Martian Gothic: Unification

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Martian Gothic: Unification
Martian Gothic: Unification cover
Creative Reality
Release dates
Windows April 30, 2000
Martian Gothic: Unification on Wikipedia


Source DRM Notes Keys OS

Essential improvements[edit]

Peixoto's patch[edit]

  • Forced resolution and 32 bit color depth
  • Fixes the game not responding to gamepad input and adds better compatibility with Xinput gamepads
  • Fixes a graphics glitch when you change characters
  • Fixes gamma calibration not working
On the Peixoto patch utility's Martian Gothic page, you will also find links for other patches that are necessary to get the

game running.

Game data[edit]

Configuration file(s) location[edit]

System Location

Save game data location[edit]

System Location
Windows <path-to-game>\[Note 1]

Video settings[edit]

Graphics feature State Notes
Widescreen resolution
Use Peixoto's patch to force the game to run at your monitor's native resolution.
Use Peixoto's patch.
4K Ultra HD
Use Peixoto's patch.
Field of view (FOV)
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Forced on.
60 FPS and 120+ FPS
30 fps lock.

Input settings[edit]

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Music, sound.
Surround sound
Closed captions
Mute on focus lost


Language UI Audio Sub Notes

Issues unresolved[edit]

Matlock gets up inside a vent duct[edit]

At Mai Lin's bedroom, Matlock (the woman), crawls inside a vent duct to go to another place, but when says "keep going, keep going", she gets up inside the vent and gets stuck in the "room". She can walk standing in the duct without following the 2D background and doesn't do the transitions to other rooms [1].

Doing some research, although the game is fully patched, this bug appears when the game is in Spanish and Italian, but doesn't when the game is in English or French. Other languages are untested because the version tested only have these four languages.

Workaround: Put the game in English or French and revert back after the vent [2][edit]

1. Save the game in the near save point. Exit the game.

2. Change language to English (or French):

Create [MartianENG.reg] and add to registry

Windows Registry Editor Version 5.00




Change "eng" to "fre" for French language if you prefer that. Either combination lack the bug.

3. Go through the vent and advance until the next save point. Save and exit the game.

4. Revert back the language (Spanish or Italian):

Create [MartianSPA.reg] and add to registry

Windows Registry Editor Version 5.00




Change "spa" to "ita" for Italian language.

5. Load your last game and continue.

Issues fixed[edit]

Game not responding to gamepad input[edit]

Use Peixoto's patch[citation needed]

Graphics glitch when changing characters[edit]

Use Peixoto's patch[citation needed]

Gamma calibration not working[edit]

Use Peixoto's patch[citation needed]

ADPCM codec not installed[edit]

Use [Create fix.reg] paste

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\MediaResources\acm\msacm.msadpcm] "Driver"="msadp32.acm"

Add to registry[citation needed]

Game freezes randomly[edit]

See Force CPU affinity to run the game on one core
Recommended and tested[3] ImageCFG to use it alongside with Peixoto's patch.

Ending video doesn't play and game crash[edit]

Change outro.bik from <path-to-game>\data with this one
Because seems the video can be corrupted but not for all versions, it can be tested using the last RAD Video Tools/Bink and Smacker (Actually Bink 2021.3/Smacker 4.2e) and trying to playing it. If its corrupted it should play with big greens and blues squares. Also MPC-HC doesn't play the video (only the audio) but VLC plays it normally.

VR support[edit]

3D modes Native Notes
Attempt with DGVoodoo2 2.6 and vorpx, retail game was crashing.

Other information[edit]


Technical specs Supported Notes
Direct3D 6
Executable 32-bit 64-bit Notes


Middleware Notes
Audio QSound 4.13 (QMDX.dll)
Cutscenes Bink Video 1.0h

System requirements[edit]

Operating system (OS) 98
Processor (CPU) Intel Pentium 2 266 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 450 MB
Video card (GPU) 2 MB of VRAM
DirectX 6.0 compatible
Sound (audio device) Sound Blaster or compatible


  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).