25 to Life

From PCGamingWiki, the wiki about fixing PC games
25 to Life
25 to Life cover
Developers
Avalanche Software
Publishers
Eidos Interactive
Release dates
Windows January 17, 2006
Reception
Metacritic 39
25 to Life on HowLongToBeat
25 to Life on IGDB
25 to Life on MobyGames
25 to Life on Wikipedia

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\25 to life\settings.ini

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\25 to life\SaveGames\
External video settings.
External video settings.

Video settings[edit]

Field of view (FOV)[edit]

Change FOV[1]
  1. Go to <path-to-game>\data\var\.
  2. Open shootercam.var.
  3. Change FOV 65 to FOV 85 or the desired value.
Input settings.
Input settings.

Input settings[edit]


Audio and General settings.
Audio and General settings.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Russian
Retail only. Available here.

Issues Fixed[edit]

Vsync (Always on) not working on Windows10[edit]

The game uses vsync (Always on) but in windows 10 it does not work because the game uses Directx 8 and the vsync of directx 8 in windows10 is broken
Use dgVoodoo2
  1. Download dgvoodoo2.
  2. Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.
Use d3d8to9
  1. Download [1] d3d8to9.
  2. Copy D3D8.DLL from the folder to the game install directory.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium 4 1.4 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) Nvidia GeForce 3
Ati Radeon 8500
64 MB of VRAM
DirectX 9 compatible
Shader model 1.1 support

References