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Difference between revisions of "Zapper: One Wicked Cricket"

From PCGamingWiki, the wiki about fixing PC games
(Added console controller mapping, Xidi instructions, links to the dgVoodoo page, some smaller edits.)
(→‎Video: dgVoodoo 2's abilities, such as HUD scaling and forced AA and AF, are so common that to list them in every article which applies would be redundant - hence why the dgVoodoo 2 article has instructions for such things.)
Line 70: Line 70:
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          = Menu and HUD elements do not scale with high resolutions.<br>See [[DgVoodoo_2#HUD and interface scaling on high resolutions|dgVoodoo 2's HUD and interface scaling on high resolutions]] workaround.
+
|4k ultra hd notes          = Menu and HUD elements do not scale with high resolutions.
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            = Limited to a 640x480 window.
 
|windowed notes            = Limited to a 640x480 window.
|borderless windowed        = hackable
+
|borderless windowed        = false
|borderless windowed notes  = Use [[DgVoodoo_2#General_Extended|dgVoodoo 2]].
+
|borderless windowed notes  =  
|anisotropic                = hackable
+
|anisotropic                = false
|anisotropic notes          = Use [[DgVoodoo_2#Texture_Filtering|dgVoodoo 2]].
+
|anisotropic notes          =  
|antialiasing              = hackable
+
|antialiasing              = false
|antialiasing notes        = Use [[DgVoodoo_2#Anti-aliasing_.28AA.29|dgVoodoo 2]].
+
|antialiasing notes        =  
 
|upscaling                  = unknown
 
|upscaling                  = unknown
 
|upscaling tech            =  
 
|upscaling tech            =  

Revision as of 21:29, 4 July 2023

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Zapper: One Wicked Cricket
Cover image missing, please upload it
Developers
Blitz Games
Publishers
Infogrames
Engines
BlitzTech
Release dates
Windows October 9, 2002
Zapper: One Wicked Cricket on MobyGames
Zapper: One Wicked Cricket on Wikipedia

Key points

The PC version is missing the multiplayer modes from the console versions.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
European version uses SecuROM 4 DRM.
Windows

Demo

A two level demo is available here.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\zapper.dat[Note 1]

Save game data location

System Location
Windows <path-to-game>\zappersave.lee[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Vert-
Multi-monitor
Ultra-widescreen
4K Ultra HD
Menu and HUD elements do not scale with high resolutions.
Field of view (FOV)
Windowed
Limited to a 640x480 window.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS

Input

Suggested controller button mapping

The following button mapping should provide a layout similar to the console versions.

Action Xbox PlayStation Nintendo
Turn Left LB L L
Turn Right RB R R
Zap B Circle (O) A
Jump A Cross (X) B
Search X Square (□) Y

Xidi

Xidi improves support for XInput controllers in games that use directinput.
Allows the d-pad to be used for movement, and Enter and Escape to be mapped to Start and Back.
Install Xidi
  1. Download the latest version of Xidi.
  2. Enter the Win32 folder and copy dinput8.dll into <path-to-game>.
  3. Create a new file called Xidi.ini in <path-to-game>.
  4. Open Xidi.ini in a text editor and copy and paste the configuration at the bottom of this section.
  5. Save and close Xidi.ini.
  6. Run <path-to-game>\Config.exe.
  7. Click Controls.
  8. In the Controller drop down list select Xidi Virtual Controller 1.
  9. Click OK and Close.
The provided configuration is intended to be used with the default button mapping.
[Mapper]
Type            = Zapper

[CustomMapper:Zapper]
Template        = StandardGamepad

; d-pad movement
DpadUp          = Axis(Y, -)
DpadDown        = Axis(Y, +)
DpadLeft        = Axis(X, -)
DpadRight       = Axis(X, +)

; match default button mapping
ButtonLB	= Button(4)
ButtonRB	= Button(5)
ButtonB		= Button(1)
ButtonA		= Button(2)
ButtonY		= Button(6)

; menu buttons
ButtonStart     = Keyboard(Enter)
ButtonBack	= Keyboard(Esc)

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Spanish
US versions only contain an English language option.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Intel Pentium III 450 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 415 MB
Video card (GPU) 16 MB of VRAM
DirectX 8.1 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References