Difference between revisions of "Crash Time 4: The Syndicate"
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SargeCassidy (talk | contribs) (→Availability: Removed the ProtectDISC DRM from the information note and added a part of a sentence for certain copies utilising a simple disc check to the retail row. Set GFWL local profile support to true.) |
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc, GFWL | {{DRM|ProtectDISC Software}}{{note|Running {{file|CrashTime4.exe}} requires the DVD in the disk drive. Running the game using {{file|CrashTime4Low.exe}} or {{file|CrashTime4Hi.exe}} will bypass this disc check.}} | | Windows }} | + | {{Availability/row| Retail | | disc, GFWL | Some copies use {{DRM|ProtectDISC Software}} while others use a simple disc check.{{note|Running {{file|CrashTime4.exe}} requires the DVD in the disk drive. Running the game using {{file|CrashTime4Low.exe}} or {{file|CrashTime4Hi.exe}} will bypass this disc check.}} | | Windows }} |
}} | }} | ||
− | {{ii}} All versions require {{DRM|GFWL|SSA=yes|ZDPP=no|local= | + | {{ii}} All versions require {{DRM|GFWL|SSA=yes|ZDPP=no|local=yes}}. |
==Monetization== | ==Monetization== | ||
Line 335: | Line 335: | ||
|minOS = XP | |minOS = XP | ||
− | |minCPU = 3.2 GHz | + | |minCPU = AMD Athlon 64 4000+ |
+ | |minCPU2 = Intel Pentium 4 3.2 GHz | ||
|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 4.2 GB | |minHD = 4.2 GB | ||
− | |minGPU = | + | |minGPU = ATI Radeon HD 3650 |
− | |minGPU2 = | + | |minGPU2 = Nvidia GeForce 8600 GT |
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
− | |minDX = | + | |minDX = 9.0c |
+ | |minSM = 2 | ||
|recOS = Vista, 7 | |recOS = Vista, 7 | ||
− | |recCPU = 2.0 GHz | + | |recCPU = AMD Athlon 64 5200+ |
+ | |recCPU2 = Intel Core 2 Duo 2.0 GHz | ||
|recRAM = 2 GB | |recRAM = 2 GB | ||
|recHD = | |recHD = |
Revision as of 20:04, 22 May 2024
Developers | |
---|---|
Synetic | |
Publishers | |
DTP Entertainment | |
Poland | city Interactive |
North America | Ubisoft |
Engines | |
3D Landscape Engine | |
Release dates | |
Windows | December 23, 2010 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Driving, Racing |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Contemporary |
Series | Crash Time |
⤏ Go to series page | |
Alarm für Cobra 11 | 2000 |
Alarm for Cobra 11 - Autobahn | 2003 |
Alarm for Cobra 11 - Vol. II: Hot Pursuit | 2004 |
Alarm für Cobra 11 - Vol. III | 2005 |
Alarm for Cobra 11: Nitro | 2006 |
Crash Time | 2007 |
Crash Time 2 | 2008 |
Crash Time 3 | 2009 |
Crash Time 4: The Syndicate | 2010 |
Crash Time 5: Undercover | 2012 |
Crash Time: Undercover | 2023 |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
Crash Time 4: The Syndicate is a singleplayer and multiplayer third-person driving and racing game in the Crash Time series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Some copies use ProtectDISC Software DRM while others use a simple disc check.[Note 1] |
- All versions require Games for Windows - LIVE DRM[Note 2].
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Sponsored | The game features the original actors from the German TV action show, Alarm für Cobra 11. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | No microtransactions are present in the game. |
Essential improvements
Patches
- A Title Update is available. The game should automatically prompt for the update when using a LIVE profile; the update can also be downloaded manually (extract the contents and run
TitleUpdate.msi
). - Some retail copies may already be updated.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\Synetic\CrashTime4\Config.ini[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\Synetic\SavedGame[Note 3] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 4:3, 5:4, 16:10 and 16:9 resolutions are shown. Other resolutions (including ultrawide/multi-monitor) may or may not show up as (for example) 16:6.7 (for 21:9), 16:4.5 (for 32:9) and 16:3 (for 48:9). |
||
Multi-monitor | Fullscreen must be used. Hor+ rendered cutscenes and gameplay with spanned HUD. Menus and loading screens are presented on one screen only.[2] |
||
Ultra-widescreen | Fullscreen must be used. Hor+ rendered cutscenes and gameplay with spanned HUD. Menus and loading screens are pillarboxed.[3] |
||
4K Ultra HD | [4] | ||
Field of view (FOV) | Must be selected from the main menu. Options from Very Low to High available. |
||
Windowed | Options for 4:3 and 16:9 windows available. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Off/2x/4x/8x of an unknown method. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Music, Environment and Voice. | |
Surround sound | Entire game uses stereo.[5] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Polish | Polish retail version only. |
Use original German voice acting without changing UI/subtitle language
- Considered superior to the English dub
- Features the original actors from the TV show
Instructions |
---|
|
Network
- Online features require a Microsoft account (optional for offline play).
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus |
||
LAN play | 8 | Versus Requires Games for Windows - LIVE. |
||
Online play | 8 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game can't start prompting the missing xlive.dll
- Requires Games for Windows - LIVE on Windows 8 and later. Alternatively, use xlive.dll to launch.
Download xlive.dll and extract to <path-to-game>
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | AMD Athlon 64 4000+ Intel Pentium 4 3.2 GHz |
AMD Athlon 64 5200+ Intel Core 2 Duo 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 4.2 GB | |
Video card (GPU) | ATI Radeon HD 3650 Nvidia GeForce 8600 GT 256 MB of VRAM DirectX 9.0c compatible Shader model 2 support |
Notes
- ↑ Running
CrashTime4.exe
requires the DVD in the disk drive. Running the game usingCrashTime4Low.exe
orCrashTime4Hi.exe
will bypass this disc check. - ↑ Games for Windows - LIVE DRM features: activation, supports local profiles.
- ↑ 3.0 3.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:SargeCassidy on 2022-10-02
- Tested with Polish retail release. After installation and activation, GFWL did not prompt for an update.
- ↑ Verified by User:SargeCassidy on 2022-09-24
- Tested at 5760x1080 custom resolution.
- ↑ Verified by User:SargeCassidy on 2022-09-24
- Tested at 2560x1080 and 3840x1080 custom resolutions.
- ↑ Verified by User:SargeCassidy on 2022-09-24
- Tested at 3840x2160 custom resolution.
- ↑ Verified by User:SargeCassidy on 2022-07-30
- Tested using Razer Surround 7.1 virtualisation and confirmed using Special K.