affect planar reflections, which are only used in Netricsa enemy/NPC preview screens. Actual gameplay only uses Cubemaps.
- Most of the higher GPU settings automatically enable MSAA which doesn't apply to majority of the scene, having negligible impact on visual quality for moderate performance cost.
Remove shadow edge artifacts
Disable shadow dithering[citation needed] |
---|
shb_bAllowAnisotropicShadows = 1
|
Disable texture streaming
Disable texture streaming[citation needed] |
---|
texs_ctMaxUnloadsPerFrame = 0 texs_ctTooMuchLoadingTextures = -1 sim_fWorldPrecachingStreamingLoadingDoneThreshold = -1 |
Enable usage of logical cores
Force the game to make use of logical CPU cores[citation needed] |
---|
thr_iMaxWorkerThreads = X |
Disable boot logo
Skip developers logo on boot[citation needed] |
---|
men_bShowIntroCutscene = 0 |
Increase fps limit in menus[citation needed] |
---|
Launch the game with following parameter, replacing X with desired maximum menu framerate limit: +men_iMaxAllowedFPS X |
Input
Audio
Disable dynamic range compression
Disable loudness equalization[citation needed] |
---|
sfx_bUseCompressor = 0 |
Disable software audio mixer
Enable direct hardware audio output[citation needed] |
---|
sfx_bSoftwareMixer = 0 |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Turkish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | As of 1.04 version of the game DX11 is being recommended as optimal API for most users. |
Vulkan | As of 1.04 version of the game DX11 is being recommended as optimal API for most users. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | 2.5 GHz Quad Core | 3.3 GHz Octa Core |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 780/970/1050 AMD Radeon HD 7950/R9 280/RX 470 3 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1080/RTX 2060 AMD Radeon RX Vega 64/RX 5700 8 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/257420/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (257420) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- OS X
- Linux
- DLC
- No microtransactions
- Singleplayer
- Multiplayer
- Real-time
- First-person
- Third-person
- Direct control
- Action
- Shooter
- FPS
- Industrial
- Motorcycle
- Robot
- Realistic
- Europe
- Sci-fi
- Games
- Pages needing references
- Invalid section order
- Local multiplayer games
- Missing section (DLC)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- GOG.com Enhancement Project