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Sandy & Junior: Aventura Virtual

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Sandy & Junior: Aventura Virtual
Sandy & Junior: Aventura Virtual cover
Developers
Green Land Studios
Publishers
Brasoft
Engines
Blitz3D
Release dates
Windows March 1, 2003
Taxonomy
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Stealth
Series Sandy & Junior
Sandy & Junior: Aventura Virtual on Wikipedia

Warnings

This game is not playable in English (see Localizations for supported languages).
Sandy & Junior: Aventura Virtual is a Brazilian action-adventure stealth game developed by Green Land Studios and published by Brasoft in 1 March, 2003. The game's main inspiration is the Metal Gear series. The game's titular duo, Sandy and Junior, need to rid the computer system of their school from a powerful virus. Some restrictions are imposed: no weapons, blood or death. Thus, the duo needs to enter the buildings and laboratories without being seen by security guards or cameras using elevators, stairs, and ventilation ducts, all while exploring the entire school map. According to reports from the developers in interviews telling stories about the game, they received an advance of R$20,000 and it took around three months to develop. Publisher Brasoft set a target of 50,000 units before launch; however, the exact number of copies sold is unknown. Presumably, it sold to the publisher's satisfaction, as the studio got the green light to produce another game on the fictional duo, this time based on the film Acquária, titled Acquária: O Jogo.[1]

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\savegame\savegameXX.sav[Note 1]

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
The game is capped at 800x600
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
The game is capped at 60 fps
High dynamic range display (HDR)

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Unfortunately, it not has an option to disable it.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
Brazilian Portuguese

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Ogg Vorbis All the game OSTs are in .ogg format
Cutscenes Intel Indeo Video The Intros are in .avi format

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 95/98/ME
Processor (CPU) PC Pentium II 450 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 100 MB HDD
Video card (GPU) 8 MB 3D Graphics Card (Direct3D compatible)
DirectX 7 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Game article on the website Terra.com.br - last accessed on September 26, 2023