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Afterlife cover
Release dates
DOS June 27, 1996
Windows June 27, 1996
Mac OS (Classic) 1996
Windows (DOSBox) April 9, 2015[1]
macOS (OS X) (DOSBox) April 9, 2015[1]
Linux (DOSBox) April 9, 2015[1]
Afterlife on MobyGames
Afterlife on Wikipedia

Key points

The Windows version (patched to 1.1 by can support modern resolutions (such as 1920x1080) with INI tweaks.
The Windows version has issues on modern systems. The DOS version (on the same CD or sold separately) works perfectly in DOSBox.
Retail version requires the CD to uninstall the game.

General information Community Discussions Support Page
/discussions/ Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Disc check (see Run without the CD).
DOS version pre-packaged with DOSBox.[2]
macOS (OS X)
Icon overlay.png
DOS version pre-packaged with DOSBox.
macOS (OS X)

Essential improvements[edit]


Afterlife 8-bit Sound Update fixes compatibility with 8-bit sound cards

Run without the CD[edit]

Copy CD contents to hard drive[citation needed]
  1. Do a full install of the game.
  2. Copy the CD contents to a new folder.
  3. Edit the configuration file (afterdos.ini for DOS version, alife.ini for Windows version).
  4. Change the CD Path line to point to the CD folder.
  5. Save your changes and close the file. The game will now run without the CD.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\ALIFE.INI[Note 1]
Mac OS (Classic)
macOS (OS X) <path-to-game>/ALIFE/AFTERDOS.INI
Linux <path-to-game>/ALIFE/AFTERDOS.INI
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/557240/pfx/[Note 2]
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
DOS <path-to-game>\SAVE
Windows <path-to-game>\SAVE[Note 1]
Mac OS (Classic)
macOS (OS X) <path-to-game>/SAVE
Linux <path-to-game>/SAVE
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/557240/pfx/[Note 2]
Save data location can be changed in configuration file.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud


INI Settings for Afterlife, found in ALIFE.INI.
INI Settings for Afterlife, found in ALIFE.INI.

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Pixel-based scaling. A low resolution may be required, as many multimonitor resolutions may cause a crash on launch. See Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
DOS version will crash at resolutions higher than 1024x768.
Field of view (FOV)
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
Windows 9x version only. See the glossary page for possible solutions when using DOSBox.
Anisotropic filtering (AF)
Uses 2D sprites.
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS
70 FPS cap in DOS version.
120+ FPS

Widescreen resolution[edit]

Both the DOSBox and Win9x releases of Afterlife have an INI that can be tweaked beyond the game's basic options.
Set custom resolution (Windows 9x release)
  1. Open the configuration file, <path-to-game>\ALIFE.INI.
  2. Set the resolution field as desired, and save the document.


DOSBox can be similarly tweaked by using the DOS configuration file.
This tweak can cause minor glitches with the LucasArts intro video.
The Windows 9x release can crash immediately after the intro video with extremely high resolutions.
The DOSBox version crashes on widescreen resolutions and anything higher than 1024x768.


Gameplay options (located under Global > Misc. Options).
Gameplay options (located under Global > Misc. Options).

Keyboard and mouse State Notes
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
For DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Controller support
In some cases, it is possible to emulate a mouse using a gamepad and external program.


Audio Settings.
Audio Settings.

Audio feature State Notes
Separate volume controls
Options are located on the toolbar at the top of the screen. It can also be accessed by pressing F9.
Surround sound
Intro cutscene plays without subtitles.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
retail version for audio
retail version for audio
Brazilian Portuguese
Retail - BraSoft.

Issues fixed[edit]

Tutorial in Windows 95 version is broken[edit]

Under Windows 7 64-bit, the tutorial window may appear with nothing else available. Any user input will show a dialog box saying the tutorial was completed.
Run the game in Windows 95 compatibility mode

Other information[edit]


Technical specs Supported Notes
DOS video modes SVGA
Executable 32-bit 64-bit Notes


Middleware Notes
Audio iMuse Used to procedurally generate music based on events and what is being viewed on screen. Can create some issues on 8-bit sound cards, see Patches.

System requirements[edit]

Minimum Recommended
Operating system (OS) MS-DOS 6.0 or higher
Processor (CPU) Intel 486DX2 66 MHz or better
System memory (RAM) 8 MB
Hard disk drive (HDD) 16 MB
Video card (GPU) 256-color SVGA-compatible
Minimum[3] Recommended
Operating system (OS) XP, Vista, 7, 8, 10
Processor (CPU) 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Operating system (OS) 10.7.0
Processor (CPU) Intel Core 2 Duo 2 GHz or better
System memory (RAM) 1 GB
Hard disk drive (HDD) 300 MB
Video card (GPU) 64 MB of VRAM
Operating system (OS) Ubuntu 14.04 / Linux Mint 17
Processor (CPU) 2.0 GHz or better
System memory (RAM) 1 GB
Hard disk drive (HDD) 300 MB
Video card (GPU) OpenGL-compatible
256 MB of VRAM


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/557240/ in addition to or instead of this directory. The app ID (557240) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.