Difference between revisions of "Star Trek: The Next Generation - Klingon Honor Guard"
From PCGamingWiki, the wiki about fixing PC games
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|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Framerate higher than 120 affects the gameplay.<ref>{{refcheck|user=Suicide machine|date=August 13, 2016|comment=See [[User:Suicide machine/Research bunker#Player speed / performance|test results]]}}</ref> However, having FPS higher than | + | |120 fps notes = Framerate higher than 120 affects the gameplay.<ref>{{refcheck|user=Suicide machine|date=August 13, 2016|comment=See [[User:Suicide machine/Research bunker#Player speed / performance|test results]]}}</ref> However, having FPS higher than 100 breaks cutscene in Mission 6b.<ref>{{Refcheck|user=Suicide machine|date=2020-09-30}}</ref> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Revision as of 03:49, 30 September 2020
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Developers | |
---|---|
MicroProse | |
Mac OS (Classic) | Westlake Interactive |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 9, 1998 |
Mac OS (Classic) | December 21, 1998 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\khg.ini[Note 1] |
Mac OS (Classic) |
Essential improvements
Getting the game to work on modern systems
- The game installation executable will fail to run on modern systems (Windows 10) and will give a "Error executing program! (31)" error.[citation needed]
Workaround for installation issues[citation needed] |
---|
|
Prepare to run the game on modern system[1] |
---|
|
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Mac OS (Classic) |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | The only method of connecting to online games. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 11 | D3D6 renderer added in patch 1.1. Fan made D3D11 is available here. |
OpenGL | 1.1 | |
Glide | 2 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium MMX 166 MHz | Intel Pentium II 266 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 2 MB of VRAM | 3dfx Voodoo2 |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Suicide machine on 2020-09-16
- Indeo codec needs more testing. Original folder
- ↑ Indeo codec, Windows 10 - last accessed on 2020-09-16