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Difference between revisions of "Zombie Night Terror"

From PCGamingWiki, the wiki about fixing PC games
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{{Save game cloud syncing
|discord               =  
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}}
 
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==Video settings==
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==Video==
 
{{Image|Zombie Night Terror - in-game video settings.png|In-game video settings.}}
 
{{Image|Zombie Night Terror - in-game video settings.png|In-game video settings.}}
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==Input settings==
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==Audio settings==
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==Audio==
 
{{Image|Zombie Night Terror - in-game audio settings.png|In-game audio settings.}}
 
{{Image|Zombie Night Terror - in-game audio settings.png|In-game audio settings.}}
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{{Audio
 
|separate volume          = true
 
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|separate volume notes    = Master, Sound Effects, User Interface, Music
 
|separate volume notes    = Master, Sound Effects, User Interface, Music

Revision as of 09:25, 16 September 2021

Zombie Night Terror
Zombie Night Terror cover
Developers
NoClip
Publishers
Gambitious Digital Entertainment
Engines
Unity 5[Note 1]
Release dates
Windows July 20, 2016
macOS (OS X) July 20, 2016
Linux September 21, 2016[2]
Zombie Night Terror on MobyGames

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

DLC and expansion packs

Name Notes
Soundtrack/Special Edition Upgrade
Windows
macOS (OS X)
Linux

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\NoClip\Zombie Night Terror\Users\<user-id>\Settings.set
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\NoClip\Zombie Night Terror\Users\<user-id>\
macOS (OS X) $HOME/Library/Application Support/NoClip/Zombie Night Terror/Users
Linux $XDG_CONFIG_HOME/unity3d/NoClip/Zombie Night Terror/Users

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.

The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master, Sound Effects, User Interface, Music
Surround sound
Stereo[3]
Subtitles
Closed captions
Mute on focus lost
Toggle with the Run the game in the background general setting.

Localizations

Language UI Audio Sub Notes
English
French
German
Polish
Brazilian Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 1500 MB
Video card (GPU) Nvidia GeForce GT 450
ATI Radeon HD 5750
DirectX 9.0 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 1500 MB
Video card (GPU) Nvidia GeForce GT 450
ATI Radeon HD 5750
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 1500 MB
Video card (GPU) Nvidia GeForce GT 450
ATI Radeon HD 5750


Notes

  1. Unity engine build: 5.6.6f2[1]

References