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Difference between revisions of "Zombie Shooter 2"

From PCGamingWiki, the wiki about fixing PC games
m (→‎top: updated template usage)
 
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|steam appid  = 33180
 
|steam appid  = 33180
 
|gogcom id    = 1207660503
 
|gogcom id    = 1207660503
 +
|mobygames    =
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      = 10864
 
|winehq      = 10864
 
|license      = commercial
 
|license      = commercial
 +
|official site= http://www.sigma-team.net/games/action/zombie-shooter-2.html
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.sigma-team.net/games/action/zombie-shooter-2.html Official website]
 
 
{{GOG.com links|1207660503|zombie_shooter_series|for game series}}
 
{{GOG.com links|1207660503|zombie_shooter_series|for game series}}
 
{{mm}} [https://steamcommunity.com/app/33180/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/33180/discussions/ Steam Community Discussions]
Line 78: Line 79:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = hackable
+
|widescreen resolution      = true
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= Native support up to 1080p as of 2019 update for Steam version. For older versions see [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 85: Line 86:
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = false
 
|4k ultra hd                = false
|4k ultra hd notes          =  
+
|4k ultra hd notes          = While you can hack the CONST.LGC to use any custom resolution, resolutions above 1080p start to break the game as it has NO scaling whatsoever, making the game render far further than intended and many guns have unlimited range.
|fov                        = false
+
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Run game window mode and use Magpie to scale to borderless window
 
|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Uncapped. Framerate's above 500 will break certain vehicle sections - do enable vsync to avoid this.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = true
|color blind notes          = Possible to turn on Black and White effect.
+
|color blind notes          = Possible to turn on Black and White effect called film grain mode.
 
}}
 
}}
  
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 08:14, 27 January 2024

Zombie Shooter 2
Zombie Shooter 2 cover
Developers
Sigma Team
Release dates
Windows September 23, 2009
Taxonomy
Series Zombie Shooter
Zombie Shooter
Zombie Shooter 2007
Zombie Shooter 2 2009

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM details are not known
Windows
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows
ZOOM Platform
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Zombie Shooter 2 Saves\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/33180/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Zombie Shooter 2 Saves\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/33180/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

General settings.
General settings.

Graphics feature State Notes
Widescreen resolution
Native support up to 1080p as of 2019 update for Steam version. For older versions see Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
While you can hack the CONST.LGC to use any custom resolution, resolutions above 1080p start to break the game as it has NO scaling whatsoever, making the game render far further than intended and many guns have unlimited range.
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
Run game window mode and use Magpie to scale to borderless window
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uncapped. Framerate's above 500 will break certain vehicle sections - do enable vsync to avoid this.
High dynamic range display (HDR)
Color blind mode
Possible to turn on Black and White effect called film grain mode.

Widescreen resolution

Set the desired resolution in configuration files[citation needed]
  1. Go to <path-to-game>\maps\
  2. Open CONST.LGC.
  3. Find the following lines:
    static int RT_SCREEN_X[] = { 800, 1024, 1024, 1024, 1024, 1280, 1280};
    static int RT_SCREEN_Y[] = { 600, 768, 576, 600, 640, 720, 800 };
  4. Change one of the resolutions to the desired value - for example changing 800 and 600 to 1920 and 1080.
  5. Go to the configuration file location.
  6. Edit _global.dat.
  7. Find the lines iScreenX and iScreenY and change them to the desired resolution matching the one above.
  8. Set the resolution in the game options to the one you changed, for example 800x600.

Windowed

Manually change the setting[citation needed]
  1. Go to the configuration file location.
  2. Open _global.dat.
  3. Find iFullScreen and change it to 0.
  4. Change the resolution using these steps.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Russian

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 2000, XP, Vista
Processor (CPU) 1.7 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 128 MB of VRAM
DirectX 9 compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References