SeaWorld Adventure Parks Tycoon

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SeaWorld Adventure Parks Tycoon
SeaWorld Adventure Parks Tycoon cover
Developers
Deep Red Games
Publishers
Activision Value
Release dates
Windows October 22, 2003
SeaWorld Adventure Parks Tycoon on MobyGames
SeaWorld Adventure Parks Tycoon on Wikipedia

Key points

Only has three resolutions; limited video options.
Has issues on modern operating systems. See Issues fixed.

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is not available digitally.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\SWT.ini[Note 1]

Save game data location[edit]

System Location
Windows <path-to-game>\SaveGames\[Note 1]

Video settings[edit]

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Only three resolutions; 800x600, 1024x768, and 1280x1024.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Issues fixed.
Anti-aliasing (AA)
See Issues fixed.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS

Input settings[edit]

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Launcher audio configuration.
Launcher audio configuration.
In-game audio configuration.
In-game audio configuration.

Audio feature State Notes
Separate volume controls
Music and Effects.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Audio is miscellaneous chatter.

Issues fixed[edit]

Game launches in rainbow colors and display is doubled[edit]

Install dgVoodoo
  1. Download dgVoodoo.
  2. Extract dgVoodooCpl.exe and dgVoodoo.conf to <path-to-game>, where swt.exe resides.
  3. Open the MS folder in the dgVoodoo zip and extract DDraw.dll, D3DImm.dll, and D3D8.dll to <path-to-game>, again where swt.exe resides.
  4. Open dgVoodooCpl.exe.
  5. Make sure the Config folder / Running instance is set to <path-to-game>, it may already be there by default.
  6. In the General tab, set Adapter(s) to use / enable to your current graphics card, Appearance to Full Screen, and Scaling mode to either Stretched, keep Aspect Ratio or Stretched, 4:3 Aspect Ratio.
  7. In the DirectX tab, make sure Disable and passthru to real DirectX is unchecked, and set Resolution to Max. You can uncheck dgVoodoo Watermark if you wish.
  8. Optional: under Texturing, set Filtering to Force anisotropic 16x and set Antialiasing (MSAA) to 8x to enable anisotropic filtering and antialiasing respectively.
  9. Click Apply and exit the program.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 500 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) DirectX compatible video card
8 MB of VRAM
Sound (audio device) DirectX compatible

Notes

  1. 1.0 1.1 When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).

References